Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJacques Lucke <jacques@blender.org>2020-07-17 22:19:48 +0300
committerJacques Lucke <jacques@blender.org>2020-07-17 22:20:51 +0300
commitaa8279648e22c8fc5ffc943036b77c47d1f8a764 (patch)
tree076bd188af901b2de560620c72b640c85eb30b79 /source/blender/simulation
parent25582aef61ce6fdf8e6e9b8f86e5bff294370f3d (diff)
Simulation: extract node tree parsing code to separate file
Diffstat (limited to 'source/blender/simulation')
-rw-r--r--source/blender/simulation/CMakeLists.txt4
-rw-r--r--source/blender/simulation/intern/simulation_collect_influences.cc236
-rw-r--r--source/blender/simulation/intern/simulation_collect_influences.hh45
-rw-r--r--source/blender/simulation/intern/simulation_solver.cc3
-rw-r--r--source/blender/simulation/intern/simulation_solver.hh2
-rw-r--r--source/blender/simulation/intern/simulation_update.cc231
6 files changed, 293 insertions, 228 deletions
diff --git a/source/blender/simulation/CMakeLists.txt b/source/blender/simulation/CMakeLists.txt
index ec8880dd8cd..a19e96e1a91 100644
--- a/source/blender/simulation/CMakeLists.txt
+++ b/source/blender/simulation/CMakeLists.txt
@@ -41,13 +41,15 @@ set(SRC
intern/hair_volume.cpp
intern/implicit_blender.c
intern/implicit_eigen.cpp
- intern/simulation_solver.cc
intern/particle_function.cc
+ intern/simulation_collect_influences.cc
+ intern/simulation_solver.cc
intern/simulation_update.cc
intern/ConstrainedConjugateGradient.h
intern/eigen_utils.h
intern/implicit.h
+ intern/simulation_collect_influences.hh
intern/simulation_solver.hh
SIM_mass_spring.h
diff --git a/source/blender/simulation/intern/simulation_collect_influences.cc b/source/blender/simulation/intern/simulation_collect_influences.cc
new file mode 100644
index 00000000000..3feb0ccce5b
--- /dev/null
+++ b/source/blender/simulation/intern/simulation_collect_influences.cc
@@ -0,0 +1,236 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "simulation_collect_influences.hh"
+#include "SIM_particle_function.hh"
+
+#include "FN_attributes_ref.hh"
+#include "FN_multi_function_network_evaluation.hh"
+#include "FN_multi_function_network_optimization.hh"
+
+#include "NOD_node_tree_multi_function.hh"
+
+namespace blender::sim {
+
+extern "C" {
+void WM_clipboard_text_set(const char *buf, bool selection);
+}
+
+static Map<const fn::MFOutputSocket *, std::string> deduplicate_attribute_nodes(
+ fn::MFNetwork &network,
+ nodes::MFNetworkTreeMap &network_map,
+ const nodes::DerivedNodeTree &tree)
+{
+ Span<const nodes::DNode *> attribute_dnodes = tree.nodes_by_type(
+ "SimulationNodeParticleAttribute");
+ uint amount = attribute_dnodes.size();
+ if (amount == 0) {
+ return {};
+ }
+
+ Vector<fn::MFInputSocket *> name_sockets;
+ for (const nodes::DNode *dnode : attribute_dnodes) {
+ fn::MFInputSocket &name_socket = network_map.lookup_dummy(dnode->input(0));
+ name_sockets.append(&name_socket);
+ }
+
+ fn::MFNetworkEvaluator network_fn{{}, name_sockets.as_span()};
+
+ fn::MFParamsBuilder params{network_fn, 1};
+
+ Array<std::string> attribute_names{amount, NoInitialization()};
+ for (uint i : IndexRange(amount)) {
+ params.add_uninitialized_single_output(
+ fn::GMutableSpan(fn::CPPType::get<std::string>(), attribute_names.data() + i, 1));
+ }
+
+ fn::MFContextBuilder context;
+ /* Todo: Check that the names don't depend on dummy nodes. */
+ network_fn.call({0}, params, context);
+
+ Map<std::pair<std::string, fn::MFDataType>, Vector<fn::MFNode *>>
+ attribute_nodes_by_name_and_type;
+ for (uint i : IndexRange(amount)) {
+ attribute_nodes_by_name_and_type
