diff options
author | Alfredo de Greef <eeshlo@yahoo.com> | 2004-10-26 04:52:12 +0400 |
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committer | Alfredo de Greef <eeshlo@yahoo.com> | 2004-10-26 04:52:12 +0400 |
commit | c245379175a23f26a92b3e2adbda39b9fb46c396 (patch) | |
tree | 2c8aad713df994a5c910198e0f9a2f0120ccf0ba /source/blender/renderconverter | |
parent | 85c889108d0b656e3d6f6193b4d11c41f6798e49 (diff) |
Bugfixes:
Blender hemilight shadow flag now ignored (reported by varuag).
Texture axes were not exported for procedural textures.
Duplicate armatures were not handled correctly (reported by richie).
Triangle uv-coord splitting (reported by anael, richie & Alvaro).
Additions:
Material 'TexFace' mode now works too, as in Blender it functions as an extra
first texture channel, replacing the base color.
The new noise functions for procedural textures are now supported in yafray,
but is not quite completed yet, still undergoing changes.
(needs yafray from cvs).
The 'power' button has been renamed to 'EmitPwr', since it controls background,
arealight (including lamp with radius) & material emit power.
This button can now be used with the 'SkyDome' method as well to control
background lighting.
To control indirect lighting power, a button called 'GI pwr' has been added,
only use this when really necessary, first try modifying 'EmitPwr' instead.
Removed:
The 'gradient' button. This includes the python code to set
this parameter as well.
Diffstat (limited to 'source/blender/renderconverter')
-rw-r--r-- | source/blender/renderconverter/intern/convertBlenderScene.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c index 28fec81b491..5facd9081ec 100644 --- a/source/blender/renderconverter/intern/convertBlenderScene.c +++ b/source/blender/renderconverter/intern/convertBlenderScene.c @@ -3016,7 +3016,7 @@ void RE_rotateBlenderScene(void) free_duplilist(); } else { - /* yafray: if there are linked data objects (except lamps or empties), + /* yafray: if there are linked data objects (except lamps, empties or armatures), yafray only needs to know about one, the rest can be instanciated. The dupliMtx list is used for this purpose */ if (R.r.renderer==R_YAFRAY) { @@ -3027,7 +3027,7 @@ void RE_rotateBlenderScene(void) else init_render_object(ob); } - else if ((ob->type!=OB_EMPTY) && (ob->type!=OB_LAMP) && YAF_objectKnownData(ob)) + else if ((ob->type!=OB_EMPTY) && (ob->type!=OB_LAMP) && (ob->type!=OB_ARMATURE) && YAF_objectKnownData(ob)) printf("Added dupli matrix for linked data object %s\n", ob->id.name); else init_render_object(ob); |