diff options
author | Ton Roosendaal <ton@blender.org> | 2004-12-02 17:52:40 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2004-12-02 17:52:40 +0300 |
commit | a7e250e85caa6f0fbf85446614b90db991b3c9e5 (patch) | |
tree | 92405f3a98ffacbe52473f4737c6f0e9a5f08633 /source/blender/renderconverter | |
parent | 38f9dc057aa1e607249c5b9b801894df4af1733c (diff) |
Bug fix #1937
In unified render, halos can give black/colored overflows. Found it this
happens with halos that are behind the camera clipping range. Halo clip
just had some weird code for panorama corrections...
In the provided .blend of report found 3 more glitches;
- after render particle system with Material Ipo, values for material were
not restored correctly
- Meshes with particles didn't draw axis (draw extra) on correct location
- Same as above, axis didn't draw in selected color.
Diffstat (limited to 'source/blender/renderconverter')
-rw-r--r-- | source/blender/renderconverter/intern/convertBlenderScene.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c index a487a9b6930..f612a29e93a 100644 --- a/source/blender/renderconverter/intern/convertBlenderScene.c +++ b/source/blender/renderconverter/intern/convertBlenderScene.c @@ -939,6 +939,12 @@ static void render_particle_system(Object *ob, PartEff *paf) ma->ren->seed1++; } + /* restore material */ + for(a=1; a<=ob->totcol; a++) { + ma= give_render_material(ob, a); + if(ma) do_mat_ipo(ma); + } + } |