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authorRichard Antalik <richardantalik@gmail.com>2020-11-05 15:33:27 +0300
committerRichard Antalik <richardantalik@gmail.com>2020-11-05 15:33:27 +0300
commit0f43fe7fa66b94cf3cb5033223c1d96b89372ecc (patch)
treeebe008c860f1b0988f48da46d220d28b6860f9cb /source/blender/sequencer/intern/modifier.c
parent7bc7b7da2d2fdd48a7c8c28f7c23419ca9178b4d (diff)
Cleanup: split sequencer.c file
Move functions closely related to rendering images and proxies into render.c and proxy.c files. render.h and proxy.h are created for functions used internally. There should be no functional changes.
Diffstat (limited to 'source/blender/sequencer/intern/modifier.c')
-rw-r--r--source/blender/sequencer/intern/modifier.c373
1 files changed, 364 insertions, 9 deletions
diff --git a/source/blender/sequencer/intern/modifier.c b/source/blender/sequencer/intern/modifier.c
index 6ddbbc6a8e9..4a922e9ce9f 100644
--- a/source/blender/sequencer/intern/modifier.c
+++ b/source/blender/sequencer/intern/modifier.c
@@ -46,6 +46,7 @@
#include "SEQ_sequencer.h"
+#include "render.h"
#include "sequencer.h"
static SequenceModifierTypeInfo *modifiersTypes[NUM_SEQUENCE_MODIFIER_TYPES];
@@ -82,19 +83,58 @@ typedef struct ModifierThread {
modifier_apply_threaded_cb apply_callback;
} ModifierThread;
+/**
+ * \a cfra is offset by \a fra_offset only in case we are using a real mask.
+ */
+static ImBuf *modifier_render_mask_input(const SeqRenderData *context,
+ int mask_input_type,
+ Sequence *mask_sequence,
+ Mask *mask_id,
+ int cfra,
+ int fra_offset,
+ bool make_float)
+{
+ ImBuf *mask_input = NULL;
+
+ if (mask_input_type == SEQUENCE_MASK_INPUT_STRIP) {
+ if (mask_sequence) {
+ SeqRenderState state;
+ seq_render_state_init(&state);
+
+ mask_input = seq_render_strip(context, &state, mask_sequence, cfra);
+
+ if (make_float) {
+ if (!mask_input->rect_float) {
+ IMB_float_from_rect(mask_input);
+ }
+ }
+ else {
+ if (!mask_input->rect) {
+ IMB_rect_from_float(mask_input);
+ }
+ }
+ }
+ }
+ else if (mask_input_type == SEQUENCE_MASK_INPUT_ID) {
+ mask_input = seq_render_mask(context, mask_id, cfra - fra_offset, make_float);
+ }
+
+ return mask_input;
+}
+
static ImBuf *modifier_mask_get(SequenceModifierData *smd,
const SeqRenderData *context,
int cfra,
int fra_offset,
bool make_float)
{
- return BKE_sequencer_render_mask_input(context,
- smd->mask_input_type,
- smd->mask_sequence,
- smd->mask_id,
- cfra,
- fra_offset,
- make_float);
+ return modifier_render_mask_input(context,
+ smd->mask_input_type,
+ smd->mask_sequence,
+ smd->mask_id,
+ cfra,
+ fra_offset,
+ make_float);
}
static void modifier_init_handle(void *handle_v, int start_line, int tot_line, void *init_data_v)
@@ -174,6 +214,291 @@ static void modifier_apply_threaded(ImBuf *ibuf,
/** \name Color Balance Modifier
* \{ */
+static StripColorBalance calc_cb(StripColorBalance *cb_)
+{
+ StripColorBalance cb = *cb_;
+ int c;
+
+ for (c = 0; c < 3; c++) {
+ cb.lift[c] = 2.0f - cb.lift[c];
+ }
+
+ if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_LIFT) {
+ for (c = 0; c < 3; c++) {
+ /* tweak to give more subtle results
+ * values above 1.0 are scaled */
+ if (cb.lift[c] > 1.0f) {
+ cb.lift[c] = pow(cb.lift[c] - 1.0f, 2.0) + 1.0;
+ }
+
+ cb.lift[c] = 2.0f - cb.lift[c];
+ }
+ }
+
+ if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAIN) {
+ for (c = 0; c < 3; c++) {
+ if (cb.gain[c] != 0.0f) {
+ cb.gain[c] = 1.0f / cb.gain[c];
+ }
+ else {
+ cb.gain[c] = 1000000; /* should be enough :) */
+ }
+ }
+ }
+
+ if (!(cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAMMA)) {
