diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-07-23 09:56:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-23 10:03:51 +0300 |
commit | ced94bc11c84f3c997949c2a0ec2449054a8e417 (patch) | |
tree | 03a684ca483d2707905f001da29ad600c1eeb394 /source/blender/simulation/intern | |
parent | 7ce0d9d79166c281c161d124ee72dc448efd4325 (diff) |
Cleanup: code comments punctuation / spacing
Diffstat (limited to 'source/blender/simulation/intern')
-rw-r--r-- | source/blender/simulation/intern/implicit_blender.c | 22 | ||||
-rw-r--r-- | source/blender/simulation/intern/implicit_eigen.cpp | 4 |
2 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/simulation/intern/implicit_blender.c b/source/blender/simulation/intern/implicit_blender.c index 64ee8d7d389..10a5f153662 100644 --- a/source/blender/simulation/intern/implicit_blender.c +++ b/source/blender/simulation/intern/implicit_blender.c @@ -180,8 +180,8 @@ DO_INLINE void mul_lfvectorS(float (*to)[3], mul_fvector_S(to[i], fLongVector[i], scalar); } } -/* Multiply long vector with scalar. */ -/* A -= B * float */ +/* Multiply long vector with scalar. + * `A -= B * float` */ DO_INLINE void submul_lfvectorS(float (*to)[3], float (*fLongVector)[3], float scalar, @@ -209,7 +209,7 @@ DO_INLINE float dot_lfvector(float (*fLongVectorA)[3], } return temp; } -/* A = B + C --> for big vector */ +/* `A = B + C` -> for big vector. */ DO_INLINE void add_lfvector_lfvector(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], @@ -221,7 +221,7 @@ DO_INLINE void add_lfvector_lfvector(float (*to)[3], add_v3_v3v3(to[i], fLongVectorA[i], fLongVectorB[i]); } } -/* A = B + C * float --> for big vector */ +/* `A = B + C * float` -> for big vector. */ DO_INLINE void add_lfvector_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], @@ -234,7 +234,7 @@ DO_INLINE void add_lfvector_lfvectorS(float (*to)[3], VECADDS(to[i], fLongVectorA[i], fLongVectorB[i], bS); } } -/* A = B * float + C * float --> for big vector */ +/* `A = B * float + C * float` -> for big vector */ DO_INLINE void add_lfvectorS_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float aS, @@ -248,7 +248,7 @@ DO_INLINE void add_lfvectorS_lfvectorS(float (*to)[3], VECADDSS(to[i], fLongVectorA[i], aS, fLongVectorB[i], bS); } } -/* A = B - C * float --> for big vector */ +/* `A = B - C * float` -> for big vector. */ DO_INLINE void sub_lfvector_lfvectorS(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], @@ -260,7 +260,7 @@ DO_INLINE void sub_lfvector_lfvectorS(float (*to)[3], VECSUBS(to[i], fLongVectorA[i], fLongVectorB[i], bS); } } -/* A = B - C --> for big vector */ +/* `A = B - C` -> for big vector. */ DO_INLINE void sub_lfvector_lfvector(float (*to)[3], float (*fLongVectorA)[3], float (*fLongVectorB)[3], @@ -455,7 +455,7 @@ DO_INLINE void add_fmatrix_fmatrix(float to[3][3], add_v3_v3v3(to[1], matrixA[1], matrixB[1]); add_v3_v3v3(to[2], matrixA[2], matrixB[2]); } -/* A -= B*x + C*y (3x3 matrix sub-addition with 3x3 matrix) */ +/* `A -= B*x + (C * y)` (3x3 matrix sub-addition with 3x3 matrix). */ DO_INLINE void subadd_fmatrixS_fmatrixS( float to[3][3], const float matrixA[3][3], float aS, const float matrixB[3][3], float bS) { @@ -463,7 +463,7 @@ DO_INLINE void subadd_fmatrixS_fmatrixS( VECSUBADDSS(to[1], matrixA[1], aS, matrixB[1], bS); VECSUBADDSS(to[2], matrixA[2], aS, matrixB[2], bS); } -/* A = B - C (3x3 matrix subtraction with 3x3 matrix) */ +/* `A = B - C` (3x3 matrix subtraction with 3x3 matrix). */ DO_INLINE void sub_fmatrix_fmatrix(float to[3][3], const float matrixA[3][3], const float matrixB[3][3]) @@ -1683,8 +1683,8 @@ BLI_INLINE void dfdx_damp(float to[3][3], float rest, float damping) { - /* inner spring damping vel is the relative velocity of the endpoints. */ - // return (I-outerprod(dir, dir)) * (-damping * -(dot(dir, vel)/Max(length, rest))); + /* Inner spring damping `vel` is the relative velocity of the endpoints. */ + // return (I - outerprod(dir, dir)) * (-damping * -(dot(dir, vel) / Max(length, rest))); mul_fvectorT_fvector(to, dir, dir); sub_fmatrix_fmatrix(to, I, to); mul_fmatrix_S(to, (-damping * -(dot_v3v3(dir, vel) / MAX2(length, rest)))); diff --git a/source/blender/simulation/intern/implicit_eigen.cpp b/source/blender/simulation/intern/implicit_eigen.cpp index e34d51fb227..d509b3db873 100644 --- a/source/blender/simulation/intern/implicit_eigen.cpp +++ b/source/blender/simulation/intern/implicit_eigen.cpp @@ -894,8 +894,8 @@ BLI_INLINE void dfdx_damp(float to[3][3], float rest, float damping) { - /* inner spring damping vel is the relative velocity of the endpoints. */ - // return (I-outerprod(dir, dir)) * (-damping * -(dot(dir, vel)/Max(length, rest))); + /* Inner spring damping vel is the relative velocity of the endpoints. */ + // return (I - outerprod(dir, dir)) * (-damping * -(dot(dir, vel) / Max(length, rest))); mul_fvectorT_fvector(to, dir, dir); sub_fmatrix_fmatrix(to, I, to); mul_fmatrix_S(to, (-damping * -(dot_v3v3(dir, vel) / MAX2(length, rest)))); |