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authorRichard Antalik <richardantalik@gmail.com>2022-06-29 13:45:59 +0300
committerRichard Antalik <richardantalik@gmail.com>2022-06-29 13:48:34 +0300
commit302b04a5a3fc0e767ac784424f78ce2edf5d2844 (patch)
treedef4de621fbb0a194b350da781f054c6aefbab35 /source/blender/sequencer/intern/image_cache.c
parentc51b8ec86364585c4088837c603b39752065bc34 (diff)
VSE: Improved Retiming system
Patch implements better way to control playback speed than it is possible to do with speed effect. Speed factor property can be set in Time panel. There are 2 layers of control: Option to retime movie to match scene FPS rate. Custom speed factor to control playback rate. Since playback rate is strip property, it is now possible to manipulate strip as normal one even if it is retimed. To facilitate manipulation, some functions need to consider speed factor and apply necessary corrections to strip offset or strip start. These corrections may need to be float numbers, so start and offsets must be float as well. Sound strips now use speed factor instead of pitch. This means, that strips will change length to match usable length. In addition, it is possible to group movie and sound strip and change speed of meta strip.
Diffstat (limited to 'source/blender/sequencer/intern/image_cache.c')
-rw-r--r--source/blender/sequencer/intern/image_cache.c38
1 files changed, 21 insertions, 17 deletions
diff --git a/source/blender/sequencer/intern/image_cache.c b/source/blender/sequencer/intern/image_cache.c
index 47306dbbc6c..53f076c9681 100644
--- a/source/blender/sequencer/intern/image_cache.c
+++ b/source/blender/sequencer/intern/image_cache.c
@@ -133,21 +133,24 @@ static bool seq_cache_hashcmp(const void *a_, const void *b_)
seq_cmp_render_data(&a->context, &b->context));
}
-static float seq_cache_timeline_frame_to_frame_index(Sequence *seq, float timeline_frame, int type)
+static float seq_cache_timeline_frame_to_frame_index(Scene *scene,
+ Sequence *seq,
+ float timeline_frame,
+ int type)
{
/* With raw images, map timeline_frame to strip input media frame range. This means that static
* images or extended frame range of movies will only generate one cache entry. No special
* treatment in converting frame index to timeline_frame is needed. */
if (ELEM(type, SEQ_CACHE_STORE_RAW, SEQ_CACHE_STORE_THUMBNAIL)) {
- return seq_give_frame_index(seq, timeline_frame);
+ return seq_give_frame_index(scene, seq, timeline_frame);
}
- return timeline_frame - seq->start;
+ return timeline_frame - SEQ_time_start_frame_get(seq);
}
float seq_cache_frame_index_to_timeline_frame(Sequence *seq, float frame_index)
{
- return frame_index + seq->start;
+ return frame_index + SEQ_time_start_frame_get(seq);
}
static SeqCache *seq_cache_get_from_scene(Scene *scene)
@@ -518,7 +521,8 @@ static void seq_cache_populate_key(SeqCacheKey *key,
key->cache_owner = seq_cache_get_from_scene(context->scene);
key->seq = seq;
key->context = *context;
- key->frame_index = seq_cache_timeline_frame_to_frame_index(seq, timeline_frame, type);
+ key->frame_index = seq_cache_timeline_frame_to_frame_index(
+ context->scene, seq, timeline_frame, type);
key->timeline_frame = timeline_frame;
key->type = type;
key->link_prev = NULL;
@@ -558,10 +562,10 @@ void seq_cache_free_temp_cache(Scene *scene, short id, int timeline_frame)
if (key->is_temp_cache && key->task_id == id && key->type != SEQ_CACHE_STORE_THUMBNAIL) {
/* Use frame_index here to avoid freeing raw images if they are used for multiple frames. */
float frame_index = seq_cache_timeline_frame_to_frame_index(
- key->seq, timeline_frame, key->type);
+ scene, key->seq, timeline_frame, key->type);
if (frame_index != key->frame_index ||
- timeline_frame > SEQ_time_right_handle_frame_get(key->seq) ||
- timeline_frame < SEQ_time_left_handle_frame_get(key->seq)) {
+ timeline_frame > SEQ_time_right_handle_frame_get(scene, key->seq) ||
+ timeline_frame < SEQ_time_left_handle_frame_get(scene, key->seq)) {
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);
}
}
@@ -636,12 +640,12 @@ void seq_cache_cleanup_sequence(Scene *scene,
seq_cache_lock(scene);
- int range_start = SEQ_time_left_handle_frame_get(seq_changed);
- int range_end = SEQ_time_right_handle_frame_get(seq_changed);
+ int range_start = SEQ_time_left_handle_frame_get(scene, seq_changed);
+ int range_end = SEQ_time_right_handle_frame_get(scene, seq_changed);
if (!force_seq_changed_range) {
- range_start = max_ii(range_start, SEQ_time_left_handle_frame_get(seq));
- range_end = min_ii(range_end, SEQ_time_right_handle_frame_get(seq));
+ range_start = max_ii(range_start, SEQ_time_left_handle_frame_get(scene, seq));
+ range_end = min_ii(range_end, SEQ_time_right_handle_frame_get(scene, seq));
}
int invalidate_composite = invalidate_types & SEQ_CACHE_STORE_FINAL_OUT;
@@ -665,8 +669,8 @@ void seq_cache_cleanup_sequence(Scene *scene,
}
if (key->type & invalidate_source && key->seq == seq &&
- key->timeline_frame >= SEQ_time_left_handle_frame_get(seq_changed) &&
- key->timeline_frame <= SEQ_time_right_handle_frame_get(seq_changed)) {
+ key->timeline_frame >= SEQ_time_left_handle_frame_get(scene, seq_changed) &&
+ key->timeline_frame <= SEQ_time_right_handle_frame_get(scene, seq_changed)) {
if (key->link_next || key->link_prev) {
seq_cache_relink_keys(key->link_next, key->link_prev);
}
@@ -697,12 +701,12 @@ void seq_cache_thumbnail_cleanup(Scene *scene, rctf *view_area_safe)
SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter);
BLI_ghashIterator_step(&gh_iter);
- const int frame_index = key->timeline_frame - SEQ_time_left_handle_frame_get(key->seq);
- const int frame_step = SEQ_render_thumbnails_guaranteed_set_frame_step_get(key->seq);
+ const int frame_index = key->timeline_frame - SEQ_time_left_handle_frame_get(scene, key->seq);
+ const int frame_step = SEQ_render_thumbnails_guaranteed_set_frame_step_get(scene, key->seq);
const int relative_base_frame = round_fl_to_int((frame_index / (float)frame_step)) *
frame_step;
const int nearest_guaranted_absolute_frame = relative_base_frame +
- SEQ_time_left_handle_frame_get(key->seq);
+ SEQ_time_left_handle_frame_get(scene, key->seq);
if (nearest_guaranted_absolute_frame == key->timeline_frame) {
continue;