+ for (c = 0; c < 3; c++) {
+ if (cb.gamma[c] != 0.0f) {
+ cb.gamma[c] = 1.0f / cb.gamma[c];
+ }
+ else {
+ cb.gamma[c] = 1000000; /* should be enough :) */
+ }
+ }
+ }
+
+ return cb;
+}
+
+/* note: lift is actually 2-lift */
+MINLINE float color_balance_fl(
+ float in, const float lift, const float gain, const float gamma, const float mul)
+{
+ float x = (((in - 1.0f) * lift) + 1.0f) * gain;
+
+ /* prevent NaN */
+ if (x < 0.f) {
+ x = 0.f;
+ }
+
+ x = powf(x, gamma) * mul;
+ CLAMP(x, FLT_MIN, FLT_MAX);
+ return x;
+}
+
+static void make_cb_table_float(float lift, float gain, float gamma, float *table, float mul)
+{
+ int y;
+
+ for (y = 0; y < 256; y++) {
+ float v = color_balance_fl((float)y * (1.0f / 255.0f), lift, gain, gamma, mul);
+
+ table[y] = v;
+ }
+}
+
+static void color_balance_byte_byte(StripColorBalance *cb_,
+ unsigned char *rect,
+ unsigned char *mask_rect,
+ int width,
+ int height,
+ float mul)
+{
+ // unsigned char cb_tab[3][256];
+ unsigned char *cp = rect;
+ unsigned char *e = cp + width * 4 * height;
+ unsigned char *m = mask_rect;
+
+ StripColorBalance cb = calc_cb(cb_);
+
+ while (cp < e) {
+ float p[4];
+ int c;
+
+ straight_uchar_to_premul_float(p, cp);
+
+ for (c = 0; c < 3; c++) {
+ float t = color_balance_fl(p[c], cb.lift[c], cb.gain[c], cb.gamma[c], mul);
+
+ if (m) {
+ float m_normal = (float)m[c] / 255.0f;
+
+ p[c] = p[c] * (1.0f - m_normal) + t * m_normal;
+ }
+ else {
+ p[c] = t;
+ }
+ }
+
+ premul_float_to_straight_uchar(cp, p);
+
+ cp += 4;
+ if (m) {
+ m += 4;
+ }
+ }
+}
+
+static void color_balance_byte_float(StripColorBalance *cb_,
+ unsigned char *rect,
+ float *rect_float,
+ unsigned char *mask_rect,
+ int width,
+ int height,
+ float mul)
+{
+ float cb_tab[4][256];
+ int c, i;
+ unsigned char *p = rect;
+ unsigned char *e = p + width * 4 * height;
+ unsigned char *m = mask_rect;
+ float *o;
+ StripColorBalance cb;
+
+ o = rect_float;
+
+ cb = calc_cb(cb_);
+
+ for (c = 0; c < 3; c++) {
+ make_cb_table_float(cb.lift[c], cb.gain[c], cb.gamma[c], cb_tab[c], mul);
+ }
+
+ for (i = 0; i < 256; i++) {
+ cb_tab[3][i] = ((float)i) * (1.0f / 255.0f);
+ }
+
+ while (p < e) {
+ if (m) {
+ const float t[3] = {m[0] / 255.0f, m[1] / 255.0f, m[2] / 255.0f};
+
+ p[0] = p[0] * (1.0f - t[0]) + t[0] * cb_tab[0][p[0]];
+ p[1] = p[1] * (1.0f - t[1]) + t[1] * cb_tab[1][p[1]];
+ p[2] = p[2] * (1.0f - t[2]) + t[2] * cb_tab[2][p[2]];
+
+ m += 4;
+ }
+ else {
+ o[0] = cb_tab[0][p[0]];
+ o[1] = cb_tab[1][p[1]];
+ o[2] = cb_tab[2][p[2]];
+ }
+
+ o[3] = cb_tab[3][p[3]];
+
+ p += 4;
+ o += 4;
+ }
+}
+
+static void color_balance_float_float(StripColorBalance *cb_,
+ float *rect_float,
+ const float *mask_rect_float,
+ int width,
+ int height,
+ float mul)
+{
+ float *p = rect_float;
+ const float *e = rect_float + width * 4 * height;
+ const float *m = mask_rect_float;
+ StripColorBalance cb = calc_cb(cb_);
+
+ while (p < e) {
+ int c;
+ for (c = 0; c < 3; c++) {
+ float t = color_balance_fl(p[c], cb.lift[c], cb.gain[c], cb.gamma[c], mul);
+
+ if (m) {
+ p[c] = p[c] * (1.0f - m[c]) + t * m[c];
+ }
+ else {
+ p[c] = t;
+ }
+ }
+
+ p += 4;
+ if (m) {
+ m += 4;
+ }
+ }
+}
+
+typedef struct ColorBalanceInitData {
+ StripColorBalance *cb;
+ ImBuf *ibuf;
+ float mul;
+ ImBuf *mask;
+ bool make_float;
+} ColorBalanceInitData;
+
+typedef struct ColorBalanceThread {
+ StripColorBalance *cb;
+ float mul;
+
+ int width, height;
+
+ unsigned char *rect, *mask_rect;
+ float *rect_float, *mask_rect_float;
+
+ bool make_float;
+} ColorBalanceThread;
+
+static void color_balance_init_handle(void *handle_v,
