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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-27 01:09:57 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-27 01:09:57 +0300
commit7da56f4a9ba0bdd0cdcd40b8ca6e69d776d26abe (patch)
tree663c13aae5606937571ac1e7a4c77ca2866e75dd /source/blender/render
parent121dab1bcd9467bd8e11d0a82e83a1621758fd8e (diff)
parent770291b9ea1ec03d98b6bae4fd2a2d3f0091be41 (diff)
Particles
========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h6
-rw-r--r--source/blender/render/intern/include/renderdatabase.h2
-rw-r--r--source/blender/render/intern/source/convertblender.c900
-rw-r--r--source/blender/render/intern/source/renderdatabase.c147
-rw-r--r--source/blender/render/intern/source/texture.c8
5 files changed, 1022 insertions, 41 deletions
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index 910be84b795..e61de5bc3e6 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -46,9 +46,13 @@ struct ImBuf;
void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem, struct Render *re);
-/* effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
+/* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta);
+/* particle.c */
+void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype);
+float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip);
+
/* node_composite.c */
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result);
void antialias_tagbuf(int xsize, int ysize, char *rectmove);
diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h
index 75aea05fee2..dc70ade25ae 100644
--- a/source/blender/render/intern/include/renderdatabase.h
+++ b/source/blender/render/intern/include/renderdatabase.h
@@ -84,6 +84,8 @@ struct VertRen *RE_findOrAddVert(struct Render *re, int nr);
struct HaloRen *RE_findOrAddHalo(struct Render *re, int nr);
struct HaloRen *RE_inithalo(struct Render *re, struct Material *ma, float *vec, float *vec1, float *orco, float hasize,
float vectsize, int seed);
+struct HaloRen *RE_inithalo_particle(struct Render *re, struct DerivedMesh *dm, struct Material *ma, float *vec, float *vec1,
+ float *orco, float *uvco, float hasize, float vectsize, int seed);
void RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int sve, int eve, int sfa, int efa);
float *RE_vertren_get_sticky(struct Render *re, struct VertRen *ver, int verify);
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index ca9c7652441..87853be6234 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -54,9 +54,11 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
+#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "DNA_view3d_types.h"
@@ -83,8 +85,10 @@
#include "BKE_main.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
+#include "BKE_modifier.h"
#include "BKE_node.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_subsurf.h"
#include "BKE_texture.h"
@@ -125,6 +129,7 @@
/* ------------------------------------------------------------------------- */
static short test_for_displace(Render *re, Object *ob);
static void do_displacement(Render *re, Object *ob, int startface, int numface, int startvert, int numvert );
+static int vlakren_customdata_layer_num(int n, int active);
/* 10 times larger than normal epsilon, test it on default nurbs sphere with ray_transp (for quad detection) */
/* or for checking vertex normal flips */
@@ -1217,26 +1222,33 @@ static void render_particle_system(Render *re, Object *ob, Object *par, PartEff
if(useFluidsimParticles) { ma->alpha = iniAlpha; }// FSPARTICLE restore...
}
-
/* ------------------------------------------------------------------------- */
/* future thread problem... */
-static void static_particle_strand(Render *re, Object *ob, Material *ma, float *orco, float *vec, float *vec1, float ctime, int first)
+static void static_particle_strand(Render *re, Object *ob, Material *ma, float *orco, float *uvco, int totuv,
+ float *vec, float *vec1, float ctime, int first, int line,
+ int adapt, float adapt_angle, float adapt_pix, int override_uv)
{
static VertRen *v1= NULL, *v2= NULL;
VlakRen *vlr;
float nor[3], cross[3], w, dx, dy, width;
- int flag;
+ static float anor[3], avec[3];
+ int flag, i;
+ static int second=0;
VecSubf(nor, vec, vec1);
Normalize(nor); // nor needed as tangent
Crossf(cross, vec, nor);
-
+
+ if(ma->mode&MA_STR_B_UNITS)
+ Normalize(cross);
+
/* turn cross in pixelsize */
w= vec[2]*re->winmat[2][3] + re->winmat[3][3];
dx= re->winx*cross[0]*re->winmat[0][0]/w;
dy= re->winy*cross[1]*re->winmat[1][1]/w;
