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authorJacques Lucke <jacques@blender.org>2020-10-20 13:07:42 +0300
committerJacques Lucke <jacques@blender.org>2020-10-20 13:07:42 +0300
commit6ced026ae1547ac28c88516a0d061315aeacc913 (patch)
tree60c61867746df72e8cf87efd47d5d27fbbb27109 /source/blender/simulation/intern/particle_mesh_emitter.cc
parent63a9f24b55d0b5d84d625bdbb44d498fb1f2ae01 (diff)
Simulation: remove particle nodes with outdated design
The design for how we approach the "Everything Nodes" project has changed. We will focus on a different part of the project initially. While future me will likely refer back to some of the code I remove here, there is no point in keeping this code around in master currently. It would just confuse other developers working on the project. This does not remove the simulation modifier and data block. Those are just cleaned up, so that the boilerplate code can be reused in the future.
Diffstat (limited to 'source/blender/simulation/intern/particle_mesh_emitter.cc')
-rw-r--r--source/blender/simulation/intern/particle_mesh_emitter.cc362
1 files changed, 0 insertions, 362 deletions
diff --git a/source/blender/simulation/intern/particle_mesh_emitter.cc b/source/blender/simulation/intern/particle_mesh_emitter.cc
deleted file mode 100644
index 3d43d4d8001..00000000000
--- a/source/blender/simulation/intern/particle_mesh_emitter.cc
+++ /dev/null
@@ -1,362 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "particle_mesh_emitter.hh"
-
-#include "BLI_float4x4.hh"
-#include "BLI_rand.hh"
-#include "BLI_vector_adaptor.hh"
-
-#include "BKE_mesh_runtime.h"
-
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_object_types.h"
-
-namespace blender::sim {
-
-ParticleMeshEmitter::~ParticleMeshEmitter() = default;
-
-struct EmitterSettings {
- Object *object;
- float rate;
-};
-
-static BLI_NOINLINE void compute_birth_times(float rate,
- TimeInterval emit_interval,
- ParticleMeshEmitterSimulationState &state,
- Vector<float> &r_birth_times)
-{
- const float time_between_particles = 1.0f / rate;
- int counter = 0;
- while (true) {
- counter++;
- const float time_offset = counter * time_between_particles;
- const float birth_time = state.last_birth_time + time_offset;
- if (birth_time > emit_interval.stop()) {
- break;
- }
- if (birth_time <= emit_interval.start()) {
- continue;
- }
- r_birth_times.append(birth_time);
- }
-}
-
-static BLI_NOINLINE Span<MLoopTri> get_mesh_triangles(Mesh &mesh)
-{
- const MLoopTri *triangles = BKE_mesh_runtime_looptri_ensure(&mesh);
- int amount = BKE_mesh_runtime_looptri_len(&mesh);
- return Span(triangles, amount);
-}
-
-static BLI_NOINLINE void compute_triangle_areas(Mesh &mesh,
- Span<MLoopTri> triangles,
- MutableSpan<float> r_areas)
-{
- assert_same_size(triangles, r_areas);
-
- for (int i : triangles.index_range()) {
- const MLoopTri &tri = triangles[i];
-
- const float3 v1 = mesh.mvert[mesh.mloop[tri.tri[0]].v].co;
- const float3 v2 = mesh.mvert[mesh.mloop[tri.tri[1]].v].co;
- const float3 v3 = mesh.mvert[mesh.mloop[tri.tri[2]].v].co;
-
- const float area = area_tri_v3(v1, v2, v3);
- r_areas[i] = area;
- }
-}
-
-static BLI_NOINLINE void compute_triangle_weights(Mesh &mesh,
- Span<MLoopTri> triangles,
- MutableSpan<float> r_weights)
-{
- assert_same_size(triangles, r_weights);
- compute_triangle_areas(mesh, triangles, r_weights);
-}
-
-static BLI_NOINLINE void compute_cumulative_distribution(Span<float> weights,
- MutableSpan<float> r_cumulative_weights)
-{
- BLI_assert(weights.size() + 1 == r_cumulative_weights.size());
-
- r_cumulative_weights[0] = 0;
- for (int i : weights.index_range()) {
- r_cumulative_weights[i + 1] = r_cumulative_weights[i] + weights[i];
- }
-}
-
-static void sample_cumulative_distribution_recursive(RandomNumberGenerator &rng,
- int amount,
- int start,
- int one_after_end,
- Span<float> cumulative_weights,
- VectorAdaptor<int> &r_sampled_indices)
-{
- BLI_assert(start <= one_after_end);
- const int size = one_after_end - start;
- if (size == 0) {
