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authorJacques Lucke <jacques@blender.org>2020-10-20 13:07:42 +0300
committerJacques Lucke <jacques@blender.org>2020-10-20 13:07:42 +0300
commit6ced026ae1547ac28c88516a0d061315aeacc913 (patch)
tree60c61867746df72e8cf87efd47d5d27fbbb27109 /source/blender/simulation/intern/particle_mesh_emitter.hh
parent63a9f24b55d0b5d84d625bdbb44d498fb1f2ae01 (diff)
Simulation: remove particle nodes with outdated design
The design for how we approach the "Everything Nodes" project has changed. We will focus on a different part of the project initially. While future me will likely refer back to some of the code I remove here, there is no point in keeping this code around in master currently. It would just confuse other developers working on the project. This does not remove the simulation modifier and data block. Those are just cleaned up, so that the boilerplate code can be reused in the future.
Diffstat (limited to 'source/blender/simulation/intern/particle_mesh_emitter.hh')
-rw-r--r--source/blender/simulation/intern/particle_mesh_emitter.hh49
1 files changed, 0 insertions, 49 deletions
diff --git a/source/blender/simulation/intern/particle_mesh_emitter.hh b/source/blender/simulation/intern/particle_mesh_emitter.hh
deleted file mode 100644
index cdcf2a34e16..00000000000
--- a/source/blender/simulation/intern/particle_mesh_emitter.hh
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#pragma once
-
-#include "simulation_solver_influences.hh"
-
-#include "FN_multi_function.hh"
-
-namespace blender::sim {
-
-class ParticleMeshEmitter final : public ParticleEmitter {
- private:
- std::string own_state_name_;
- Array<std::string> particle_names_;
- const fn::MultiFunction &inputs_fn_;
- const ParticleAction *action_;
-
- public:
- ParticleMeshEmitter(std::string own_state_name,
- Array<std::string> particle_names,
- const fn::MultiFunction &inputs_fn,
- const ParticleAction *action)
- : own_state_name_(std::move(own_state_name)),
- particle_names_(particle_names),
- inputs_fn_(inputs_fn),
- action_(action)
- {
- }
-
- ~ParticleMeshEmitter();
-
- void emit(ParticleEmitterContext &context) const override;
-};
-
-} // namespace blender::sim