w= sqrt(dx*dx + dy*dy);
+
if(w!=0.0f) {
float fac;
if(ma->strand_ease!=0.0f) {
@@ -1246,8 +1258,19 @@ static void static_particle_strand(Render *re, Object *ob, Material *ma, float *
fac= pow(ctime, 1.0/(1.0f-ma->strand_ease));
}
else fac= ctime;
-
- width= ((1.0f-fac)*ma->strand_sta + (fac)*ma->strand_end)/w;
+
+ width= ((1.0f-fac)*ma->strand_sta + (fac)*ma->strand_end);
+
+ /* use actual Blender units for strand width and fall back to min 1px */
+ if(ma->mode & MA_STR_B_UNITS){
+ if(width < 1.0f/w)
+ width= 1.0f/w;
+ /*cross is the radius of the strand so we want it to be half of full width */
+ VecMulf(cross,0.5);
+ }
+ else
+ width/=w;
+
VecMulf(cross, width);
}
else width= 1.0f;
@@ -1261,8 +1284,75 @@ static void static_particle_strand(Render *re, Object *ob, Material *ma, float *
if(ma->strand_sta==1.0f)
flag |= R_STRAND;
- /* first two vertices */
- if(first) {
+ /* single face line */
+ if(line) {
+ vlr= RE_findOrAddVlak(re, re->totvlak++);
+ vlr->flag= flag;
+ vlr->ob= ob;
+ vlr->v1= RE_findOrAddVert(re, re->totvert++);
+ vlr->v2= RE_findOrAddVert(re, re->totvert++);
+ vlr->v3= RE_findOrAddVert(re, re->totvert++);
+ vlr->v4= RE_findOrAddVert(re, re->totvert++);
+
+ VECCOPY(vlr->v1->co, vec);
+ VecAddf(vlr->v1->co, vlr->v1->co, cross);
+ VECCOPY(vlr->v1->n, nor);
+ vlr->v1->orco= orco;
+ vlr->v1->accum= -1.0f; // accum abuse for strand texco
+
+ VECCOPY(vlr->v2->co, vec);
+ VecSubf(vlr->v2->co, vlr->v2->co, cross);
+ VECCOPY(vlr->v2->n, nor);
+ vlr->v2->orco= orco;
+ vlr->v2->accum= vlr->v1->accum;
+
+ VECCOPY(vlr->v4->co, vec1);
+ VecAddf(vlr->v4->co, vlr->v4->co, cross);
+ VECCOPY(vlr->v4->n, nor);
+ vlr->v4->orco= orco;
+ vlr->v4->accum= 1.0f; // accum abuse for strand texco
+
+ VECCOPY(vlr->v3->co, vec1);
+ VecSubf(vlr->v3->co, vlr->v3->co, cross);
+ VECCOPY(vlr->v3->n, nor);
+ vlr->v3->orco= orco;
+ vlr->v3->accum= vlr->v4->accum;
+
+ CalcNormFloat4(vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co, vlr->n);
+
+ vlr->mat= ma;
+ vlr->ec= ME_V2V3;
+ vlr->lay= ob->lay;
+
+ if(uvco){
+ for(i=0; i<totuv; i++){
+ MTFace *mtf;
+ mtf=RE_vlakren_get_tface(re,vlr,i,NULL,1);
+ mtf->uv[0][0]=mtf->uv[1][0]=
+ mtf->uv[2][0]=mtf->uv[3][0]=(uvco+2*i)[0];
+ mtf->uv[0][1]=mtf->uv[1][1]=
+ mtf->uv[2][1]=mtf->uv[3][1]=(uvco+2*i)[1];
+ }
+ if(override_uv>=0){
+ MTFace *mtf;
+ mtf=RE_vlakren_get_tface(re,vlr,override_uv,NULL,0);
+
+ mtf->uv[0][0]=mtf->uv[3][0]=0.0f;
+ mtf->uv[1][0]=mtf->uv[2][0]=1.0f;
+
+ mtf->uv[0][1]=mtf->uv[1][1]=0.0f;
+ mtf->uv[2][1]=mtf->uv[3][1]=1.0f;
+ }
+ }
+ }
+ /* first two vertices of a strand */
+ else if(first) {
+ if(adapt){
+ VECCOPY(anor, nor);
+ VECCOPY(avec, vec);
+ second=1;
+ }
+
v1= RE_findOrAddVert(re, re->totvert++);
v2= RE_findOrAddVert(re, re->totvert++);
@@ -1278,19 +1368,58 @@ static void static_particle_strand(Render *re, Object *ob, Material *ma, float *
v2->orco= orco;
v2->accum= v1->accum;
}
+ /* more vertices & faces to strand */
else {
-
- vlr= RE_findOrAddVlak(re, re->totvlak++);
- vlr->flag= flag;
- vlr->ob= ob;
- vlr->v1= v1;
- vlr->v2= v2;
- vlr->v3= RE_findOrAddVert(re, re->totvert++);
- vlr->v4= RE_findOrAddVert(re, re->totvert++);
-
- v1= vlr->v4; // cycle
- v2= vlr->v3; // cycle
-
+ if(adapt==0 || second){
+ vlr= RE_findOrAddVlak(re, re->totvlak++);
+ vlr->flag= flag;
+ vlr->ob= ob;
+ vlr->v1= v1;
+ vlr->v2= v2;
+ vlr->v3= RE_findOrAddVert(re, re->totvert++);
+ vlr->v4= RE_findOrAddVert(re, re->totvert++);
+
+ v1= vlr->v4; // cycle
+ v2= vlr->v3; // cycle
+
+
+ if(adapt){
+ second=0;
+ VECCOPY(anor,nor);
+ VECCOPY(avec,vec);
+ }
+
+ }
+ else if(adapt){
+ float dvec[3],pvec[3];
+ VecSubf(dvec,avec,vec);
+ Projf(pvec,dvec,vec);
+ VecSubf(dvec,dvec,pvec);
+
+ w= vec[2]*re->winmat[2][3] + re->winmat[3][3];
+ dx= re->winx*dvec[0]*re->winmat[0][0]/w;
+ dy= re->winy*dvec[1]*re->winmat[1][1]/w;
+ w= sqrt(dx*dx + dy*dy);
+ if(Inpf(anor,nor)<adapt_angle && w>adapt_pix){
+ vlr= RE_findOrAddVlak(re, re->totvlak++);
+ vlr->flag= flag;
+ vlr->ob= ob;
+ vlr->v1= v1;
+ vlr->v2= v2;
+ vlr->v3= RE_findOrAddVert(re, re->totvert++);
+ vlr->v4= RE_findOrAddVert(re, re->totvert++);
+
+ v1= vlr->v4; // cycle
+ v2= vlr->v3; // cycle
+
+ VECCOPY(anor,nor);
+ VECCOPY(avec,vec);
+ }
+ else{
+ vlr= RE_findOrAddVlak(re, re->totvlak-1);
+ }
+ }
+
VECCOPY(vlr->v4->co, vec);
VecAddf(vlr->v4->co, vlr->v4->co, cross);
VECCOPY(vlr->v4->n, nor);
@@ -1308,7 +1437,660 @@ static void static_particle_strand(Render *re, Object *ob, Material *ma, float *
vlr->mat= ma;
vlr->ec= ME_V2V3;
vlr->lay= ob->lay;
