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authorHarley Acheson <harley.acheson@gmail.com>2020-10-19 19:15:34 +0300
committerHarley Acheson <harley.acheson@gmail.com>2020-10-19 19:15:34 +0300
commitc0a6bc19794c69843c38451c762e91bc10136e0f (patch)
tree24248b8d8e93f37925299cb535ec5cfbd8fefef2 /source/blender/sequencer
parent84ef3b80de4915a24a9fd2fd214d0fa44e59b854 (diff)
Spelling: Loose Versus Lose
Corrects incorrect usages of the word 'loose' when 'lose' was required. Differential Revision: https://developer.blender.org/D9243 Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/sequencer')
-rw-r--r--source/blender/sequencer/intern/sequencer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/sequencer/intern/sequencer.c b/source/blender/sequencer/intern/sequencer.c
index 6f5774d97fa..c8dfb6b886f 100644
--- a/source/blender/sequencer/intern/sequencer.c
+++ b/source/blender/sequencer/intern/sequencer.c
@@ -590,7 +590,7 @@ void BKE_sequencer_imbuf_to_sequencer_space(Scene *scene, ImBuf *ibuf, bool make
return;
}
/* We don't want both byte and float buffers around: they'll either run
- * out of sync or conversion of byte buffer will loose precision in there.
+ * out of sync or conversion of byte buffer will lose precision in there.
*/
if (ibuf->rect != NULL) {
imb_freerectImBuf(ibuf);