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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-04 18:11:33 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-04 18:11:33 +0300
commit43c7cb994e16a60b0b4463d112a06865142bdcb3 (patch)
treec60ce09f2a87225cda43c9f07e85ef7331b7f9d8 /source/blender/render
parent114e3f35c37ae2f96f25fc157a7e6774c0105e35 (diff)
SSS now uses oversampling for textures in the preprocessing pass,
to fix noisy renders, to solve patch #7865.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/rendercore.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 7fc4bbb3492..f5f1f6cec17 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -1266,8 +1266,6 @@ static void shade_sample_sss(ShadeSample *ssamp, Material *mat, VlakRen *vlr, in
*area= VecLength(shi->dxco)*VecLength(shi->dyco);
*area= MIN2(*area, 2.0f*orthoarea);
- shi->osatex= 0;
-
shade_input_set_uv(shi);
shade_input_set_normals(shi);