+
+ if(uvco){
+ for(i=0; i<totuv; i++){
+ MTFace *mtf;
+ mtf=RE_vlakren_get_tface(re,vlr,i,NULL,1);
+ mtf->uv[0][0]=mtf->uv[1][0]=
+ mtf->uv[2][0]=mtf->uv[3][0]=(uvco+2*i)[0];
+ mtf->uv[0][1]=mtf->uv[1][1]=
+ mtf->uv[2][1]=mtf->uv[3][1]=(uvco+2*i)[1];
+ }
+ if(override_uv>=0){
+ MTFace *mtf;
+ mtf=RE_vlakren_get_tface(re,vlr,override_uv,NULL,0);
+
+ mtf->uv[0][0]=mtf->uv[3][0]=0.0f;
+ mtf->uv[1][0]=mtf->uv[2][0]=1.0f;
+
+ mtf->uv[0][1]=mtf->uv[1][1]=(vlr->v1->accum+1.0f)/2.0f;
+ mtf->uv[2][1]=mtf->uv[3][1]=(vlr->v3->accum+1.0f)/2.0f;
+ }
+ }
+ }
+}
+
+static void static_particle_wire(Render *re, Object *ob, Material *ma, float *vec, float *vec1, int first, int line)
+{
+ VlakRen *vlr;
+ static VertRen *v1;
+
+ if(line) {
+ vlr= RE_findOrAddVlak(re, re->totvlak++);
+ vlr->ob= ob;
+ vlr->v1= RE_findOrAddVert(re, re->totvert++);
+ vlr->v2= RE_findOrAddVert(re, re->totvert++);
+ vlr->v3= vlr->v2;
+ vlr->v4= NULL;
+
+ VECCOPY(vlr->v1->co, vec);
+ VECCOPY(vlr->v2->co, vec1);
+
+ VecSubf(vlr->n, vec, vec1);
+ Normalize(vlr->n);
+ VECCOPY(vlr->v1->n, vlr->n);
+ VECCOPY(vlr->v2->n, vlr->n);
+
+ vlr->mat= ma;
+ vlr->ec= ME_V1V2;
+ vlr->lay= ob->lay;
+
+ }
+ else if(first) {
+ v1= RE_findOrAddVert(re, re->totvert++);
+ VECCOPY(v1->co, vec);
+ }
+ else {
+ vlr= RE_findOrAddVlak(re, re->totvlak++);
+ vlr->ob= ob;
+ vlr->v1= v1;
+ vlr->v2= RE_findOrAddVert(re, re->totvert++);
+ vlr->v3= vlr->v2;
+ vlr->v4= NULL;
+
+ v1= vlr->v2; // cycle
+ VECCOPY(v1->co, vec);
+
+ VecSubf(vlr->n, vec, vec1);
+ Normalize(vlr->n);
+ VECCOPY(v1->n, vlr->n);
+
+ vlr->mat= ma;
+ vlr->ec= ME_V1V2;
+ vlr->lay= ob->lay;
+ }
+
+}
+static void particle_billboard(Render *re, Object *ob, Material *ma, Object *bb_ob, float *vec, float *vel, float size, float tilt, short align,
+ int lock, int p, int totpart, short uv_split, short anim, short split_offset, float random, float pa_time, float offset[2], int uv[3])
+{
+ VlakRen *vlr;
+ MTFace *mtf;
+ float xvec[3]={1.0f,0.0f,0.0f}, yvec[3]={0.0f,1.0f,0.0f}, zvec[3];
+ float onevec[3]={0.0f,0.0f,0.0f}, tvec[3],tvec2[3], bb_center[3];
+ float uvx=0.0f, uvy=0.0f, uvdx=1.0f, uvdy=1.0f, time=0.0f;
+
+ if(align<PART_BB_VIEW)
+ onevec[align]=1.0f;
+
+ vlr= RE_findOrAddVlak(re, re->totvlak++);
+ vlr->ob= ob;
+ vlr->v1= RE_findOrAddVert(re, re->totvert++);
+ vlr->v2= RE_findOrAddVert(re, re->totvert++);
+ vlr->v3= RE_findOrAddVert(re, re->totvert++);
+ vlr->v4= RE_findOrAddVert(re, re->totvert++);
+
+ if(lock && align==PART_BB_VIEW){
+ VECCOPY(xvec,bb_ob->obmat[0]);
+ Normalize(xvec);
+ VECCOPY(yvec,bb_ob->obmat[1]);
+ Normalize(yvec);
+ VECCOPY(zvec,bb_ob->obmat[2]);
+ Normalize(zvec);
+ }
+ else if(align==PART_BB_VEL){
+ float temp[3];
+ VECCOPY(temp,vel);
+ Normalize(temp);
+ VECSUB(zvec,bb_ob->obmat[3],vec);
+ if(lock){
+ float fac=-Inpf(zvec,temp);
+ VECADDFAC(zvec,zvec,temp,fac);
+ }
+ Normalize(zvec);
+ Crossf(xvec,temp,zvec);
+ Normalize(xvec);
+ Crossf(yvec,zvec,xvec);
+ }
+ else{
+ VECSUB(zvec,bb_ob->obmat[3],vec);
+ if(lock)
+ zvec[align]=0.0f;
+ Normalize(zvec);
+
+ if(align<PART_BB_VIEW)
+ Crossf(xvec,onevec,zvec);
+ else
+ Crossf(xvec,bb_ob->obmat[1],zvec);
+ Normalize(xvec);
+ Crossf(yvec,zvec,xvec);
+ }
+
+ VECCOPY(tvec,xvec);
+ VECCOPY(tvec2,yvec);
+
+ VecMulf(xvec,cos(tilt*(float)M_PI));
+ VecMulf(tvec2,sin(tilt*(float)M_PI));
+ VECADD(xvec,xvec,tvec2);
+
+ VecMulf(yvec,cos(tilt*(float)M_PI));
+ VecMulf(tvec,-sin(tilt*(float)M_PI));
+ VECADD(yvec,yvec,tvec);
+
+ VecMulf(xvec,size);
+ VecMulf(yvec,size);
+
+ VECADDFAC(bb_center,vec,xvec,offset[0]);
+ VECADDFAC(bb_center,bb_center,yvec,offset[1]);
+
+ VECADD(vlr->v1->co,bb_center,xvec);
+ VECADD(vlr->v1->co,vlr->v1->co,yvec);
+ MTC_Mat4MulVecfl(re->viewmat,vlr->v1->co);
+
+ VECSUB(vlr->v2->co,bb_center,xvec);
+ VECADD(vlr->v2->co,vlr->v2->co,yvec);
+ MTC_Mat4MulVecfl(re->viewmat,vlr->v2->co);
+
+ VECSUB(vlr->v3->co,bb_center,xvec);
+ VECSUB(vlr->v3->co,vlr->v3->co,yvec);
+ MTC_Mat4MulVecfl(re->viewmat,vlr->v3->co);
+
+ VECADD(vlr->v4->co,bb_center,xvec);
+ VECSUB(vlr->v4->co,vlr->v4->co,yvec);
+ MTC_Mat4MulVecfl(re->viewmat,vlr->v4->co);
+
+ CalcNormFloat4(vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co, vlr->n);
+ VECCOPY(vlr->v1->n,vlr->n);
+ VECCOPY(vlr->v2->n,vlr->n);
+ VECCOPY(vlr->v3->n,vlr->n);
+ VECCOPY(vlr->v4->n,vlr->n);
+
+ vlr->mat= ma;
+ vlr->ec= ME_V2V3;
+ vlr->lay= ob->lay;
+
+ if(uv_split>1){
+ uvdx=uvdy=1.0f/(float)uv_split;
+ if(anim==PART_BB_ANIM_TIME){
+ if(split_offset==PART_BB_OFF_NONE)
+ time=pa_time;