- BLI_assert(amount == 0);
- }
- else if (amount == 0) {
- return;
- }
- else if (size == 1) {
- r_sampled_indices.append_n_times(start, amount);
- }
- else {
- const int middle = start + size / 2;
- const float left_weight = cumulative_weights[middle] - cumulative_weights[start];
- const float right_weight = cumulative_weights[one_after_end] - cumulative_weights[middle];
- BLI_assert(left_weight >= 0.0f && right_weight >= 0.0f);
- const float weight_sum = left_weight + right_weight;
- BLI_assert(weight_sum > 0.0f);
-
- const float left_factor = left_weight / weight_sum;
- const float right_factor = right_weight / weight_sum;
-
- int left_amount = amount * left_factor;
- int right_amount = amount * right_factor;
-
- if (left_amount + right_amount < amount) {
- BLI_assert(left_amount + right_amount + 1 == amount);
- const float weight_per_item = weight_sum / amount;
- const float total_remaining_weight = weight_sum -
- (left_amount + right_amount) * weight_per_item;
- const float left_remaining_weight = left_weight - left_amount * weight_per_item;
- const float left_remaining_factor = left_remaining_weight / total_remaining_weight;
- if (rng.get_float() < left_remaining_factor) {
- left_amount++;
- }
- else {
- right_amount++;
- }
- }
-
- sample_cumulative_distribution_recursive(
- rng, left_amount, start, middle, cumulative_weights, r_sampled_indices);
- sample_cumulative_distribution_recursive(
- rng, right_amount, middle, one_after_end, cumulative_weights, r_sampled_indices);
- }
-}
-
-static BLI_NOINLINE void sample_cumulative_distribution(RandomNumberGenerator &rng,
- Span<float> cumulative_weights,
- MutableSpan<int> r_samples)
-{
- VectorAdaptor<int> sampled_indices(r_samples);
- sample_cumulative_distribution_recursive(rng,
- r_samples.size(),
- 0,
- cumulative_weights.size() - 1,
- cumulative_weights,
- sampled_indices);
- BLI_assert(sampled_indices.is_full());
-}
-
-static BLI_NOINLINE bool sample_weighted_buckets(RandomNumberGenerator &rng,
- Span<float> weights,
- MutableSpan<int> r_samples)
-{
- Array<float> cumulative_weights(weights.size() + 1);
- compute_cumulative_distribution(weights, cumulative_weights);
-
- if (r_samples.size() > 0 && cumulative_weights.as_span().last() == 0.0f) {
- /* All weights are zero. */
- return false;
- }
-
- sample_cumulative_distribution(rng, cumulative_weights, r_samples);
- return true;
-}
-
-static BLI_NOINLINE void sample_looptris(RandomNumberGenerator &rng,
- Mesh &mesh,
- Span<MLoopTri> triangles,
- Span<int> triangles_to_sample,
- MutableSpan<float3> r_sampled_positions,
- MutableSpan<float3> r_sampled_normals)
-{
- assert_same_size(triangles_to_sample, r_sampled_positions, r_sampled_normals);
-
- MLoop *loops = mesh.mloop;
- MVert *verts = mesh.mvert;
-
- for (uint i : triangles_to_sample.index_range()) {
- const uint triangle_index = triangles_to_sample[i];
- const MLoopTri &triangle = triangles[triangle_index];
-
- const float3 v1 = verts[loops[triangle.tri[0]].v].co;
- const float3 v2 = verts[loops[triangle.tri[1]].v].co;
- const float3 v3 = verts[loops[triangle.tri[2]].v].co;
-
- const float3 bary_coords = rng.get_barycentric_coordinates();
-
- float3 position;
- interp_v3_v3v3v3(position, v1, v2, v3, bary_coords);
-
- float3 normal;
- normal_tri_v3(normal, v1, v2, v3);
-
- r_sampled_positions[i] = position;
- r_sampled_normals[i] = normal;
- }
-}
-
-static BLI_NOINLINE bool compute_new_particle_attributes(ParticleEmitterContext &context,
- EmitterSettings &settings,
- ParticleMeshEmitterSimulationState &state,
- Vector<float3> &r_positions,
- Vector<float3> &r_velocities,
- Vector<float> &r_birth_times)
-{
- if (settings.object == nullptr) {
- return false;
- }
- if (settings.rate <= 0.000001f) {
- return false;
- }
- if (settings.object->type != OB_MESH) {
- return false;
- }
- Mesh &mesh = *static_cast<Mesh *>(settings.object->data);
- if (mesh.totvert == 0) {
- return false;
- }
-
- const float start_time = context.emit_interval.start();
- const uint32_t seed = DefaultHash<StringRef>{}(state.head.name);
