diff options
author | Ton Roosendaal <ton@blender.org> | 2004-12-03 23:22:37 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-12-03 23:22:37 +0300 |
commit | 73b7d9f80b4b6e40778c7dfdca3801738ba3be59 (patch) | |
tree | 97f5292895a9dd86ac3eb19f76b3b673b268d1ea /source/blender/renderconverter | |
parent | 4193f1cd7f4d9a961c2015d4de37f7aa7fbb9c9b (diff) |
Fixes in static particles. Result of going over details with Chris Burt,
thanks for that!
- static particles that are being deformed (curve/lattice/armature) now
display correct in 3d window. Only updates when particle system updates
normally though
- static particles without "animate" set didn't deform even
- static particles used as duplicators had errors with extreme low "life"
value for particles. Also, still cases could happen with unrotated duplis
at the end of a static particle line (with Vect option)
- Added tooltip for "Step" option in particles
Diffstat (limited to 'source/blender/renderconverter')
-rw-r--r-- | source/blender/renderconverter/intern/convertBlenderScene.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c index f612a29e93a..5727c967ff0 100644 --- a/source/blender/renderconverter/intern/convertBlenderScene.c +++ b/source/blender/renderconverter/intern/convertBlenderScene.c @@ -1285,12 +1285,9 @@ static void init_render_mesh(Object *ob) paf = give_parteff(ob); if(paf) { - mesh_modifier(ob, 's'); - + /* warning; build_particle_system does modifier calls itself */ if(paf->flag & PAF_STATIC) render_static_particle_system(ob, paf); else render_particle_system(ob, paf); - - mesh_modifier(ob, 'e'); // end return; } |