+ else if(split_offset==PART_BB_OFF_LINEAR)
+ time=(float)fmod(pa_time+(float)p/(float)(uv_split*uv_split),1.0f);
+ else /* split_offset==PART_BB_OFF_RANDOM */
+ time=(float)fmod(pa_time+random,1.0f);
+
+ }
+ else if(anim==PART_BB_ANIM_ANGLE){
+ if(align==PART_BB_VIEW){
+ time=(float)fmod((tilt+1.0f)/2.0f,1.0);
+ }
+ else{
+ float axis1[3]={0.0f,0.0f,0.0f};
+ float axis2[3]={0.0f,0.0f,0.0f};
+ axis1[(align+1)%3]=1.0f;
+ axis2[(align+2)%3]=1.0f;
+ if(lock==0){
+ zvec[align]=0.0f;
+ Normalize(zvec);
+ }
+ time=saacos(Inpf(zvec,axis1))/(float)M_PI;
+ if(Inpf(zvec,axis2)<0.0f)
+ time=1.0f-time/2.0f;
+ else
+ time=time/2.0f;
+ }
+ if(split_offset==PART_BB_OFF_LINEAR)
+ time=(float)fmod(pa_time+(float)p/(float)(uv_split*uv_split),1.0f);
+ else if(split_offset==PART_BB_OFF_RANDOM)
+ time=(float)fmod(pa_time+random,1.0f);
+ }
+ else{
+ if(split_offset==PART_BB_OFF_NONE)
+ time=0.0f;
+ else if(split_offset==PART_BB_OFF_LINEAR)
+ time=(float)fmod((float)p/(float)(uv_split*uv_split),1.0f);
+ else /* split_offset==PART_BB_OFF_RANDOM */
+ time=random;
+ }
+ uvx=uvdx*floor((float)(uv_split*uv_split)*(float)fmod((double)time,(double)uvdx));
+ uvy=uvdy*floor((1.0f-time)*(float)uv_split);
+ if(fmod(time,1.0f/uv_split)==0.0f)
+ uvy-=uvdy;
+ }
+
+ /* normal UVs */
+ if(uv[0]>=0){
+ mtf=RE_vlakren_get_tface(re,vlr,uv[0],NULL,1);
+ mtf->uv[0][0]=1.0f;
+ mtf->uv[0][1]=1.0f;
+ mtf->uv[1][0]=0.0f;
+ mtf->uv[1][1]=1.0f;
+ mtf->uv[2][0]=0.0f;
+ mtf->uv[2][1]=0.0f;
+ mtf->uv[3][0]=1.0f;
+ mtf->uv[3][1]=0.0f;
+ }
+
+ /* time-index UVs */
+ if(uv[1]>=0){
+ mtf=RE_vlakren_get_tface(re,vlr,uv[1],NULL,1);
+ mtf->uv[0][0]=mtf->uv[1][0]=mtf->uv[2][0]=mtf->uv[3][0]=pa_time;
+ mtf->uv[0][1]=mtf->uv[1][1]=mtf->uv[2][1]=mtf->uv[3][1]=(float)p/(float)totpart;
+ }
+
+ /* split UVs */
+ if(uv_split>1 && uv[2]>=0){
+ mtf=RE_vlakren_get_tface(re,vlr,uv[2],NULL,1);
+ mtf->uv[0][0]=uvx+uvdx;
+ mtf->uv[0][1]=uvy+uvdy;
+ mtf->uv[1][0]=uvx;
+ mtf->uv[1][1]=uvy+uvdy;
+ mtf->uv[2][0]=uvx;
+ mtf->uv[2][1]=uvy;
+ mtf->uv[3][0]=uvx+uvdx;
+ mtf->uv[3][1]=uvy;
+ }
+}
+static void render_new_particle(Render *re, Object *ob, DerivedMesh *dm, Material *ma, int path, int first, int line,
+ float time, float *loc, float *loc1, float *orco, int totuv, float *uvco,
+ float size, int seed, int override_uv, int adapt, float adapt_angle, float adapt_pix)
+{
+ HaloRen *har=0;
+ if(path){
+ if(ma->mode&MA_WIRE)
+ static_particle_wire(re, ob, ma, loc, loc1, first, line);
+ else if(ma->mode & MA_HALO){
+ har= RE_inithalo_particle(re, dm, ma, loc, loc1, orco, uvco, size, 1.0, seed);
+ if(har) har->lay= ob->lay;
+ }
+ else
+ static_particle_strand(re, ob, ma, orco, uvco, totuv, loc, loc1, time, first, line, adapt, adapt_angle, adapt_pix, override_uv);
+ }
+ else{
+ har= RE_inithalo_particle(re, dm, ma, loc, NULL, orco, uvco, size, 0.0, seed);
+ if(har) har->lay= ob->lay;
+ }
+}
+static int render_new_particle_system(Render *re, Object *ob, ParticleSystem *psys)
+{
+ Object *tob=0, *bb_ob=re->scene->camera;
+ Material *ma=0;
+ CustomDataLayer *layer;
+ MTFace *mtface;
+ ParticleSystemModifierData *psmd;
+ ParticleSystem *tpsys=0;
+ ParticleSettings *part, *tpart=0;
+ ParticleData *pars, *pa=0,*tpa=0;
+ ParticleKey *states=0;
+ ParticleKey state;
+ ParticleCacheKey *cache=0;
+ float loc[3],loc1[3],loc0[3],vel[3],imat[4][4], time;
+ float *orco=0,*uvco=0;
+ float hasize, pa_size, pa_time, r_tilt, cfra=bsystem_time(ob,(float)CFRA,0.0);
+ float loc_tex[3], size_tex[3], adapt_angle=0.0, adapt_pix=0.0, random;
+ int i, a, k, max_k=0, totpart, totvlako, totverto, totuv=0, override_uv=-1;
+ int path_possible=0, keys_possible=0, baked_keys=0, totchild=psys->totchild;
+ int seed, path_nbr=0, path=0, orco1=0, adapt=0, uv[3]={0,0,0};
+ char **uv_name=0;
+
+/* 1. check that everything is ok & updated */
+ if(psys==NULL)
+ return 0;
+
+ part=psys->part;
+ pars=psys->particles;
+
+ if(part==NULL || pars==NULL || (psys->flag & PSYS_ENABLED)==0)
+ return 0;
+
+ if(part->draw_as==PART_DRAW_OB || part->draw_as==PART_DRAW_GR || part->draw_as==PART_DRAW_NOT)
+ return 1;
+
+/* 2. start initialising things */
+ if(part->phystype==PART_PHYS_KEYED){
+ if(psys->flag & PSYS_FIRST_KEYED)
+ psys_count_keyed_targets(ob,psys);
+ else
+ return 1;
+ }
+
+ psys->flag|=PSYS_DRAWING;
+
+ BLI_srandom(psys->seed);
+
+ psmd= psys_get_modifier(ob,psys);
+
+ ma= give_render_material(re, ob, part->omat);
+
+ if(part->bb_ob)
+ bb_ob=part->bb_ob;
+
+ if(ma->ipo){
+ calc_ipo(ma->ipo, cfra);
+ execute_ipo((ID *)ma, ma->ipo);
+ }