- RandomNumberGenerator rng{*reinterpret_cast<const uint32_t *>(&start_time) ^ seed};
-
- compute_birth_times(settings.rate, context.emit_interval, state, r_birth_times);
- const int particle_amount = r_birth_times.size();
- if (particle_amount == 0) {
- return false;
- }
-
- const float last_birth_time = r_birth_times.last();
- rng.shuffle(r_birth_times.as_mutable_span());
-
- Span<MLoopTri> triangles = get_mesh_triangles(mesh);
- if (triangles.is_empty()) {
- return false;
- }
-
- Array<float> triangle_weights(triangles.size());
- compute_triangle_weights(mesh, triangles, triangle_weights);
-
- Array<int> triangles_to_sample(particle_amount);
- if (!sample_weighted_buckets(rng, triangle_weights, triangles_to_sample)) {
- return false;
- }
-
- r_positions.resize(particle_amount);
- r_velocities.resize(particle_amount);
- sample_looptris(rng, mesh, triangles, triangles_to_sample, r_positions, r_velocities);
-
- if (context.solve_context.dependency_animations.is_object_transform_changing(*settings.object)) {
- Array<float4x4> local_to_world_matrices(particle_amount);
- context.solve_context.dependency_animations.get_object_transforms(
- *settings.object, r_birth_times, local_to_world_matrices);
-
- for (int i : IndexRange(particle_amount)) {
- const float4x4 &position_to_world = local_to_world_matrices[i];
- const float4x4 normal_to_world = position_to_world.inverted_transposed_affine();
- r_positions[i] = position_to_world * r_positions[i];
- r_velocities[i] = normal_to_world * r_velocities[i];
- }
- }
- else {
- const float4x4 position_to_world = settings.object->obmat;
- const float4x4 normal_to_world = position_to_world.inverted_transposed_affine();
- for (int i : IndexRange(particle_amount)) {
- r_positions[i] = position_to_world * r_positions[i];
- r_velocities[i] = normal_to_world * r_velocities[i];
- }
- }
-
- for (int i : IndexRange(particle_amount)) {
- r_velocities[i].normalize();
- }
-
- state.last_birth_time = last_birth_time;
- return true;
-}
-
-static BLI_NOINLINE EmitterSettings compute_settings(const fn::MultiFunction &inputs_fn,
- ParticleEmitterContext &context)
-{
- EmitterSettings parameters;
-
- fn::MFContextBuilder mf_context;
- mf_context.add_global_context("PersistentDataHandleMap", &context.solve_context.handle_map);
-
- fn::MFParamsBuilder mf_params{inputs_fn, 1};
- bke::PersistentObjectHandle object_handle;
- mf_params.add_uninitialized_single_output(&object_handle, "Object");
- mf_params.add_uninitialized_single_output(&parameters.rate, "Rate");
-
- inputs_fn.call(IndexRange(1), mf_params, mf_context);
-
- parameters.object = context.solve_context.handle_map.lookup(object_handle);
- return parameters;
-}
-
-void ParticleMeshEmitter::emit(ParticleEmitterContext &context) const
-{
- auto *state = context.lookup_state<ParticleMeshEmitterSimulationState>(own_state_name_);
- if (state == nullptr) {
- return;
- }
-
- EmitterSettings settings = compute_settings(inputs_fn_, context);
-
- Vector<float3> new_positions;
- Vector<float3> new_velocities;
- Vector<float> new_birth_times;
-
- if (!compute_new_particle_attributes(
- context, settings, *state, new_positions, new_velocities, new_birth_times)) {
- return;
- }
-
- for (StringRef name : particle_names_) {
- ParticleAllocator *allocator = context.try_get_particle_allocator(name);
- if (allocator == nullptr) {
- continue;
- }
-
- int amount = new_positions.size();
- fn::MutableAttributesRef attributes = allocator->allocate(amount);
-
- attributes.get<float3>("Position").copy_from(new_positions);
- attributes.get<float3>("Velocity").copy_from(new_velocities);
- attributes.get<float>("Birth Time").copy_from(new_birth_times);
-
- if (action_ != nullptr) {
- ParticleChunkContext particles{
- *context.solve_context.state_map.lookup<ParticleSimulationState>(name),
- IndexRange(amount),
- attributes,
- nullptr};
- ParticleActionContext action_context{context.solve_context, particles};
- action_->execute(action_context);
- }
- }
-}
-
-} // namespace blender::sim