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authorTon Roosendaal <ton@blender.org>2005-03-05 01:17:52 +0300
committerTon Roosendaal <ton@blender.org>2005-03-05 01:17:52 +0300
commitc8a84be5f41de6f7958f302eb6b72d153127bd3c (patch)
tree7ad8c5184930fb39ed54f8eb08ceef9ed2a7109a /source/blender/renderconverter
parent512aabd68e6cee0540f1e09766c5bd956b432ed7 (diff)
Bug fix, provided by Martin Dickopp;
The dynamical allocated arrays (rwenzlaff, april 03) for render vertices/ faces/halos were freed in a way that requires the last element of array to be NULL. This wasn't coded however, causing memory errors in exceptional cases; like when amount of faces/vertices is exact between 261888 and 262144. :)
Diffstat (limited to 'source/blender/renderconverter')
-rw-r--r--source/blender/renderconverter/intern/convertBlenderScene.c25
1 files changed, 14 insertions, 11 deletions
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c
index a74f1f16aad..0a582a079cd 100644
--- a/source/blender/renderconverter/intern/convertBlenderScene.c
+++ b/source/blender/renderconverter/intern/convertBlenderScene.c
@@ -961,6 +961,14 @@ static void render_particle_system(Object *ob, PartEff *paf)
/* ------------------------------------------------------------------------- */
+/* when objects are duplicated, they are freed immediate, but still might be
+in use for render... */
+static Object *vlr_set_ob(Object *ob)
+{
+ if(ob->flag & OB_FROMDUPLI) return (Object *)ob->id.newid;
+ return ob;
+}
+
static void render_static_particle_system(Object *ob, PartEff *paf)
{
Particle *pa=0;
@@ -1175,14 +1183,6 @@ static Material *give_render_material(Object *ob, int nr)
return ma;
}
-/* when objects are duplicated, they are freed immediate, but still might be
- in use for render... */
-static Object *vlr_set_ob(Object *ob)
-{
- if(ob->flag & OB_FROMDUPLI) return (Object *)ob->newid;
- return ob;
-}
-
/* ------------------------------------------------------------------------- */
static void init_render_mball(Object *ob)
{
@@ -2703,22 +2703,25 @@ void RE_freeRotateBlenderScene(void)
if(R.la[a]->jitter) MEM_freeN(R.la[a]->jitter);
MEM_freeN(R.la[a]);
}
+
+ /* note; these pointer arrays were allocated, with last element NULL to stop loop */
a=0;
while(R.blove[a]) {
MEM_freeN(R.blove[a]);
- R.blove[a]=0;
+ R.blove[a]= NULL;
a++;
}
+
a=0;
while(R.blovl[a]) {
MEM_freeN(R.blovl[a]);
- R.blovl[a]=0;
+ R.blovl[a]= NULL;
a++;
}
a=0;
while(R.bloha[a]) {
MEM_freeN(R.bloha[a]);
- R.bloha[a]=0;
+ R.bloha[a]= NULL;
a++;
}