diff options
author | Richard Antalik <richardantalik@gmail.com> | 2022-06-29 13:45:59 +0300 |
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committer | Richard Antalik <richardantalik@gmail.com> | 2022-06-29 13:48:34 +0300 |
commit | 302b04a5a3fc0e767ac784424f78ce2edf5d2844 (patch) | |
tree | def4de621fbb0a194b350da781f054c6aefbab35 /source/blender/sequencer/SEQ_sound.h | |
parent | c51b8ec86364585c4088837c603b39752065bc34 (diff) |
VSE: Improved Retiming system
Patch implements better way to control playback speed than it is
possible to do with speed effect. Speed factor property can be set in
Time panel.
There are 2 layers of control:
Option to retime movie to match scene FPS rate.
Custom speed factor to control playback rate.
Since playback rate is strip property, it is now possible to manipulate
strip as normal one even if it is retimed.
To facilitate manipulation, some functions need to consider speed factor
and apply necessary corrections to strip offset or strip start. These
corrections may need to be float numbers, so start and offsets must be
float as well.
Sound strips now use speed factor instead of pitch. This means, that
strips will change length to match usable length. In addition, it is
possible to group movie and sound strip and change speed of meta strip.
Diffstat (limited to 'source/blender/sequencer/SEQ_sound.h')
-rw-r--r-- | source/blender/sequencer/SEQ_sound.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/sequencer/SEQ_sound.h b/source/blender/sequencer/SEQ_sound.h index 52bdb68a554..e49f081109f 100644 --- a/source/blender/sequencer/SEQ_sound.h +++ b/source/blender/sequencer/SEQ_sound.h @@ -20,6 +20,7 @@ void SEQ_sound_update_bounds_all(struct Scene *scene); void SEQ_sound_update_bounds(struct Scene *scene, struct Sequence *seq); void SEQ_sound_update(struct Scene *scene, struct bSound *sound); void SEQ_sound_update_length(struct Main *bmain, struct Scene *scene); +float SEQ_sound_pitch_get(const struct Scene *scene, const struct Sequence *seq); #ifdef __cplusplus } |