diff options
author | Ton Roosendaal <ton@blender.org> | 2004-09-19 21:44:20 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-09-19 21:44:20 +0400 |
commit | 74cd2db33749740b135162eb46705f799a735431 (patch) | |
tree | 637a156e97ff4bf116065c3cd1aa218bb4a8d6fa /source/blender/renderconverter | |
parent | e99320e7d21232c154b2c9d4a7d38e116b95b9c2 (diff) |
Removed all calls to object_wave in code, and moved it into the
mesh_modifier() in deform.c.
Now wave works on top of hooks, before lattice/curve deform and armature.
But together!
Diffstat (limited to 'source/blender/renderconverter')
-rw-r--r-- | source/blender/renderconverter/intern/convertBlenderScene.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c index 1b43963f64d..6243fab6f27 100644 --- a/source/blender/renderconverter/intern/convertBlenderScene.c +++ b/source/blender/renderconverter/intern/convertBlenderScene.c @@ -1268,14 +1268,6 @@ static void init_render_mesh(Object *ob) if(me->key) do_puno= 1; - if(ob->effect.first) { - Effect *eff= ob->effect.first; - while(eff) { - if(eff->type==EFF_WAVE) do_puno= 1; - eff= eff->next; - } - } - if(me->orco==0) { need_orco= 0; for(a=1; a<=ob->totcol; a++) { |