+ int start_line,
+ int tot_line,
+ void *init_data_v)
+{
+ ColorBalanceThread *handle = (ColorBalanceThread *)handle_v;
+ ColorBalanceInitData *init_data = (ColorBalanceInitData *)init_data_v;
+ ImBuf *ibuf = init_data->ibuf;
+ ImBuf *mask = init_data->mask;
+
+ int offset = 4 * start_line * ibuf->x;
+
+ memset(handle, 0, sizeof(ColorBalanceThread));
+
+ handle->cb = init_data->cb;
+ handle->mul = init_data->mul;
+ handle->width = ibuf->x;
+ handle->height = tot_line;
+ handle->make_float = init_data->make_float;
+
+ if (ibuf->rect) {
+ handle->rect = (unsigned char *)ibuf->rect + offset;
+ }
+
+ if (ibuf->rect_float) {
+ handle->rect_float = ibuf->rect_float + offset;
+ }
+
+ if (mask) {
+ if (mask->rect) {
+ handle->mask_rect = (unsigned char *)mask->rect + offset;
+ }
+
+ if (mask->rect_float) {
+ handle->mask_rect_float = mask->rect_float + offset;
+ }
+ }
+ else {
+ handle->mask_rect = NULL;
+ handle->mask_rect_float = NULL;
+ }
+}
+
+static void *color_balance_do_thread(void *thread_data_v)
+{
+ ColorBalanceThread *thread_data = (ColorBalanceThread *)thread_data_v;
+ StripColorBalance *cb = thread_data->cb;
+ int width = thread_data->width, height = thread_data->height;
+ unsigned char *rect = thread_data->rect;
+ unsigned char *mask_rect = thread_data->mask_rect;
+ float *rect_float = thread_data->rect_float;
+ float *mask_rect_float = thread_data->mask_rect_float;
+ float mul = thread_data->mul;
+
+ if (rect_float) {
+ color_balance_float_float(cb, rect_float, mask_rect_float, width, height, mul);
+ }
+ else if (thread_data->make_float) {
+ color_balance_byte_float(cb, rect, rect_float, mask_rect, width, height, mul);
+ }
+ else {
+ color_balance_byte_byte(cb, rect, mask_rect, width, height, mul);
+ }
+
+ return NULL;
+}
+
static void colorBalance_init_data(SequenceModifierData *smd)
{
ColorBalanceModifierData *cbmd = (ColorBalanceModifierData *)smd;
@@ -188,11 +513,41 @@ static void colorBalance_init_data(SequenceModifierData *smd)
}
}
+static void modifier_color_balance_apply(
+ StripColorBalance *cb, ImBuf *ibuf, float mul, bool make_float, ImBuf *mask_input)
+{
+ ColorBalanceInitData init_data;
+
+ if (!ibuf->rect_float && make_float) {
+ imb_addrectfloatImBuf(ibuf);
+ }
+
+ init_data.cb = cb;
+ init_data.ibuf = ibuf;
+ init_data.mul = mul;
+ init_data.make_float = make_float;
+ init_data.mask = mask_input;
+
+ IMB_processor_apply_threaded(ibuf->y,
+ sizeof(ColorBalanceThread),
+ &init_data,
+ color_balance_init_handle,
+ color_balance_do_thread);
+
+ /* color balance either happens on float buffer or byte buffer, but never on both,
+ * free byte buffer if there's float buffer since float buffer would be used for
+ * color balance in favor of byte buffer
+ */
+ if (ibuf->rect_float && ibuf->rect) {
+ imb_freerectImBuf(ibuf);
+ }
+}
+
static void colorBalance_apply(SequenceModifierData *smd, ImBuf *ibuf, ImBuf *mask)
{
ColorBalanceModifierData *cbmd = (ColorBalanceModifierData *)smd;
- BKE_sequencer_color_balance_apply(&cbmd->color_balance, ibuf, cbmd->color_multiply, false, mask);
+ modifier_color_balance_apply(&cbmd->color_balance, ibuf, cbmd->color_multiply, false, mask);
}
static SequenceModifierTypeInfo seqModifier_ColorBalance = {
@@ -1100,7 +1455,7 @@ ImBuf *BKE_sequence_modifier_apply_stack(const SeqRenderData *context,
}
if (seq->modifiers.first && (seq->flag & SEQ_USE_LINEAR_MODIFIERS)) {
- BKE_sequencer_imbuf_to_sequencer_space(context->scene, processed_ibuf, false);
+ seq_imbuf_to_sequencer_space(context->scene, processed_ibuf, false);
}
return processed_ibuf;