+
+ RE_vlakren_set_customdata_names(re, &psmd->dm->faceData);
+ totuv=CustomData_number_of_layers(&psmd->dm->faceData,CD_MTFACE);
+
+ if(ma->texco & TEXCO_UV && totuv)
+ uvco = MEM_callocN(totuv*2*sizeof(float),"particle_uvs");
+
+ if(part->draw_as==PART_DRAW_BB){
+ int first_uv=CustomData_get_layer_index(&psmd->dm->faceData,CD_MTFACE);
+
+ uv[0]=CustomData_get_named_layer_index(&psmd->dm->faceData,CD_MTFACE,psys->bb_uvname[0]);
+ if(uv[0]<0)
+ uv[0]=CustomData_get_active_layer_index(&psmd->dm->faceData,CD_MTFACE);
+
+ uv[1]=CustomData_get_named_layer_index(&psmd->dm->faceData,CD_MTFACE,psys->bb_uvname[1]);
+ //if(uv[1]<0)
+ // uv[1]=CustomData_get_active_layer_index(&psmd->dm->faceData,CD_MTFACE);
+
+ uv[2]=CustomData_get_named_layer_index(&psmd->dm->faceData,CD_MTFACE,psys->bb_uvname[2]);
+ //if(uv[2]<0)
+ // uv[2]=CustomData_get_active_layer_index(&psmd->dm->faceData,CD_MTFACE);
+
+ if(first_uv>=0){
+ uv[0]-=first_uv;
+ uv[1]-=first_uv;
+ uv[2]-=first_uv;
+ }
}
+
+ if(part->flag&PART_ABS_TIME && part->ipo){
+ calc_ipo(part->ipo, cfra);
+ execute_ipo((ID *)part, part->ipo);
+ }
+
+ if(part->flag&PART_GLOB_TIME)
+ cfra=bsystem_time(0,(float)CFRA,0.0);
+
+ if(part->type==PART_REACTOR){
+ psys_get_reactor_target(ob, psys, &tob, &tpsys);
+ if(tpsys && (part->from==PART_FROM_PARTICLE || part->phystype==PART_PHYS_NO)){
+ psmd=psys_get_modifier(tob,tpsys);
+ tpart=tpsys->part;
+ }
+ }
+
+ hasize = ma->hasize;
+ seed = ma->seed1;
+
+ re->flag |= R_HALO;
+
+ Mat4Invert(imat,ob->obmat);
+
+ totvlako= re->totvlak;
+ totverto= re->totvert;
+
+ totpart=psys->totpart;
+
+ mesh_get_texspace(ob->data, loc_tex, NULL, size_tex);
+
+ if(psys->pathcache){
+ path_possible=1;
+ keys_possible=1;
+ }
+ if(part->draw_as==PART_DRAW_PATH){
+ if(path_possible){
+ path_nbr=(int)pow(2.0,(double) part->ren_step);
+ //if(part->phystype==PART_PHYS_KEYED && (psys->flag&PSYS_BAKED)==0)
+ // path_nbr*=psys->totkeyed;
+
+ if(path_nbr){
+ if((ma->mode & (MA_HALO|MA_WIRE))==0){
+ orco= MEM_mallocN(3*sizeof(float)*(totpart+totchild), "particle orcos");
+ if (!re->orco_hash)
+ re->orco_hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+ BLI_ghash_insert(re->orco_hash, psys, orco);
+ }
+ path=1;
+ }
+
+ if(part->draw&PART_DRAW_REN_ADAPT){
+ adapt=1;
+ adapt_pix=(float)part->adapt_pix;
+ adapt_angle=cos((float)part->adapt_angle*(float)(M_PI/180.0));
+ }
+
+ }
+ }
+ else if(keys_possible && part->draw&PART_DRAW_KEYS){
+ path_nbr=part->keys_step;
+ if(path_nbr==0)
+ baked_keys=1;
+ }
+
+ if(orco==0){
+ orco=MEM_mallocN(3*sizeof(float),"particle orco");
+ orco1=1;
+ }
+
+ if(path_nbr==0)
+ psys->lattice=psys_get_lattice(ob,psys);
+
+/* 3. start creating renderable things */
+ for(a=0,pa=pars; a<totpart+totchild; a++, pa++) {
+ random = BLI_frand();
+ if(a<totpart){
+ if(pa->flag & PARS_UNEXIST) continue;
+
+ pa_time=(cfra-pa->time)/pa->lifetime;
+ if((part->flag&PART_ABS_TIME)==0){
+ if(ma->ipo){
+ /* correction for lifetime */
+ calc_ipo(ma->ipo, 100.0f*pa_time);
+ execute_ipo((ID *)ma, ma->ipo);
+ }
+ if(part->ipo){
+ /* correction for lifetime */
+ calc_ipo(part->ipo, 100.0f*pa_time);
+ execute_ipo((ID *)part, part->ipo);
+ }
+ }
+
+ hasize = ma->hasize;
+
+ /* get orco */
+ if(tpsys && (part->from==PART_FROM_PARTICLE || part->phystype==PART_PHYS_NO)){
+ tpa=tpsys->particles+pa->num;
+ psys_particle_on_emitter(ob, psmd,tpart->from,tpa->num, -1,tpa->fuv,tpa->foffset,orco,0,0,0);
+ }
+ else
+ psys_particle_on_emitter(ob, psmd,part->from,pa->num,-1,pa->fuv,pa->foffset,orco,0,0,0);
+
+ if(uvco && ELEM(part->from,PART_FROM_FACE,PART_FROM_VOLUME)){
+ layer=psmd->dm->faceData.layers + CustomData_get_layer_index(&psmd->dm->faceData,CD_MFACE);
+ for(i=0; i<totuv; i++){
+ int n;
+ MFace *mface=psmd->dm->getFaceData(psmd->dm,pa->num,CD_MFACE);
+
+ mtface=(MTFace*)CustomData_get_layer_n(&psmd->dm->faceData,CD_MTFACE,i);
+ mtface+=pa->num;
+
+ n= vlakren_customdata_layer_num(i, layer->active);
+
+ psys_interpolate_uvs(mtface,mface->v4,pa->fuv,uvco+2*n);
+ }
+ override_uv=CustomData_get_named_layer_index(&psmd->dm->faceData,CD_MTFACE,ma->strand_uvname)-
+ CustomData_get_layer_index(&psmd->dm->faceData,CD_MTFACE);
+ }
+
+ pa_size=pa->size;
+
+ r_tilt=1.0f+pa->r_ave[0];
+
+ if(path_nbr){
+ cache = psys->pathcache[a];
+ max_k = (int)cache->steps;
+ }
+
+ if(totchild && (part->draw&PART_DRAW_PARENT)==0) continue;
+ }
+ else{
+ ChildParticle *cpa= psys->child+a-totpart;
+ pa_time=psys_get_child_time(psys, a-totpart, cfra);
+
+ if((part->flag&PART_ABS_TIME)==0){
