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authorCampbell Barton <campbell@blender.org>2022-02-23 10:24:08 +0300
committerCampbell Barton <campbell@blender.org>2022-02-23 10:24:37 +0300
commit7393cc1db7abc8fd2c1c37dc13dfc1c85ccffbf6 (patch)
tree1af0fbf19384c1d987535c1e445ffebae5665093 /source/blender/sequencer/intern/effects.c
parent165b030b19718694eaf33d6602034ed88fdd31a1 (diff)
Cleanup: Remove repeated word in comments
Diffstat (limited to 'source/blender/sequencer/intern/effects.c')
-rw-r--r--source/blender/sequencer/intern/effects.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/sequencer/intern/effects.c b/source/blender/sequencer/intern/effects.c
index 3196ca08155..aa433eeed09 100644
--- a/source/blender/sequencer/intern/effects.c
+++ b/source/blender/sequencer/intern/effects.c
@@ -1918,7 +1918,7 @@ static void RVBlurBitmap2_float(float *map, int width, int height, float blur, i
* I changed the math around to implement an actual Gaussian distribution.
*
* Watch out though, it tends to misbehave with large blur values on
- * a small bitmap. Avoid avoid! */
+ * a small bitmap. Avoid! */
float *temp = NULL, *swap;
float *filter = NULL;