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authorRichard Antalik <richardantalik@gmail.com>2021-01-25 07:09:13 +0300
committerRichard Antalik <richardantalik@gmail.com>2021-01-25 07:09:13 +0300
commit6d21703e8951bfb63ee3aab0bae634548e477e0a (patch)
tree98af1d9155a3155da2c50aab315a24e4e6bae2b5 /source/blender/sequencer
parent77b51d4e583da417a004391724ba945d3f7de19d (diff)
parente16c786022c48d9679ea306504c06ac25677e553 (diff)
Merge branch 'blender-v2.92-release'
Diffstat (limited to 'source/blender/sequencer')
-rw-r--r--source/blender/sequencer/intern/effects.c28
-rw-r--r--source/blender/sequencer/intern/prefetch.c17
2 files changed, 33 insertions, 12 deletions
diff --git a/source/blender/sequencer/intern/effects.c b/source/blender/sequencer/intern/effects.c
index e8e80c8da83..1631a4534d6 100644
--- a/source/blender/sequencer/intern/effects.c
+++ b/source/blender/sequencer/intern/effects.c
@@ -3150,6 +3150,18 @@ static void store_icu_yrange_speed(Sequence *seq, short UNUSED(adrcode), float *
}
}
+/* Generator strips with zero inputs have their length set to 1 pernamently. In some cases it is
+ * useful to use speed effect on these strips because they can be animated. This can be done by
+ * using their length as is on timeline as content length. See T82698. */
+int seq_effect_speed_get_strip_content_length(const Sequence *seq)
+{
+ if (SEQ_effect_get_num_inputs(seq->type) == 0) {
+ return seq->enddisp - seq->startdisp;
+ }
+
+ return seq->len;
+}
+
void seq_effect_speed_rebuild_map(Scene *scene, Sequence *seq, bool force)
{
int timeline_frame;
@@ -3184,9 +3196,11 @@ void seq_effect_speed_rebuild_map(Scene *scene, Sequence *seq, bool force)
fallback_fac = 1.0;
+ const int target_strip_length = seq_effect_speed_get_strip_content_length(seq->seq1);
+
if (seq->flag & SEQ_USE_EFFECT_DEFAULT_FADE) {
- if ((seq->seq1->enddisp != seq->seq1->start) && (seq->seq1->len != 0)) {
- fallback_fac = (float)seq->seq1->len / (float)(seq->seq1->enddisp - seq->seq1->start);
+ if ((seq->seq1->enddisp != seq->seq1->start) && (target_strip_length != 0)) {
+ fallback_fac = (float)target_strip_length / (float)(seq->seq1->enddisp - seq->seq1->start);
flags = SEQ_SPEED_INTEGRATE;
fcu = NULL;
}
@@ -3216,8 +3230,8 @@ void seq_effect_speed_rebuild_map(Scene *scene, Sequence *seq, bool force)
cursor += facf;
- if (cursor >= seq->seq1->len) {
- v->frameMap[timeline_frame] = seq->seq1->len - 1;
+ if (cursor >= target_strip_length) {
+ v->frameMap[timeline_frame] = target_strip_length - 1;
}
else {
v->frameMap[timeline_frame] = cursor;
@@ -3239,12 +3253,12 @@ void seq_effect_speed_rebuild_map(Scene *scene, Sequence *seq, bool force)
}
if (flags & SEQ_SPEED_COMPRESS_IPO_Y) {
- facf *= seq->seq1->len;
+ facf *= target_strip_length;
}
facf *= v->globalSpeed;
- if (facf >= seq->seq1->len) {
- facf = seq->seq1->len - 1;
+ if (facf >= target_strip_length) {
+ facf = target_strip_length - 1;
}
else {
v->lastValidFrame = timeline_frame;
diff --git a/source/blender/sequencer/intern/prefetch.c b/source/blender/sequencer/intern/prefetch.c
index e658b99236a..4317fa3a850 100644
--- a/source/blender/sequencer/intern/prefetch.c
+++ b/source/blender/sequencer/intern/prefetch.c
@@ -55,6 +55,7 @@
#include "SEQ_prefetch.h"
#include "SEQ_render.h"
+#include "SEQ_sequencer.h"
#include "image_cache.h"
#include "prefetch.h"
@@ -358,18 +359,23 @@ void seq_prefetch_free(Scene *scene)
scene->ed->prefetch_job = NULL;
}
-static bool seq_prefetch_do_skip_frame(Scene *scene)
+/* Skip frame if we need to render 3D scene strip. Rendering 3D scene requires main lock or setting
+ * up render job that doesn't have API to do openGL renders which can be used for sequencer. */
+static bool seq_prefetch_do_skip_frame(PrefetchJob *pfjob, ListBase *seqbase)
{
- Editing *ed = scene->ed;
- PrefetchJob *pfjob = seq_prefetch_job_get(scene);
float cfra = seq_prefetch_cfra(pfjob);
Sequence *seq_arr[MAXSEQ + 1];
- int count = seq_get_shown_sequences(ed->seqbasep, cfra, 0, seq_arr);
+ int count = seq_get_shown_sequences(seqbase, cfra, 0, seq_arr);
SeqRenderData *ctx = &pfjob->context_cpy;
ImBuf *ibuf = NULL;
/* Disable prefetching 3D scene strips, but check for disk cache. */
for (int i = 0; i < count; i++) {
+ if (seq_arr[i]->type == SEQ_TYPE_META &&
+ seq_prefetch_do_skip_frame(pfjob, &seq_arr[i]->seqbase)) {
+ return true;
+ }
+
if (seq_arr[i]->type == SEQ_TYPE_SCENE && (seq_arr[i]->flag & SEQ_SCENE_STRIPS) == 0) {
int cached_types = 0;
@@ -457,7 +463,8 @@ static void *seq_prefetch_frames(void *job)
*/
pfjob->scene_eval->ed->prefetch_job = pfjob;
- if (seq_prefetch_do_skip_frame(pfjob->scene)) {
+ ListBase *seqbase = SEQ_active_seqbase_get(SEQ_editing_get(pfjob->scene, false));
+ if (seq_prefetch_do_skip_frame(pfjob, seqbase)) {
pfjob->num_frames_prefetched++;
continue;
}