+ if(ma->ipo){
+ /* correction for lifetime */
+ calc_ipo(ma->ipo, 100.0f*pa_time);
+ execute_ipo((ID *)ma, ma->ipo);
+ }
+ if(part->ipo){
+ /* correction for lifetime */
+ calc_ipo(part->ipo, 100.0f*pa_time);
+ execute_ipo((ID *)part, part->ipo);
+ }
+ }
+
+ pa_size=psys_get_child_size(psys, a-totpart, cfra, &pa_time);
+
+ r_tilt=2.0f*cpa->rand[2];
+
+ if(uvco){
+ layer=psmd->dm->faceData.layers + CustomData_get_layer_index(&psmd->dm->faceData,CD_MFACE);
+
+ if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
+ for(i=0; i<totuv; i++){
+ if(part->childtype==PART_CHILD_FACES){
+ int n;
+ MFace *mface=psmd->dm->getFaceData(psmd->dm,cpa->num,CD_MFACE);
+
+ mtface=(MTFace*)CustomData_get_layer_n(&psmd->dm->faceData,CD_MTFACE,i);
+ mtface+=cpa->num;
+
+ n= vlakren_customdata_layer_num(i, layer->active);
+
+ psys_interpolate_uvs(mtface,mface->v4,cpa->fuv,uvco+2*n);
+ }
+ else{
+ uvco[2*i]=uvco[2*i+1]=0.0f;
+ }
+ }
+ }
+ else if(ELEM(part->from,PART_FROM_FACE,PART_FROM_VOLUME)){
+ for(i=0; i<totuv; i++){
+ ParticleData *parent = psys->particles+cpa->parent;
+ int n;
+ MFace *mface=psmd->dm->getFaceData(psmd->dm,parent->num,CD_MFACE);
+
+ mtface=(MTFace*)CustomData_get_layer_n(&psmd->dm->faceData,CD_MTFACE,i);
+ mtface+=parent->num;
+
+ n= vlakren_customdata_layer_num(i, layer->active);
+
+ psys_interpolate_uvs(mtface,mface->v4,parent->fuv,uvco+2*n);
+ }
+ }
+ }
+
+ if(path_nbr){
+ cache = psys->childcache[a-totpart];
+ max_k = (int)cache->steps;
+ }
+ }
+
+ if(orco) {
+ orco[0] = (orco[0]-loc_tex[0])/size_tex[0];
+ orco[1] = (orco[1]-loc_tex[1])/size_tex[1];
+ orco[2] = (orco[2]-loc_tex[2])/size_tex[2];
+ }
+
+ for(k=0; k<=path_nbr; k++){
+ if(path_nbr){
+ time=(float)k/(float)path_nbr;
+ if(k<=max_k){
+ //bti->convert_bake_key(bsys,cache+k,0,(void*)&state);
+ //copy_particle_key(&state,cache+k,0);
+ VECCOPY(state.co,(cache+k)->co);
+ VECCOPY(state.vel,(cache+k)->vel);
+ }
+ else
+ continue;
+ }
+ else{
+ time=0.0f;
+ state.time=cfra;
+ if(psys_get_particle_state(ob,psys,a,&state,0)==0)
+ continue;
+ }
+
+ VECCOPY(loc,state.co);
+ if(part->draw_as!=PART_DRAW_BB)
+ MTC_Mat4MulVecfl(re->viewmat,loc);
+
+ if(part->draw_as==PART_DRAW_LINE){
+ VECCOPY(vel,state.vel);
+ //VECADD(vel,vel,state.co);
+ MTC_Mat4Mul3Vecfl(re->viewmat,vel);
+ //VECSUB(vel,vel,loc);
+ Normalize(vel);
+ if(part->draw & PART_DRAW_VEL_LENGTH)
+ VecMulf(vel,VecLength(state.vel));
+ VECADDFAC(loc0,loc,vel,-part->draw_line[0]);
+ VECADDFAC(loc1,loc,vel,part->draw_line[1]);
+
+ render_new_particle(re,ob,psmd->dm,ma,1,0,1,0.0f,loc0,loc1,
+ orco,totuv,uvco,hasize,seed,override_uv,0,0,0);
+ }
+ else if(part->draw_as==PART_DRAW_BB){
+ VECCOPY(vel,state.vel);
+ //MTC_Mat4Mul3Vecfl(re->viewmat,vel);
+ particle_billboard(re,ob,ma,bb_ob,loc,vel,pa_size,part->bb_tilt*(1.0f-part->bb_rand_tilt*r_tilt),
+ part->bb_align,part->draw&PART_DRAW_BB_LOCK,
+ a,totpart+totchild,part->bb_uv_split,part->bb_anim,part->bb_split_offset,random,pa_time,part->bb_offset,uv);
+ }
+ else{
+ if(k==1){
+ VECSUB(loc0,loc1,loc);
+ VECADD(loc0,loc1,loc0);
+ render_new_particle(re,ob,psmd->dm,ma,path,1,0,0.0f,loc1,loc0,
+ orco,totuv,uvco,hasize,seed,override_uv,
+ adapt,adapt_angle,adapt_pix);
+ }
+
+ if(path_nbr==0 || k)
+ render_new_particle(re,ob,psmd->dm,ma,path,0,0,time,loc,loc1,
+ orco,totuv,uvco,hasize,seed,override_uv,
+ adapt,adapt_angle,adapt_pix);
+
+ VECCOPY(loc1,loc);
+ }
+ }
+
+ if(orco1==0)
+ orco+=3;
+ }
+
+/* 4. clean up */
+ if(ma) do_mat_ipo(ma);
+
+ if(orco1)
+ MEM_freeN(orco);
+
+ if(uvco)
+ MEM_freeN(uvco);
+
+ if(uv_name)
+ MEM_freeN(uv_name);
+
+ if(states)
+ MEM_freeN(states);
+
+ psys->flag &= ~PSYS_DRAWING;
+
+ if(psys->lattice){
+ end_latt_deform();
+ psys->lattice=0;
+ }
+
+ if(path && (ma->mode & MA_TANGENT_STR)==0)
+ calc_vertexnormals(re, totverto, totvlako, 0);
+
+ return 1;
}
static void render_static_particle_system(Render *re, Object *ob, PartEff *paf)
@@ -1463,7 +2245,7 @@ static void render_static_particle_system(Render *re, Object *ob, PartEff *paf)
if(ctime + paf->staticstep < mtime)
strandco= (ctime-pa->time)/(mtime-pa->time);
- static_particle_strand(re, ob, ma, orco, vec, vec1, strandco, first);
+ static_particle_strand(re, ob, ma, orco, 0, 0, vec, vec1, strandco, first, 0,0,0,0,-1);
}
}
@@ -2905,26 +3687,55 @@ static void init_render_object(Render *re, Object *ob, Object *par, int index, i
static double lasttime= 0.0;
double time;
float mat[4][4];
- int startface, startvert;
+ int startface, startvert, allow_render=1;
startface=re->totvlak;
