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authorTon Roosendaal <ton@blender.org>2005-02-11 15:42:02 +0300
committerTon Roosendaal <ton@blender.org>2005-02-11 15:42:02 +0300
commit39959b4f212664c492d068e798e1dfab8d11c571 (patch)
tree8227ab1615f7e6e14d1ee3f53075ff69dd815105 /source/blender/renderconverter
parent34977b8937e7e990b35d3795dc35740e8991fb9c (diff)
Little warming-up getting-feet-wet coding project. :)
Much wanted feature, to have paths with children having fixed distance offsets from each other, for example to animate a train with wagons. Solved it with Path option (Editing buttons curve) "PathDist Offs" which interprets time-offsets of children as blender-unit offsets. The entire animation system still works, but offsets are calculated based on distance, even with a CurvePath without motion (speed curve horizontal). http://download.blender.org/demo/test/pathdist.blend Thanks to Bassam for kicking my ass!
Diffstat (limited to 'source/blender/renderconverter')
-rw-r--r--source/blender/renderconverter/intern/convertBlenderScene.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c
index 2b4803bfdec..5bdd0c36702 100644
--- a/source/blender/renderconverter/intern/convertBlenderScene.c
+++ b/source/blender/renderconverter/intern/convertBlenderScene.c
@@ -2952,9 +2952,6 @@ void RE_rotateBlenderScene(void)
MTC_Mat4Ortho(R.viewinv);
MTC_Mat4Invert(R.viewmat, R.viewinv);
- /* not so neat: now the viewinv is not equal to viewmat. used for Texcos and such. Improve! */
- //if(R.r.mode & R_ORTHO) R.viewmat[3][2]*= 100.0;
-
RE_setwindowclip(1,-1); /* no jit:(-1) */
/* clear imat flags */