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authorTon Roosendaal <ton@blender.org>2004-12-03 23:22:37 +0300
committerTon Roosendaal <ton@blender.org>2004-12-03 23:22:37 +0300
commit73b7d9f80b4b6e40778c7dfdca3801738ba3be59 (patch)
tree97f5292895a9dd86ac3eb19f76b3b673b268d1ea /source/blender/renderconverter
parent4193f1cd7f4d9a961c2015d4de37f7aa7fbb9c9b (diff)
Fixes in static particles. Result of going over details with Chris Burt,
thanks for that! - static particles that are being deformed (curve/lattice/armature) now display correct in 3d window. Only updates when particle system updates normally though - static particles without "animate" set didn't deform even - static particles used as duplicators had errors with extreme low "life" value for particles. Also, still cases could happen with unrotated duplis at the end of a static particle line (with Vect option) - Added tooltip for "Step" option in particles
Diffstat (limited to 'source/blender/renderconverter')
-rw-r--r--source/blender/renderconverter/intern/convertBlenderScene.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c
index f612a29e93a..5727c967ff0 100644
--- a/source/blender/renderconverter/intern/convertBlenderScene.c
+++ b/source/blender/renderconverter/intern/convertBlenderScene.c
@@ -1285,12 +1285,9 @@ static void init_render_mesh(Object *ob)
paf = give_parteff(ob);
if(paf) {
- mesh_modifier(ob, 's');
-
+ /* warning; build_particle_system does modifier calls itself */
if(paf->flag & PAF_STATIC) render_static_particle_system(ob, paf);
else render_particle_system(ob, paf);
-
- mesh_modifier(ob, 'e'); // end
return;
}