startvert=re->totvert;
ob->flag |= OB_DONE;
- if(ob->type==OB_LAMP)
- add_render_lamp(re, ob);
- else if ELEM(ob->type, OB_FONT, OB_CURVE)
- init_render_curve(re, ob, only_verts);
- else if(ob->type==OB_SURF)
- init_render_surf(re, ob);
- else if(ob->type==OB_MESH)
- init_render_mesh(re, ob, par, only_verts);
- else if(ob->type==OB_MBALL)
- init_render_mball(re, ob);
- else {
- MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
- MTC_Mat4Invert(ob->imat, mat);
+ /* the emitter has to be processed first (render levels of modifiers) */
+ /* so here we only check if the emitter should be rendered */
+ if(ob->particlesystem.first) {
+ ParticleSystem *psys = ob->particlesystem.first;
+ int showe = 0;
+ for(; psys; psys=psys->next)
+ showe += psys->part->draw & PART_DRAW_EMITTER;
+
+ /* if no psys has "show emitter" selected don't render emitter */
+ if(showe==0) allow_render = 0;
+ }
+
+ if(allow_render) {
+ if(ob->type==OB_LAMP)
+ add_render_lamp(re, ob);
+ else if ELEM(ob->type, OB_FONT, OB_CURVE)
+ init_render_curve(re, ob, only_verts);
+ else if(ob->type==OB_SURF)
+ init_render_surf(re, ob);
+ else if(ob->type==OB_MESH)
+ init_render_mesh(re, ob, par, only_verts);
+ else if(ob->type==OB_MBALL)
+ init_render_mball(re, ob);
+ else {
+ MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
+ MTC_Mat4Invert(ob->imat, mat);
+ }
+ }
+
+ if(ob->particlesystem.first) {
+ ParticleSystem *psys = ob->particlesystem.first;
+ DerivedMesh *dm = 0;
+
+ /* the emitter mesh wasn't rendered so the modifier stack wasn't evaluated with render settings */
+ if(allow_render==0 && ob->type==OB_MESH)
+ dm = mesh_create_derived_render(ob, CD_MASK_BAREMESH | CD_MASK_MTFACE | CD_MASK_MCOL);
+
+ for(; psys; psys=psys->next)
+ render_new_particle_system(re, ob, psys);
+
+ if(dm)
+ dm->release(dm);
}
/* generic post process here */
@@ -3349,6 +4160,7 @@ void RE_Database_FromScene(Render *re, Scene *scene, int use_camera_view)
#endif /* disable yafray */
}
else if( (base->lay & lay) || (ob->type==OB_LAMP && (base->lay & re->scene->lay)) ) {
+ int pdup=0;
if(ob->transflag & OB_DUPLI) {
/* exception: mballs! */
@@ -3368,6 +4180,20 @@ void RE_Database_FromScene(Render *re, Scene *scene, int use_camera_view)
if(paf->flag & PAF_ANIMATED) build_particle_system(ob);
}
}
+ if(ob->transflag & OB_DUPLIPARTS){
+ if(ob->particlesystem.first){
+ ParticleSystem *psys = ob->particlesystem.first;
+ ParticleSettings *part;
+
+ for(; psys; psys=psys->next){
+ part=psys->part;
+
+ if((part->draw_as==PART_DRAW_OB && part->dup_ob) || (part->draw_as==PART_DRAW_GR && part->dup_group))
+ if(part->draw & PART_DRAW_EMITTER)
+ pdup++;
+ }
+ }
+ }
if(ob->type==OB_MBALL) {
init_render_object(re, ob, NULL, 0, 0);
@@ -3445,6 +4271,9 @@ void RE_Database_FromScene(Render *re, Scene *scene, int use_camera_view)
#endif /* disable yafray */
}
+ /* override not showing object when duplis are used with particles */
+ if(pdup)
+ init_render_object(re, ob, NULL, 0, 0);
}
if(re->test_break()) break;
@@ -3613,7 +4442,6 @@ static void database_fromscene_vectors(Render *re, Scene *scene, int timeoffset)
else {
init_render_object(re, ob, NULL, 0, 1);
}
-
}
if(re->test_break()) break;
}
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index 6d9f0e4eb01..9dc337c1dc4 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -71,6 +71,7 @@
#include "BKE_customdata.h"
#include "BKE_texture.h"
+#include "BKE_DerivedMesh.h"
#include "RE_render_ext.h" /* externtex */
@@ -723,6 +724,152 @@ HaloRen *RE_inithalo(Render *re, Material *ma, float *vec, float *vec1,
return har;
}
+HaloRen *RE_inithalo_particle(Render *re, DerivedMesh *dm, Material *ma, float *vec, float *vec1,
+ float *orco, float *uvco, float hasize, float vectsize, int seed)
+{
+ HaloRen *har;
+ MTex *mtex;
+ float tin, tr, tg, tb, ta;
+ float xn, yn, zn, texvec[3], hoco[4], hoco1[4], in[3],tex[3],out[3];
+ int i;
+
+ if(hasize==0.0) return NULL;
+
+ projectverto(vec, re->winmat, hoco);
+ if(hoco[3]==0.0) return NULL;
+ if(vec1) {
+ projectverto(vec1, re->winmat, hoco1);
+ if(hoco1[3]==0.0) return NULL;
+ }
+
+ har= RE_findOrAddHalo(re, re->tothalo++);
+ VECCOPY(har->co, vec);
+ har->hasize= hasize;
+
+ /* actual projectvert is done in function project_renderdata() because of parts/border/pano */
+ /* we do it here for sorting of halos */
+ zn= hoco[3];
+ har->xs= 0.5*re->winx*(hoco[0]/zn);
+ har->ys= 0.5*re->winy*(hoco[1]/zn);
+ har->zs= 0x7FFFFF*(hoco[2]/zn);
+
+ har->zBufDist = 0x7FFFFFFF*(hoco[2]/zn);
+
+ /* halovect */
