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authorTon Roosendaal <ton@blender.org>2005-09-29 23:33:50 +0400
committerTon Roosendaal <ton@blender.org>2005-09-29 23:33:50 +0400
commit7beb234b929afcce6d2b2adae59c4931590e55ad (patch)
treeb0eaee349d1cc747d1f09c0ab7309bd799a671ec /source/blender/renderconverter/intern/convertBlenderScene.c
parenta6bd07d10f57f0f5701b5a5e27fedf58cafac763 (diff)
- Added shadow buffer support for wire material and particle strands
(Since strands are screen-aligned, it didn't fill in OK yet) No shadow; http://www.blender.org/bf/rt14.jpg Shadow; http://www.blender.org/bf/rt15.jpg
Diffstat (limited to 'source/blender/renderconverter/intern/convertBlenderScene.c')
-rw-r--r--source/blender/renderconverter/intern/convertBlenderScene.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c
index 3cca586a76d..4f564e2b233 100644
--- a/source/blender/renderconverter/intern/convertBlenderScene.c
+++ b/source/blender/renderconverter/intern/convertBlenderScene.c
@@ -985,7 +985,7 @@ static void static_particle_strand(Object *ob, Material *ma, float *orco, float
CalcNormFloat4(vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co, vlr->n);
vlr->mat= ma;
- vlr->ec= ME_V1V2|ME_V2V3;
+ vlr->ec= ME_V2V3;
vlr->lay= ob->lay;
}