diff options
author | Ton Roosendaal <ton@blender.org> | 2006-02-02 20:54:22 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-02-02 20:54:22 +0300 |
commit | f493e8ed2e6af6d1ed4d37906ce445b914374f63 (patch) | |
tree | 66dce17b2d824624ffcd9134b8982c2eb5ef12c5 /source/blender/renderconverter/intern/Makefile | |
parent | ccbc32abed93fa47f1099f9893a59b8a901b4f56 (diff) |
features & fixes:
- Enabled Groups to execute in Compositor. They were ignored still.
Note; inside of groups nothing is cached, so a change of a group input
will recalculate it fully. This is needed because groups are linked
data (instances use same internal nodes).
- Made Composit node "Viewer" display correctly input for images with
1/2/3/4 channels.
- Added pass rendering, tested now with only regular Materials. For
Material nodes this is quite more complex... since they cannot be
easily separated in passes (each Material does a full shade)
In this commit all pass render is disabled though, will continue work on
that later.
Sneak preview: http://www.blender.org/bf/rt.jpg (temporal image)
- What did remain is the 'Normal' pass output. Normal works very nice for
relighting effects. Use the "Normal Node" to define where more or less
light should be. (Use "Value Map" node to tweak influence of the
Normal node 'dot' output.)
- EVIL bug fix: I've spend almost a day finding it... when combining AO and
mirror render, the event queue was totally screwing up... two things not
related at all!
Found out error was in ray-mirror code, which was using partially
uninitialized 'ShadeInput' data to pass on to render code.
- Another fix; made sure that while thread render, the threads don't get
events, only the main program will do. Might fix issues reported by
people on linux/windows.
Diffstat (limited to 'source/blender/renderconverter/intern/Makefile')
-rw-r--r-- | source/blender/renderconverter/intern/Makefile | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/source/blender/renderconverter/intern/Makefile b/source/blender/renderconverter/intern/Makefile deleted file mode 100644 index 33a462d6e63..00000000000 --- a/source/blender/renderconverter/intern/Makefile +++ /dev/null @@ -1,58 +0,0 @@ -# -# $Id$ -# -# ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. The Blender -# Foundation also sells licenses for use in proprietary software under -# the Blender License. See http://www.blender.org/BL/ for information -# about this. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -# -# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. -# All rights reserved. -# -# The Original Code is: all of this file. -# -# Contributor(s): none yet. -# -# ***** END GPL/BL DUAL LICENSE BLOCK ***** -# -# - -LIBNAME = renderconverter -DIR = $(OCGDIR)/blender/$(LIBNAME) - -include nan_compile.mk - -ifeq ($(OS),$(findstring $(OS), "beos darwin freebsd linux openbsd solaris windows")) - CFLAGS += -funsigned-char -endif - -# CFLAGS += $(LEVEL_2_C_WARNINGS) - -CPPFLAGS += -I$(OPENGL_HEADERS) -# path to our own external headerfiles -CPPFLAGS += -I.. -# not very neat: the dirs for external modules -CPPFLAGS += -I../../render/extern/include -CPPFLAGS += -I../../yafray -CPPFLAGS += -I../../radiosity/extern/include -CPPFLAGS += -I../../python -CPPFLAGS += -I../../blenkernel -CPPFLAGS += -I../../blenlib -CPPFLAGS += -I../../makesdna -CPPFLAGS += -I../../include -CPPFLAGS += -I../../ -CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include |