diff options
author | Ton Roosendaal <ton@blender.org> | 2005-09-29 23:33:50 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2005-09-29 23:33:50 +0400 |
commit | 7beb234b929afcce6d2b2adae59c4931590e55ad (patch) | |
tree | b0eaee349d1cc747d1f09c0ab7309bd799a671ec /source/blender/renderconverter/intern/convertBlenderScene.c | |
parent | a6bd07d10f57f0f5701b5a5e27fedf58cafac763 (diff) |
- Added shadow buffer support for wire material and particle strands
(Since strands are screen-aligned, it didn't fill in OK yet)
No shadow;
http://www.blender.org/bf/rt14.jpg
Shadow;
http://www.blender.org/bf/rt15.jpg
Diffstat (limited to 'source/blender/renderconverter/intern/convertBlenderScene.c')
-rw-r--r-- | source/blender/renderconverter/intern/convertBlenderScene.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c index 3cca586a76d..4f564e2b233 100644 --- a/source/blender/renderconverter/intern/convertBlenderScene.c +++ b/source/blender/renderconverter/intern/convertBlenderScene.c @@ -985,7 +985,7 @@ static void static_particle_strand(Object *ob, Material *ma, float *orco, float CalcNormFloat4(vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co, vlr->n); vlr->mat= ma; - vlr->ec= ME_V1V2|ME_V2V3; + vlr->ec= ME_V2V3; vlr->lay= ob->lay; } |