+ .lookup_or_add_default({attribute_names[i], name_sockets[i]->node().output(0).data_type()})
+ .append(&name_sockets[i]->node());
+ }
+
+ Map<const fn::MFOutputSocket *, std::string> attribute_inputs;
+ for (auto item : attribute_nodes_by_name_and_type.items()) {
+ StringRef attribute_name = item.key.first;
+ fn::MFDataType data_type = item.key.second;
+ Span<fn::MFNode *> nodes = item.value;
+
+ fn::MFOutputSocket &new_attribute_socket = network.add_input(
+ "Attribute '" + attribute_name + "'", data_type);
+ for (fn::MFNode *node : nodes) {
+ network.relink(node->output(0), new_attribute_socket);
+ }
+ network.remove(nodes);
+
+ attribute_inputs.add_new(&new_attribute_socket, attribute_name);
+ }
+
+ return attribute_inputs;
+}
+
+class ParticleAttributeInput : public ParticleFunctionInput {
+ private:
+ std::string attribute_name_;
+ const fn::CPPType &attribute_type_;
+
+ public:
+ ParticleAttributeInput(std::string attribute_name, const fn::CPPType &attribute_type)
+ : attribute_name_(std::move(attribute_name)), attribute_type_(attribute_type)
+ {
+ }
+
+ void add_input(fn::AttributesRef attributes,
+ fn::MFParamsBuilder &params,
+ ResourceCollector &UNUSED(resources)) const override
+ {
+ std::optional<fn::GSpan> span = attributes.try_get(attribute_name_, attribute_type_);
+ if (span.has_value()) {
+ params.add_readonly_single_input(*span);
+ }
+ else {
+ params.add_readonly_single_input(fn::GVSpan::FromDefault(attribute_type_));
+ }
+ }
+};
+
+static const ParticleFunction *create_particle_function_for_inputs(
+ Span<const fn::MFInputSocket *> sockets_to_compute,
+ ResourceCollector &resources,
+ const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
+{
+ BLI_assert(sockets_to_compute.size() >= 1);
+ const fn::MFNetwork &network = sockets_to_compute[0]->node().network();
+
+ VectorSet<const fn::MFOutputSocket *> dummy_deps;
+ VectorSet<const fn::MFInputSocket *> unlinked_input_deps;
+ network.find_dependencies(sockets_to_compute, dummy_deps, unlinked_input_deps);
+ BLI_assert(unlinked_input_deps.size() == 0);
+
+ Vector<const ParticleFunctionInput *> per_particle_inputs;
+ for (const fn::MFOutputSocket *socket : dummy_deps) {
+ const std::string *attribute_name = attribute_inputs.lookup_ptr(socket);
+ if (attribute_name == nullptr) {
+ return nullptr;
+ }
+ per_particle_inputs.append(&resources.construct<ParticleAttributeInput>(
+ AT, *attribute_name, socket->data_type().single_type()));
+ }
+
+ const fn::MultiFunction &per_particle_fn = resources.construct<fn::MFNetworkEvaluator>(
+ AT, dummy_deps.as_span(), sockets_to_compute);
+
+ Array<bool> output_is_global(sockets_to_compute.size(), false);
+
+ const ParticleFunction &particle_fn = resources.construct<ParticleFunction>(
+ AT,
+ nullptr,
+ &per_particle_fn,
+ Span<const ParticleFunctionInput *>(),
+ per_particle_inputs.as_span(),
+ output_is_global.as_span());
+
+ return &particle_fn;
+}
+
+class ParticleFunctionForce : public ParticleForce {
+ private:
+ const ParticleFunction &particle_fn_;
+
+ public:
+ ParticleFunctionForce(const ParticleFunction &particle_fn) : particle_fn_(particle_fn)
+ {
+ }
+
+ void add_force(fn::AttributesRef attributes, MutableSpan<float3> r_combined_force) const override
+ {
+ IndexMask mask = IndexRange(attributes.size());
+ ParticleFunctionEvaluator evaluator{particle_fn_, mask, attributes};
+ evaluator.compute();
+ fn::VSpan<float3> forces = evaluator.get<float3>(0, "Force");
+ for (uint i : mask) {
+ r_combined_force[i] += forces[i];
+ }
+ }
+};
+
+static Vector<const ParticleForce *> create_forces_for_particle_simulation(
+ const nodes::DNode &simulation_node,
+ nodes::MFNetworkTreeMap &network_map,