+ if(vec1) {
+
+ har->type |= HA_VECT;
+
+ xn= har->xs - 0.5*re->winx*(hoco1[0]/hoco1[3]);
+ yn= har->ys - 0.5*re->winy*(hoco1[1]/hoco1[3]);
+ if(xn==0.0 || (xn==0.0 && yn==0.0)) zn= 0.0;
+ else zn= atan2(yn, xn);
+
+ har->sin= sin(zn);
+ har->cos= cos(zn);
+ zn= VecLenf(vec1, vec)*0.5;
+
+ har->hasize= vectsize*zn + (1.0-vectsize)*hasize;
+
+ VecSubf(har->no, vec, vec1);
+ Normalize(har->no);
+ }
+
+ if(ma->mode & MA_HALO_XALPHA) har->type |= HA_XALPHA;
+
+ har->alfa= ma->alpha;
+ har->r= ma->r;
+ har->g= ma->g;
+ har->b= ma->b;
+ har->add= (255.0*ma->add);
+ har->mat= ma;
+ har->hard= ma->har;
+ har->seed= seed % 256;
+
+ if(ma->mode & MA_STAR) har->starpoints= ma->starc;
+ if(ma->mode & MA_HALO_LINES) har->linec= ma->linec;
+ if(ma->mode & MA_HALO_RINGS) har->ringc= ma->ringc;
+ if(ma->mode & MA_HALO_FLARE) har->flarec= ma->flarec;
+
+ if((ma->mode & MA_HALOTEX) && ma->mtex[0]){
+ har->tex= 1;
+ i=1;
+ }
+
+ for(i=0; i<MAX_MTEX; i++)
+ if(ma->mtex[i] && (ma->septex & (1<<i))==0) {
+ mtex= ma->mtex[i];
+ VECCOPY(texvec, vec);
+
+ if(mtex->texco & TEXCO_NORM) {
+ ;
+ }
+ else if(mtex->texco & TEXCO_OBJECT) {
+ if(mtex->object){
+ float imat[4][4];
+ /* imat should really be cached somewhere before this */
+ Mat4Invert(imat,mtex->object->obmat);
+ Mat4MulVecfl(imat,texvec);
+ }
+ /* texvec[0]+= imatbase->ivec[0]; */
+ /* texvec[1]+= imatbase->ivec[1]; */
+ /* texvec[2]+= imatbase->ivec[2]; */
+ /* Mat3MulVecfl(imatbase->imat, texvec); */
+ }
+ else if(mtex->texco & TEXCO_GLOB){
+ VECCOPY(texvec,vec);
+ }
+ else if(mtex->texco & TEXCO_UV && uvco){
+ int uv_index=CustomData_get_named_layer_index(&dm->faceData,CD_MTFACE,mtex->uvname);
+ if(uv_index<0)
+ uv_index=CustomData_get_active_layer_index(&dm->faceData,CD_MTFACE);
+
+ uv_index-=CustomData_get_layer_index(&dm->faceData,CD_MTFACE);
+
+ texvec[0]=2.0f*uvco[2*uv_index]-1.0f;
+ texvec[1]=2.0f*uvco[2*uv_index+1]-1.0f;
+ texvec[2]=0.0f;
+ }
+ else if(orco) {
+ VECCOPY(texvec, orco);
+ }
+
+ externtex(mtex, texvec, &tin, &tr, &tg, &tb, &ta);
+
+ //yn= tin*mtex->colfac;
+ //zn= tin*mtex->varfac;
+ if(mtex->mapto & MAP_COL) {
+ tex[0]=tr;
+ tex[1]=tg;
+ tex[2]=tb;
+ out[0]=har->r;
+ out[1]=har->g;
+ out[2]=har->b;
+
+ texture_rgb_blend(in,tex,out,tin,mtex->colfac,mtex->blendtype);
+ // zn= 1.0-yn;
+ //har->r= (yn*tr+ zn*ma->r);
+ //har->g= (yn*tg+ zn*ma->g);
+ //har->b= (yn*tb+ zn*ma->b);
+ har->r= in[0];
+ har->g= in[1];
+ har->b= in[2];
+ }
+ if(mtex->mapto & MAP_ALPHA)
+ har->alfa = texture_value_blend(mtex->def_var,har->alfa,tin,mtex->varfac,mtex->blendtype,mtex->maptoneg & MAP_ALPHA);
+ if(mtex->mapto & MAP_HAR)
+ har->hard = 1.0+126.0*texture_value_blend(mtex->def_var,((float)har->hard)/127.0,tin,mtex->varfac,mtex->blendtype,mtex->maptoneg & MAP_HAR);
+ if(mtex->mapto & MAP_RAYMIRR)
+ har->hasize = 100.0*texture_value_blend(mtex->def_var,har->hasize/100.0,tin,mtex->varfac,mtex->blendtype,mtex->maptoneg & MAP_RAYMIRR);
+ /* now what on earth is this good for?? */
+ //if(mtex->texco & 16) {
+ // har->alfa= tin;
+ //}
+ }
+
+ return har;
+}
+
/* -------------------------- operations on entire database ----------------------- */
/* ugly function for halos in panorama */
diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c
index f541b161e0a..7930fc97f2d 100644
--- a/source/blender/render/intern/source/texture.c
+++ b/source/blender/render/intern/source/texture.c
@@ -1242,7 +1242,7 @@ int multitex_ext(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, Te
/* in = destination, tex = texture, out = previous color */
/* fact = texture strength, facg = button strength value */
-static void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype)
+void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype)
{
float facm, col;
@@ -1330,7 +1330,7 @@ static void texture_rgb_blend(float *in, float *tex, float *out, float fact, flo
}
-static float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip)
+float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip)
{
float in=0.0, facm, col;
@@ -1406,7 +1406,7 @@ void do_material_tex(ShadeInput *shi)
tex= mtex->tex;
if(tex==0) continue;
-
+
/* which coords */
if(mtex->texco==TEXCO_ORCO) {
co= shi->lo; dx= shi->dxlo; dy= shi->dylo;
@@ -1486,7 +1486,7 @@ void do_material_tex(ShadeInput *shi)
dy[1]= dy[2]= 0.0f;
}
else continue; // can happen when texco defines disappear and it renders old files
-
+
/* de pointer defines if bumping happens */
if(mtex->mapto & (MAP_NORM|MAP_DISPLACE|MAP_WARP)) {
texres.nor= norvec;