diff options
author | Chris Want <cwant@ualberta.ca> | 2004-01-23 05:10:36 +0300 |
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committer | Chris Want <cwant@ualberta.ca> | 2004-01-23 05:10:36 +0300 |
commit | 8766a719e4490cb74f3c3efee6c8b4a224c976c7 (patch) | |
tree | 889b666aa274ef46a02d93882b5b081627e409b1 /source/blender/renderconverter | |
parent | 4e9ac81f779e86274549ef9fb5780afbbd91a75b (diff) |
Bug fix: meshes deformed by armatures were not getting updated
when rendering an animation, i.e., the deformation was delayed.
Please test by rendering any animations you have that involve armatures.
Diffstat (limited to 'source/blender/renderconverter')
-rw-r--r-- | source/blender/renderconverter/intern/convertBlenderScene.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c index d281af32117..bc761fe891e 100644 --- a/source/blender/renderconverter/intern/convertBlenderScene.c +++ b/source/blender/renderconverter/intern/convertBlenderScene.c @@ -2819,8 +2819,10 @@ void RE_rotateBlenderScene(void) base= G.scene->base.first; while(base) { clear_object_constraint_status(base->object); - if (base->object->type==OB_ARMATURE) + if (base->object->type==OB_ARMATURE) { where_is_armature (base->object); + make_displists_by_armature(base->object); + } else where_is_object(base->object); |