+ ResourceCollector &resources,
+ const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
+{
+ Vector<const ParticleForce *> forces;
+ for (const nodes::DOutputSocket *origin_socket :
+ simulation_node.input(2, "Forces").linked_sockets()) {
+ const nodes::DNode &origin_node = origin_socket->node();
+ if (origin_node.idname() != "SimulationNodeForce") {
+ continue;
+ }
+
+ const fn::MFInputSocket &force_socket = network_map.lookup_dummy(
+ origin_node.input(0, "Force"));
+
+ const ParticleFunction *particle_fn = create_particle_function_for_inputs(
+ {&force_socket}, resources, attribute_inputs);
+
+ if (particle_fn == nullptr) {
+ continue;
+ }
+
+ const ParticleForce &force = resources.construct<ParticleFunctionForce>(AT, *particle_fn);
+ forces.append(&force);
+ }
+ return forces;
+}
+
+static void collect_forces(nodes::MFNetworkTreeMap &network_map,
+ ResourceCollector &resources,
+ const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs,
+ SimulationInfluences &r_influences)
+{
+ for (const nodes::DNode *dnode :
+ network_map.tree().nodes_by_type("SimulationNodeParticleSimulation")) {
+ std::string name = dnode_to_path(*dnode);
+ Vector<const ParticleForce *> forces = create_forces_for_particle_simulation(
+ *dnode, network_map, resources, attribute_inputs);
+ r_influences.particle_forces.add_new(std::move(name), std::move(forces));
+ }
+}
+
+void collect_simulation_influences(const nodes::DerivedNodeTree &tree,
+ ResourceCollector &resources,
+ SimulationInfluences &r_influences)
+{
+ fn::MFNetwork &network = resources.construct<fn::MFNetwork>(AT);
+ nodes::MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
+ Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
+ network, network_map, tree);
+ fn::mf_network_optimization::constant_folding(network, resources);
+ fn::mf_network_optimization::common_subnetwork_elimination(network);
+ fn::mf_network_optimization::dead_node_removal(network);
+ // WM_clipboard_text_set(network.to_dot().c_str(), false);
+
+ collect_forces(network_map, resources, attribute_inputs, r_influences);
+}
+
+} // namespace blender::sim
diff --git a/source/blender/simulation/intern/simulation_collect_influences.hh b/source/blender/simulation/intern/simulation_collect_influences.hh
new file mode 100644
index 00000000000..a02a6320419
--- /dev/null
+++ b/source/blender/simulation/intern/simulation_collect_influences.hh
@@ -0,0 +1,45 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __SIM_SIMULATION_COLLECT_INFLUENCES_HH__
+#define __SIM_SIMULATION_COLLECT_INFLUENCES_HH__
+
+#include "NOD_derived_node_tree.hh"
+
+#include "BLI_resource_collector.hh"
+
+#include "simulation_solver.hh"
+
+namespace blender::sim {
+
+void collect_simulation_influences(const nodes::DerivedNodeTree &tree,
+ ResourceCollector &resources,
+ SimulationInfluences &r_influences);
+
+/* TODO: Move this to a better place. */
+inline std::string dnode_to_path(const nodes::DNode &dnode)
+{
+ std::string path;
+ for (const nodes::DParentNode *parent = dnode.parent(); parent; parent = parent->parent()) {
+ path = parent->node_ref().name() + "/" + path;
+ }
+ path = path + dnode.name();
+ return path;
+}
+
+} // namespace blender::sim
+
+#endif /* __SIM_SIMULATION_COLLECT_INFLUENCES_HH__ */
diff --git a/source/blender/simulation/intern/simulation_solver.cc b/source/blender/simulation/intern/simulation_solver.cc
index 289e586682e..c51e8e1a37f 100644
--- a/source/blender/simulation/intern/simulation_solver.cc
+++ b/source/blender/simulation/intern/simulation_solver.cc
@@ -121,7 +121,8 @@ void solve_simulation_time_step(Simulation &simulation,
MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
Array<float3> force_vectors{(uint)state->tot_particles, {0, 0, 0}};
- const Vector<const ParticleForce *> *forces = influences.particle_forces.lookup_ptr(state);
+ const Vector<const ParticleForce *> *forces = influences.particle_forces.lookup_ptr(
+ state->head.name);
if (forces != nullptr) {
for (const ParticleForce *force : *forces) {
force->add_force(attributes, force_vectors);
diff --git a/source/blender/simulation/intern/simulation_solver.hh b/source/blender/simulation/intern/simulation_solver.hh
index c96cfee52da..818bcf067a3 100644
--- a/source/blender/simulation/intern/simulation_solver.hh
+++ b/source/blender/simulation/intern/simulation_solver.hh
@@ -36,7 +36,7 @@ class ParticleForce {
};
struct SimulationInfluences {
- Map<const ParticleSimulationState *, Vector<const ParticleForce *>> particle_forces;
+ Map<std::string, Vector<const ParticleForce *>> particle_forces;
};
void initialize_simulation_states(Simulation &simulation,
diff --git a/source/blender/simulation/intern/simulation_update.cc b/source/blender/simulation/intern/simulation_update.cc
index 18d9ea8b853..a3fddbbe18f 100644
--- a/source/blender/simulation/intern/simulation_update.cc
+++ b/source/blender/simulation/intern/simulation_update.cc
@@ -32,18 +32,9 @@
#include "BLI_rand.h"
#include "BLI_vector.hh"
-#include "NOD_node_tree_multi_function.hh"
-
-#include "FN_attributes_ref.hh"
-#include "FN_multi_function_network_evaluation.hh"
-#include "FN_multi_function_network_optimization.hh"
-
+#include "simulation_collect_influences.hh"
#include "simulation_solver.hh"
-extern "C" {
-void WM_clipboard_text_set(const char *buf, bool selection);
-}
-
namespace blender::sim {
static void copy_states_to_cow(Simulation *simulation_orig, Simulation *simulation_cow)
@@ -69,75 +60,6 @@ static void copy_states_to_cow(Simulation *simulation_orig, Simulation *simulati
}
}
-static Map<const fn::MFOutputSocket *, std::string> deduplicate_attribute_nodes(
- fn::MFNetwork &network,
- nodes::MFNetworkTreeMap &network_map,
- const nodes::DerivedNodeTree &tree)
-{
- Span<const nodes::DNode *> attribute_dnodes = tree.nodes_by_type(
- "SimulationNodeParticleAttribute");
- uint amount = attribute_dnodes.size();
- if (amount == 0) {
- return {};
- }
-
- Vector<fn::MFInputSocket *> name_sockets;
- for (const nodes::DNode *dnode : attribute_dnodes) {
- fn::MFInputSocket &name_socket = network_map.lookup_dummy(dnode->input(0));
- name_sockets.append(&name_socket);
- }
-
- fn::MFNetworkEvaluator network_fn{{}, name_sockets.as_span()};
-
- fn::MFParamsBuilder params{network_fn, 1};
-
- Array<std::string> attribute_names{amount, NoInitialization()};
- for (uint i : IndexRange(amount)) {
- params.add_uninitialized_single_output(
- fn::GMutableSpan(fn::CPPType::get<std::string>(), attribute_names.data() + i, 1));
- }
-
- fn::MFContextBuilder context;
- /* Todo: Check that the names don't depend on dummy nodes. */
- network_fn.call({0}, params, context);
-
- Map<std::pair<std::string, fn::MFDataType>, Vector<fn::MFNode *>>
- attribute_nodes_by_name_and_type;
- for (uint i : IndexRange(amount)) {
- attribute_nodes_by_name_and_type
- .lookup_or_add_default({attribute_names[i], name_sockets[i]->node().output(0).data_type()})
- .append(&name_sockets[i]->node());
- }
-
- Map<const fn::MFOutputSocket *, std::string> attribute_inputs;
- for (auto item : attribute_nodes_by_name_and_type.items()) {
- StringRef attribute_name = item.key.first;
- fn::MFDataType data_type = item.key.second;
- Span<fn::MFNode *> nodes = item.value;
-
