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author | Germano Cavalcante <mano-wii> | 2021-06-09 14:48:46 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2021-06-09 14:58:08 +0300 |
commit | e4c6da29b2297cbf331bb3ac891959dbcc00ee73 (patch) | |
tree | b49c3dd4fa6b5e63afcf3fe6d43241c372f6186b /source/blender/sequencer/SEQ_proxy.h | |
parent | 4ced8900f5e1221de051e1a4c98fbe580d55f9e7 (diff) |
Draw Cache: use threading for Mesh extract lines
This is an optimization, but the difference is still not that
significant as some extractions are still done in single thread.
**Benchmarking**
||before:|after:
|---|---|---|
|large_mesh_editing:|Average: 14.246502 FPS|Average: 15.438118 FPS
||rdata 9ms iter 31ms (frame 69ms)|rdata 9ms iter 27ms (frame 65ms)
|large_mesh_editing_ledge: |Average: 14.913622 FPS|Average: 15.856538 FPS
||rdata 9ms iter 30ms (frame 67ms)|rdata 9ms iter 26ms (frame 63ms)
|looptris_test:|Average: 3.970774 FPS|Average: 4.095200 FPS
||rdata 11ms iter 90ms (frame 235ms)|rdata 12ms iter 87ms (frame 229ms)
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11467
Diffstat (limited to 'source/blender/sequencer/SEQ_proxy.h')
0 files changed, 0 insertions, 0 deletions