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authorRobert Sheldon <rsheldiii>2021-07-15 16:58:34 +0300
committerSebastian Parborg <darkdefende@gmail.com>2021-07-15 17:09:24 +0300
commit59f9a5e6ac6f5bff914204ef299cba27bb5016eb (patch)
treeb0b9620b8f84e8831b34439ac6ced8368644e583 /source/blender/simulation/SIM_mass_spring.h
parent60fee69682ac399204404a03ba99845787a53e39 (diff)
Fix T88188: Allow keyframing vertex mass in cloth sim
Update vertex weights between simulation steps if they have changed. This allows for animated vertex weights in the cloth sim. Reviewed By: Sebastian Parborg Differential Revision: http://developer.blender.org/D11640
Diffstat (limited to 'source/blender/simulation/SIM_mass_spring.h')
-rw-r--r--source/blender/simulation/SIM_mass_spring.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/simulation/SIM_mass_spring.h b/source/blender/simulation/SIM_mass_spring.h
index 43de8b155cf..b3299258209 100644
--- a/source/blender/simulation/SIM_mass_spring.h
+++ b/source/blender/simulation/SIM_mass_spring.h
@@ -45,6 +45,8 @@ void SIM_mass_spring_solver_free(struct Implicit_Data *id);
int SIM_mass_spring_solver_numvert(struct Implicit_Data *id);
int SIM_cloth_solver_init(struct Object *ob, struct ClothModifierData *clmd);
+void SIM_mass_spring_set_implicit_vertex_mass(struct Implicit_Data *data, int index, float mass);
+
void SIM_cloth_solver_free(struct ClothModifierData *clmd);
int SIM_cloth_solve(struct Depsgraph *depsgraph,
struct Object *ob,