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author | Clément Foucault <foucault.clem@gmail.com> | 2021-05-12 18:20:08 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-05-12 18:20:08 +0300 |
commit | d4783e019e3d34e7db49e4a7e2bc611f0956d989 (patch) | |
tree | 6bfff6e89298109e62e76c5d20396fbe74fead64 /source/blender/sequencer/intern/strip_time.c | |
parent | c1f7f18a8e6c82fddaa6ec06b7b78e3d2c64a1c8 (diff) |
Fix T87851 EEVEE: Performance regression with baked lighting & transparency
This was caused by the drivers not optimizing the shader enough to remove
the samplers and data used by closure eval. Removing the lighting loops
from the depth shader fixes the perf regression.
Diffstat (limited to 'source/blender/sequencer/intern/strip_time.c')
0 files changed, 0 insertions, 0 deletions