diff options
author | Jacques Lucke <jacques@blender.org> | 2020-07-24 14:37:55 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-07-24 14:37:55 +0300 |
commit | 74fcb4d4c2f3c72747119a672c7e322f6f910478 (patch) | |
tree | dc3fc78988e74bad920a6dbb739bdf8fdd80081b /source/blender/simulation/intern/particle_allocator.cc | |
parent | f495b583bee5d43755c19bea4704e40d0e0f8a54 (diff) |
Particles: initial particle birth action
A particle action is some function that is triggered by some event.
Right now, users cannot control this. There is just a
randomize-velocity on-birth action. So the direction of spawned
particles is slightly randomized now.
This also adds a new integer attribute called "Hash" which is
useful for a number of things. Mainly for generating random numbers
for a specific particle. The ID of a particle is not necessarily a good source
of randomness.
Diffstat (limited to 'source/blender/simulation/intern/particle_allocator.cc')
-rw-r--r-- | source/blender/simulation/intern/particle_allocator.cc | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/simulation/intern/particle_allocator.cc b/source/blender/simulation/intern/particle_allocator.cc index 5ff5909f506..e47a6354d81 100644 --- a/source/blender/simulation/intern/particle_allocator.cc +++ b/source/blender/simulation/intern/particle_allocator.cc @@ -16,6 +16,8 @@ #include "particle_allocator.hh" +#include "BLI_rand.hh" + namespace blender::sim { AttributesAllocator::~AttributesAllocator() @@ -67,6 +69,13 @@ fn::MutableAttributesRef ParticleAllocator::allocate(int size) ids[pindex] = start_id + pindex; } } + else if (name == "Hash") { + MutableSpan<int> hashes = attributes.get<int>("Hash"); + RandomNumberGenerator rng(hash_seed_ ^ (uint32_t)next_id_); + for (int pindex : IndexRange(size)) { + hashes[pindex] = (int)rng.get_uint32(); + } + } else { type.fill_uninitialized(info.default_of(i), attributes.get(i).data(), size); } |