diff options
author | Jacques Lucke <jacques@blender.org> | 2020-07-23 18:57:11 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-07-23 18:57:11 +0300 |
commit | 766edbdf1f82389d89dc708b1e0d36efeaba0888 (patch) | |
tree | 008af9e45ba63c60a895b3f5bda0dcdd02318607 /source/blender/simulation/intern/simulation_solver_influences.hh | |
parent | 67857b5d9f39d7bf16131c99451617b5c27d0938 (diff) |
Particles: improve mesh emitter
Particles are now emitted from vertices of the mesh.
Diffstat (limited to 'source/blender/simulation/intern/simulation_solver_influences.hh')
-rw-r--r-- | source/blender/simulation/intern/simulation_solver_influences.hh | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/source/blender/simulation/intern/simulation_solver_influences.hh b/source/blender/simulation/intern/simulation_solver_influences.hh new file mode 100644 index 00000000000..8d5e171bea0 --- /dev/null +++ b/source/blender/simulation/intern/simulation_solver_influences.hh @@ -0,0 +1,270 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#ifndef __SIM_SIMULATION_SOLVER_INFLUENCES_HH__ +#define __SIM_SIMULATION_SOLVER_INFLUENCES_HH__ + +#include "BLI_float3.hh" +#include "BLI_span.hh" + +#include "DNA_simulation_types.h" + +#include "FN_attributes_ref.hh" + +#include "BKE_persistent_data_handle.hh" +#include "BKE_simulation.h" + +#include "particle_allocator.hh" +#include "time_interval.hh" + +namespace blender::sim { + +class ParticleEmitterContext; +class ParticleForceContext; + +class ParticleEmitter { + public: + virtual ~ParticleEmitter(); + virtual void emit(ParticleEmitterContext &context) const = 0; +}; + +class ParticleForce { + public: + virtual ~ParticleForce(); + virtual void add_force(ParticleForceContext &context) const = 0; +}; + +struct SimulationInfluences { + Map<std::string, Vector<const ParticleForce *>> particle_forces; + Map<std::string, fn::AttributesInfoBuilder *> particle_attributes_builder; + Vector<const ParticleEmitter *> particle_emitters; +}; + +class SimulationStateMap { + private: + Map<StringRefNull, SimulationState *> states_by_name_; + Map<StringRefNull, Vector<SimulationState *>> states_by_type_; + + public: + void add(SimulationState *state) + { + states_by_name_.add_new(state->name, state); + states_by_type_.lookup_or_add_default(state->type).append(state); + } + + template<typename StateType> StateType *lookup(StringRef name) const + { + const char *type = BKE_simulation_get_state_type_name<StateType>(); + return (StateType *)this->lookup_name_type(name, type); + } + + template<typename StateType> Span<StateType *> lookup() const + { + const char *type = BKE_simulation_get_state_type_name<StateType>(); + return this->lookup_type(type).cast<StateType *>(); + } + + SimulationState *lookup_name_type(StringRef name, StringRef type) const + { + SimulationState *state = states_by_name_.lookup_default_as(name, nullptr); + if (state == nullptr) { + return nullptr; + } + if (state->type == type) { + return state; + } + return nullptr; + } + + Span<SimulationState *> lookup_type(StringRef type) const + { + const Vector<SimulationState *> *states = states_by_type_.lookup_ptr_as(type); + if (states == nullptr) { + return {}; + } + else { + return states->as_span(); + } + } +}; + +class SimulationSolveContext { + private: + Simulation &simulation_; + Depsgraph &depsgraph_; + const SimulationInfluences &influences_; + TimeInterval solve_interval_; + const SimulationStateMap &state_map_; + const bke::PersistentDataHandleMap &id_handle_map_; + + public: + SimulationSolveContext(Simulation &simulation, + Depsgraph &depsgraph, + const SimulationInfluences &influences, + TimeInterval solve_interval, + const SimulationStateMap &state_map, + const bke::PersistentDataHandleMap &handle_map) + : simulation_(simulation), + depsgraph_(depsgraph), + influences_(influences), + solve_interval_(solve_interval), + state_map_(state_map), + id_handle_map_(handle_map) + { + } + + TimeInterval solve_interval() const + { + return solve_interval_; + } + + const SimulationInfluences &influences() const + { + return influences_; + } + + const bke::PersistentDataHandleMap &handle_map() const + { + return id_handle_map_; + } + + const SimulationStateMap &state_map() const + { + return state_map_; + } +}; + +class ParticleAllocators { + private: + Map<std::string, std::unique_ptr<ParticleAllocator>> &allocators_; + + public: + ParticleAllocators(Map<std::string, std::unique_ptr<ParticleAllocator>> &allocators) + : allocators_(allocators) + { + } + + ParticleAllocator *try_get_allocator(StringRef particle_simulation_name) + { + auto *ptr = allocators_.lookup_ptr_as(particle_simulation_name); + if (ptr != nullptr) { + return ptr->get(); + } + else { + return nullptr; + } + } +}; + +class ParticleChunkContext { + private: + IndexMask index_mask_; + fn::MutableAttributesRef attributes_; + + public: + ParticleChunkContext(IndexMask index_mask, fn::MutableAttributesRef attributes) + : index_mask_(index_mask), attributes_(attributes) + { + } + + IndexMask index_mask() const + { + return index_mask_; + } + + fn::MutableAttributesRef attributes() + { + return attributes_; + } + + fn::AttributesRef attributes() const + { + return attributes_; + } +}; + +class ParticleEmitterContext { + private: + SimulationSolveContext &solve_context_; + ParticleAllocators &particle_allocators_; + TimeInterval emit_interval_; + + public: + ParticleEmitterContext(SimulationSolveContext &solve_context, + ParticleAllocators &particle_allocators, + TimeInterval emit_interval) + : solve_context_(solve_context), + particle_allocators_(particle_allocators), + emit_interval_(emit_interval) + { + } + + template<typename StateType> StateType *lookup_state(StringRef name) + { + return solve_context_.state_map().lookup<StateType>(name); + } + + SimulationSolveContext &solve_context() + { + return solve_context_; + } + + ParticleAllocator *try_get_particle_allocator(StringRef particle_simulation_name) + { + return particle_allocators_.try_get_allocator(particle_simulation_name); + } + + TimeInterval emit_interval() const + { + return emit_interval_; + } +}; + +class ParticleForceContext { + private: + SimulationSolveContext &solve_context_; + const ParticleChunkContext &particle_chunk_context_; + MutableSpan<float3> force_dst_; + + public: + ParticleForceContext(SimulationSolveContext &solve_context, + const ParticleChunkContext &particle_chunk_context, + MutableSpan<float3> force_dst) + : solve_context_(solve_context), + particle_chunk_context_(particle_chunk_context), + force_dst_(force_dst) + { + } + + SimulationSolveContext &solve_context() + { + return solve_context_; + } + + const ParticleChunkContext &particle_chunk() const + { + return particle_chunk_context_; + } + + MutableSpan<float3> force_dst() + { + return force_dst_; + } +}; + +} // namespace blender::sim + +#endif /* __SIM_SIMULATION_SOLVER_INFLUENCES_HH__ */ |