- fn::MFOutputSocket &new_attribute_socket = network.add_input(
- "Attribute '" + attribute_name + "'", data_type);
- for (fn::MFNode *node : nodes) {
- network.relink(node->output(0), new_attribute_socket);
- }
- network.remove(nodes);
-
- attribute_inputs.add_new(&new_attribute_socket, attribute_name);
- }
-
- return attribute_inputs;
-}
-
-static std::string dnode_to_path(const nodes::DNode &dnode)
-{
- std::string path;
- for (const nodes::DParentNode *parent = dnode.parent(); parent; parent = parent->parent()) {
- path = parent->node_ref().name() + "/" + path;
- }
- path = path + dnode.name();
- return path;
-}
-
static void remove_unused_states(Simulation *simulation, const VectorSet<std::string> &state_names)
{
LISTBASE_FOREACH_MUTABLE (SimulationState *, state, &simulation->states) {
@@ -209,138 +131,6 @@ static void update_simulation_state_list(Simulation *simulation,
add_missing_particle_states(simulation, state_names);
}
-class ParticleAttributeInput : public ParticleFunctionInput {
- private:
- std::string attribute_name_;
- const fn::CPPType &attribute_type_;
-
- public:
- ParticleAttributeInput(std::string attribute_name, const fn::CPPType &attribute_type)
- : attribute_name_(std::move(attribute_name)), attribute_type_(attribute_type)
- {
- }
-
- void add_input(fn::AttributesRef attributes,
- fn::MFParamsBuilder &params,
- ResourceCollector &UNUSED(resources)) const override
- {
- std::optional<fn::GSpan> span = attributes.try_get(attribute_name_, attribute_type_);
- if (span.has_value()) {
- params.add_readonly_single_input(*span);
- }
- else {
- params.add_readonly_single_input(fn::GVSpan::FromDefault(attribute_type_));
- }
- }
-};
-
-static const ParticleFunction *create_particle_function_for_inputs(
- Span<const fn::MFInputSocket *> sockets_to_compute,
- ResourceCollector &resources,
- const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
-{
- BLI_assert(sockets_to_compute.size() >= 1);
- const fn::MFNetwork &network = sockets_to_compute[0]->node().network();
-
- VectorSet<const fn::MFOutputSocket *> dummy_deps;
- VectorSet<const fn::MFInputSocket *> unlinked_input_deps;
- network.find_dependencies(sockets_to_compute, dummy_deps, unlinked_input_deps);
- BLI_assert(unlinked_input_deps.size() == 0);
-
- Vector<const ParticleFunctionInput *> per_particle_inputs;
- for (const fn::MFOutputSocket *socket : dummy_deps) {
- const std::string *attribute_name = attribute_inputs.lookup_ptr(socket);
- if (attribute_name == nullptr) {
- return nullptr;
- }
- per_particle_inputs.append(&resources.construct<ParticleAttributeInput>(
- AT, *attribute_name, socket->data_type().single_type()));
- }
-
- const fn::MultiFunction &per_particle_fn = resources.construct<fn::MFNetworkEvaluator>(
- AT, dummy_deps.as_span(), sockets_to_compute);
-
- Array<bool> output_is_global(sockets_to_compute.size(), false);
-
- const ParticleFunction &particle_fn = resources.construct<ParticleFunction>(
- AT,
- nullptr,
- &per_particle_fn,
- Span<const ParticleFunctionInput *>(),
- per_particle_inputs.as_span(),
- output_is_global.as_span());
-
- return &particle_fn;
-}
-
-class ParticleFunctionForce : public ParticleForce {
- private:
- const ParticleFunction &particle_fn_;
-
- public:
- ParticleFunctionForce(const ParticleFunction &particle_fn) : particle_fn_(particle_fn)
- {
- }
-
- void add_force(fn::AttributesRef attributes, MutableSpan<float3> r_combined_force) const override
- {
- IndexMask mask = IndexRange(attributes.size());
- ParticleFunctionEvaluator evaluator{particle_fn_, mask, attributes};
- evaluator.compute();
- fn::VSpan<float3> forces = evaluator.get<float3>(0, "Force");
