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authorSebastian Parborg <darkdefende@gmail.com>2021-10-05 19:49:45 +0300
committerSebastian Parborg <darkdefende@gmail.com>2021-10-05 19:57:15 +0300
commitebb81050c588bb39a3adf8664bc04f04382a02cb (patch)
treee0d8c535508eb4276bbd3b73affe79ed2ad01a26 /source/blender/sequencer/intern/render.c
parent02fd9c2ea4a08848514e8aae955d866479042161 (diff)
VSE: Free animation strip data if they are not visible
Previously we would only free animation strip data when doing final renders. If not doing a final render or simply just playing back videos in the VSE, we would not free decoders or non VSE cache data from the strips. This would lead to memory usage exploding in complex VSE scenes. Now we instead use the dumb apporach of freeing everything that is not currently visible.
Diffstat (limited to 'source/blender/sequencer/intern/render.c')
-rw-r--r--source/blender/sequencer/intern/render.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/sequencer/intern/render.c b/source/blender/sequencer/intern/render.c
index 6c4502a3608..41fb640a407 100644
--- a/source/blender/sequencer/intern/render.c
+++ b/source/blender/sequencer/intern/render.c
@@ -69,6 +69,7 @@
#include "SEQ_iterator.h"
#include "SEQ_modifier.h"
#include "SEQ_proxy.h"
+#include "SEQ_relations.h"
#include "SEQ_render.h"
#include "SEQ_sequencer.h"
#include "SEQ_time.h"
@@ -1950,6 +1951,8 @@ ImBuf *SEQ_render_give_ibuf(const SeqRenderData *context, float timeline_frame,
}
seq_cache_free_temp_cache(context->scene, context->task_id, timeline_frame);
+ /* Make sure we only keep the `anim` data for strips that are in view. */
+ SEQ_relations_free_all_anim_ibufs(context->scene, timeline_frame);
if (count && !out) {
BLI_mutex_lock(&seq_render_mutex);