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author | Sebastian Parborg <darkdefende@gmail.com> | 2021-11-23 20:00:27 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2021-11-23 20:03:36 +0300 |
commit | fb4851fbbc37eaea8b46fb8d237674555f9337a0 (patch) | |
tree | d6e72adf8362569fd369a9c9f477b28165ed750e /source/blender/shader_fx/intern/FX_ui_common.c | |
parent | cf266ecaa6ced28564e70271e8e4806faa9b2a83 (diff) |
Fix: The bounding box gizmo breaks if transform pivot is set to cursor
The bounding box transform code assumed that the pivot would always be
the sequence object transform center.
Rework the code so that this assumption is true even if the general
transform pivot is set to be the 2D cursor.
Diffstat (limited to 'source/blender/shader_fx/intern/FX_ui_common.c')
0 files changed, 0 insertions, 0 deletions