- for (uint i : mask) {
- r_combined_force[i] += forces[i];
- }
- }
-};
-
-static Vector<const ParticleForce *> create_forces_for_particle_simulation(
- const nodes::DNode &simulation_node,
- nodes::MFNetworkTreeMap &network_map,
- ResourceCollector &resources,
- const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
-{
- Vector<const ParticleForce *> forces;
- for (const nodes::DOutputSocket *origin_socket :
- simulation_node.input(2, "Forces").linked_sockets()) {
- const nodes::DNode &origin_node = origin_socket->node();
- if (origin_node.idname() != "SimulationNodeForce") {
- continue;
- }
-
- const fn::MFInputSocket &force_socket = network_map.lookup_dummy(
- origin_node.input(0, "Force"));
-
- const ParticleFunction *particle_fn = create_particle_function_for_inputs(
- {&force_socket}, resources, attribute_inputs);
-
- if (particle_fn == nullptr) {
- continue;
- }
-
- const ParticleForce &force = resources.construct<ParticleFunctionForce>(AT, *particle_fn);
- forces.append(&force);
- }
- return forces;
-}
-
-static void collect_forces(Simulation &simulation,
- nodes::MFNetworkTreeMap &network_map,
- ResourceCollector &resources,
- const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs,
- SimulationInfluences &r_influences)
-{
- for (const nodes::DNode *dnode :
- network_map.tree().nodes_by_type("SimulationNodeParticleSimulation")) {
- std::string name = dnode_to_path(*dnode);
- Vector<const ParticleForce *> forces = create_forces_for_particle_simulation(
- *dnode, network_map, resources, attribute_inputs);
- ParticleSimulationState *state = (ParticleSimulationState *)try_find_state_by_name(&simulation,
- name);
- r_influences.particle_forces.add_new(state, std::move(forces));
- }
-}
-
void update_simulation_in_depsgraph(Depsgraph *depsgraph,
Scene *scene_cow,
Simulation *simulation_cow)
@@ -360,24 +150,15 @@ void update_simulation_in_depsgraph(Depsgraph *depsgraph,
nodes::NodeTreeRefMap tree_refs;
/* TODO: Use simulation_cow, but need to add depsgraph relations before that. */
const nodes::DerivedNodeTree tree{simulation_orig->nodetree, tree_refs};
- fn::MFNetwork network;
- ResourceCollector resources;
- nodes::MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
- Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
- network, network_map, tree);
- fn::mf_network_optimization::constant_folding(network, resources);
- fn::mf_network_optimization::common_subnetwork_elimination(network);
- fn::mf_network_optimization::dead_node_removal(network);
- // WM_clipboard_text_set(network.to_dot().c_str(), false);
- SimulationInfluences simulation_influences;
- collect_forces(
- *simulation_orig, network_map, resources, attribute_inputs, simulation_influences);
+ ResourceCollector resources;
+ SimulationInfluences influences;
+ collect_simulation_influences(tree, resources, influences);
if (current_frame == 1) {
reinitialize_empty_simulation_states(simulation_orig, tree);
- initialize_simulation_states(*simulation_orig, *depsgraph, simulation_influences);
+ initialize_simulation_states(*simulation_orig, *depsgraph, influences);
simulation_orig->current_frame = 1;
copy_states_to_cow(simulation_orig, simulation_cow);
@@ -386,7 +167,7 @@ void update_simulation_in_depsgraph(Depsgraph *depsgraph,
update_simulation_state_list(simulation_orig, tree);
float time_step = 1.0f / 24.0f;
- solve_simulation_time_step(*simulation_orig, *depsgraph, simulation_influences, time_step);
+ solve_simulation_time_step(*simulation_orig, *depsgraph, influences, time_step);
simulation_orig->current_frame = current_frame;
copy_states_to_cow(simulation_orig, simulation_cow);