diff options
author | Richard Antalik <richardantalik@gmail.com> | 2021-05-19 00:38:33 +0300 |
---|---|---|
committer | Richard Antalik <richardantalik@gmail.com> | 2021-05-19 00:41:47 +0300 |
commit | d373b43f07f5403826035b5dee71b09f433b0540 (patch) | |
tree | 88bfe141f78f611a891e868f0dccb5a5fe31cbe0 /source/blender/sequencer/intern/utils.c | |
parent | f7a14c116c4de9a0ac2a07d7c6fa3097a018a668 (diff) |
VSE: Better handling of effect strip splitting
Splitting of effect strip alone wasn't handled properly. Previously
this resulted in duplicating effect strip, and it was broken at least
from 2.79.
Change in rB8ec6b34b8eb2 was intended to allow splitting strips
individually, so it can be used as RNA API function but also so it
requires as little glue logic as possible.
This is fixed by splitting all dependent strips at once in 2 separate
ListBases for left and right strips. Strips can be finally moved into
original `ListBase`.
With this fix it is still possible to split strips individually with
little glue logic. RNA API function could return list of split strips
as well, currently at least one strip in chain will be provided so
chain can be reconstructed on python side.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10209
Diffstat (limited to 'source/blender/sequencer/intern/utils.c')
-rw-r--r-- | source/blender/sequencer/intern/utils.c | 76 |
1 files changed, 58 insertions, 18 deletions
diff --git a/source/blender/sequencer/intern/utils.c b/source/blender/sequencer/intern/utils.c index 6d5332b2b15..8da71b0ac56 100644 --- a/source/blender/sequencer/intern/utils.c +++ b/source/blender/sequencer/intern/utils.c @@ -33,10 +33,7 @@ #include "DNA_scene_types.h" #include "DNA_sequence_types.h" -#include "BLI_listbase.h" -#include "BLI_path_util.h" -#include "BLI_string.h" -#include "BLI_utildefines.h" +#include "BLI_blenlib.h" #include "BKE_image.h" #include "BKE_main.h" @@ -55,21 +52,24 @@ #include "proxy.h" #include "utils.h" -void SEQ_sort(Scene *scene) +/** + * Sort strips in provided seqbase. Effect strips are trailing the list and they are sorted by + * channel position as well. + * This is important for SEQ_time_update_sequence to work properly + * + * \param seqbase: ListBase with strips + */ + +void seq_sort_seqbase(ListBase *seqbase) { /* all strips together per kind, and in order of y location ("machine") */ - ListBase seqbase, effbase; - Editing *ed = SEQ_editing_get(scene, false); + ListBase inputbase, effbase; Sequence *seq, *seqt; - if (ed == NULL) { - return; - } - - BLI_listbase_clear(&seqbase); + BLI_listbase_clear(&inputbase); BLI_listbase_clear(&effbase); - while ((seq = BLI_pophead(ed->seqbasep))) { + while ((seq = BLI_pophead(seqbase))) { if (seq->type & SEQ_TYPE_EFFECT) { seqt = effbase.first; @@ -85,22 +85,40 @@ void SEQ_sort(Scene *scene) } } else { - seqt = seqbase.first; + seqt = inputbase.first; while (seqt) { if (seqt->machine >= seq->machine) { - BLI_insertlinkbefore(&seqbase, seqt, seq); + BLI_insertlinkbefore(&inputbase, seqt, seq); break; } seqt = seqt->next; } if (seqt == NULL) { - BLI_addtail(&seqbase, seq); + BLI_addtail(&inputbase, seq); } } } - BLI_movelisttolist(&seqbase, &effbase); - *(ed->seqbasep) = seqbase; + BLI_movelisttolist(seqbase, &inputbase); + BLI_movelisttolist(seqbase, &effbase); +} + +/** + * Sort strips in active seqbase. Effect strips are trailing the list and they are sorted by + * channel position as well. + * This is important for SEQ_time_update_sequence to work properly + * + * \param scene: Scene to look for active seqbase in + */ +void SEQ_sort(Scene *scene) +{ + Editing *ed = SEQ_editing_get(scene, false); + + if (ed == NULL) { + return; + } + + seq_sort_seqbase(SEQ_active_seqbase_get(ed)); } typedef struct SeqUniqueInfo { @@ -612,3 +630,25 @@ int SEQ_recursive_apply(Sequence *seq, int (*apply_fn)(Sequence *, void *), void return ret; } + +/** + * Ensure, that provided Sequence has unique name. If animation data exists for this Sequence, it + * will be duplicated and mapped onto new name + * + * \param seq: Sequence which name will be ensured to be unique + * \param scene: Scene in which name must be unique + */ +void SEQ_ensure_unique_name(Sequence *seq, Scene *scene) +{ + char name[SEQ_NAME_MAXSTR]; + + BLI_strncpy_utf8(name, seq->name + 2, sizeof(name)); + SEQ_sequence_base_unique_name_recursive(&scene->ed->seqbase, seq); + SEQ_dupe_animdata(scene, name, seq->name + 2); + + if (seq->type == SEQ_TYPE_META) { + LISTBASE_FOREACH (Sequence *, seq_child, &seq->seqbase) { + SEQ_ensure_unique_name(seq_child, scene); + } + } +} |