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authorTon Roosendaal <ton@blender.org>2004-12-02 17:52:40 +0300
committerTon Roosendaal <ton@blender.org>2004-12-02 17:52:40 +0300
commita7e250e85caa6f0fbf85446614b90db991b3c9e5 (patch)
tree92405f3a98ffacbe52473f4737c6f0e9a5f08633 /source/blender/renderconverter
parent38f9dc057aa1e607249c5b9b801894df4af1733c (diff)
Bug fix #1937
In unified render, halos can give black/colored overflows. Found it this happens with halos that are behind the camera clipping range. Halo clip just had some weird code for panorama corrections... In the provided .blend of report found 3 more glitches; - after render particle system with Material Ipo, values for material were not restored correctly - Meshes with particles didn't draw axis (draw extra) on correct location - Same as above, axis didn't draw in selected color.
Diffstat (limited to 'source/blender/renderconverter')
-rw-r--r--source/blender/renderconverter/intern/convertBlenderScene.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c
index a487a9b6930..f612a29e93a 100644
--- a/source/blender/renderconverter/intern/convertBlenderScene.c
+++ b/source/blender/renderconverter/intern/convertBlenderScene.c
@@ -939,6 +939,12 @@ static void render_particle_system(Object *ob, PartEff *paf)
ma->ren->seed1++;
}
+ /* restore material */
+ for(a=1; a<=ob->totcol; a++) {
+ ma= give_render_material(ob, a);
+ if(ma) do_mat_ipo(ma);
+ }
+
}