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authorRichard Antalik <richardantalik@gmail.com>2019-05-01 15:16:01 +0300
committerRichard Antalik <richardantalik@gmail.com>2019-05-01 15:16:01 +0300
commitbc597eb4878913097fff0a973497e3900a7d8908 (patch)
tree57fdc0d630f68ee24c3c0a9934eed16eeb754274 /source/blender/render
parent07b223a8730e37b7d8f013283ff051e493788fb8 (diff)
Fix T49589: 2.78 VSE no longer caching Node Editor scene strips
Sequencer cache was cleared when rendering compositor output. Reviewed By: brecht Differential Revision: https://developer.blender.org/D4758
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/pipeline.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index cfe7f4923a0..7d3002ea71d 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -1693,7 +1693,7 @@ static void do_render_all_options(Render *re)
/* ensure no images are in memory from previous animated sequences */
BKE_image_all_free_anim_ibufs(re->main, re->r.cfra);
- BKE_sequencer_all_free_anim_ibufs(re->main, re->r.cfra);
+ BKE_sequencer_all_free_anim_ibufs(re->scene, re->r.cfra);
/* Update for sequencer and compositing animation.
* TODO: ideally we would create a depsgraph with a copy of the scene