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author | Clément Foucault <foucault.clem@gmail.com> | 2022-01-12 14:49:36 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-01-12 14:50:02 +0300 |
commit | fb6bd8864411ee27db05ceadcb80f690f44e48dd (patch) | |
tree | 7f5354d1272612a32c28bfda4c03259970c402b7 /source/blender/render | |
parent | 46e049d0ce2bce2f53ddc41a0dbbea2969d00a5d (diff) |
Revert "BLI: Refactor vector types & functions to use templates"
Includes unwanted changes
This reverts commit 46e049d0ce2bce2f53ddc41a0dbbea2969d00a5d.
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/RE_bake.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/render/RE_bake.h b/source/blender/render/RE_bake.h index 43d3b5b323c..b7ce3da71ff 100644 --- a/source/blender/render/RE_bake.h +++ b/source/blender/render/RE_bake.h @@ -96,7 +96,7 @@ bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low, BakePixel pixel_array_to[], BakeHighPolyData highpoly[], int tot_highpoly, - const size_t num_pixels, + size_t num_pixels, bool is_custom_cage, float cage_extrusion, float max_ray_distance, @@ -106,16 +106,16 @@ bool RE_bake_pixels_populate_from_objects(struct Mesh *me_low, void RE_bake_pixels_populate(struct Mesh *me, struct BakePixel *pixel_array, - const size_t num_pixels, + size_t num_pixels, const struct BakeTargets *targets, const char *uv_layer); -void RE_bake_mask_fill(const BakePixel pixel_array[], const size_t num_pixels, char *mask); +void RE_bake_mask_fill(const BakePixel pixel_array[], size_t num_pixels, char *mask); void RE_bake_margin(struct ImBuf *ibuf, char *mask, int margin); void RE_bake_normal_world_to_object(const BakePixel pixel_array[], - const size_t num_pixels, + size_t num_pixels, int depth, float result[], struct Object *ob, @@ -125,14 +125,14 @@ void RE_bake_normal_world_to_object(const BakePixel pixel_array[], * to a tangent space normal map for a given low poly mesh. */ void RE_bake_normal_world_to_tangent(const BakePixel pixel_array[], - const size_t num_pixels, + size_t num_pixels, int depth, float result[], struct Mesh *me, const eBakeNormalSwizzle normal_swizzle[3], float mat[4][4]); void RE_bake_normal_world_to_world(const BakePixel pixel_array[], - const size_t num_pixels, + size_t num_pixels, int depth, float result[], const eBakeNormalSwizzle normal_swizzle[3]); |