Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJacques Lucke <jacques@blender.org>2020-07-19 14:58:49 +0300
committerJacques Lucke <jacques@blender.org>2020-07-19 14:58:58 +0300
commit5063820c9b7fdc499c0aa16ca850541101ffda09 (patch)
tree45541e8148069cabdadfd9ac4dc00558498e73c0 /source/blender/simulation
parent8c90910dcc3ac56ecaa3f0d0ed1a43a423ff687f (diff)
Particles: Emit particles over time
This adds a basic internal emitter for every particle simulation. The emitter cannot be controlled by the user yet. That will come next.
Diffstat (limited to 'source/blender/simulation')
-rw-r--r--source/blender/simulation/CMakeLists.txt5
-rw-r--r--source/blender/simulation/intern/particle_allocator.cc77
-rw-r--r--source/blender/simulation/intern/particle_allocator.hh95
-rw-r--r--source/blender/simulation/intern/particle_function.cc15
-rw-r--r--source/blender/simulation/intern/particle_function.hh (renamed from source/blender/simulation/SIM_particle_function.hh)7
-rw-r--r--source/blender/simulation/intern/simulation_collect_influences.cc56
-rw-r--r--source/blender/simulation/intern/simulation_solver.cc101
-rw-r--r--source/blender/simulation/intern/simulation_solver.hh118
-rw-r--r--source/blender/simulation/intern/simulation_update.cc2
-rw-r--r--source/blender/simulation/intern/time_interval.hh57
10 files changed, 491 insertions, 42 deletions
diff --git a/source/blender/simulation/CMakeLists.txt b/source/blender/simulation/CMakeLists.txt
index a19e96e1a91..243b056db74 100644
--- a/source/blender/simulation/CMakeLists.txt
+++ b/source/blender/simulation/CMakeLists.txt
@@ -41,6 +41,7 @@ set(SRC
intern/hair_volume.cpp
intern/implicit_blender.c
intern/implicit_eigen.cpp
+ intern/particle_allocator.cc
intern/particle_function.cc
intern/simulation_collect_influences.cc
intern/simulation_solver.cc
@@ -49,11 +50,13 @@ set(SRC
intern/ConstrainedConjugateGradient.h
intern/eigen_utils.h
intern/implicit.h
+ intern/particle_allocator.hh
+ intern/particle_function.hh
intern/simulation_collect_influences.hh
intern/simulation_solver.hh
+ intern/time_interval.hh
SIM_mass_spring.h
- SIM_particle_function.hh
SIM_simulation_update.hh
)
diff --git a/source/blender/simulation/intern/particle_allocator.cc b/source/blender/simulation/intern/particle_allocator.cc
new file mode 100644
index 00000000000..b65c0197c76
--- /dev/null
+++ b/source/blender/simulation/intern/particle_allocator.cc
@@ -0,0 +1,77 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "particle_allocator.hh"
+
+namespace blender::sim {
+
+AttributesAllocator::~AttributesAllocator()
+{
+ for (std::unique_ptr<AttributesBlock> &block : allocated_blocks_) {
+ for (uint i : attributes_info_.index_range()) {
+ const fn::CPPType &type = attributes_info_.type_of(i);
+ type.destruct_n(block->buffers[i], block->size);
+ MEM_freeN(block->buffers[i]);
+ }
+ }
+}
+
+fn::MutableAttributesRef AttributesAllocator::allocate_uninitialized(uint size)
+{
+ std::unique_ptr<AttributesBlock> block = std::make_unique<AttributesBlock>();
+ block->buffers = Array<void *>(attributes_info_.size(), nullptr);
+ block->size = size;
+
+ for (uint i : attributes_info_.index_range()) {
+ const fn::CPPType &type = attributes_info_.type_of(i);
+ void *buffer = MEM_mallocN_aligned(size * type.size(), type.alignment(), AT);
+ block->buffers[i] = buffer;
+ }
+
+ fn::MutableAttributesRef attributes{attributes_info_, block->buffers, size};
+
+ {
+ std::lock_guard lock{mutex_};
+ allocated_blocks_.append(std::move(block));
+ allocated_attributes_.append(attributes);
+ total_allocated_ += size;
+ }
+
+ return attributes;
+}
+
+fn::MutableAttributesRef ParticleAllocator::allocate(uint size)
+{
+ const fn::AttributesInfo &info = attributes_allocator_.attributes_info();
+ fn::MutableAttributesRef attributes = attributes_allocator_.allocate_uninitialized(size);
+ for (uint i : info.index_range()) {
+ const fn::CPPType &type = info.type_of(i);
+ StringRef name = info.name_of(i);
+ if (name == "ID") {
+ uint start_id = next_id_.fetch_add(size);
+ MutableSpan<int> ids = attributes.get<int>("ID");
+ for (uint pindex : IndexRange(size)) {
+ ids[pindex] = start_id + pindex;
+ }
+ }
+ else {
+ type.fill_uninitialized(info.default_of(i), attributes.get(i).buffer(), size);
+ }
+ }
+ return attributes;
+}
+
+} // namespace blender::sim
diff --git a/source/blender/simulation/intern/particle_allocator.hh b/source/blender/simulation/intern/particle_allocator.hh
new file mode 100644
index 00000000000..f854413c9aa
--- /dev/null
+++ b/source/blender/simulation/intern/particle_allocator.hh
@@ -0,0 +1,95 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __SIM_PARTICLE_ALLOCATOR_HH__
+#define __SIM_PARTICLE_ALLOCATOR_HH__
+
+#include "BLI_array.hh"
+#include "BLI_vector.hh"
+
+#include "FN_attributes_ref.hh"
+
+#include <atomic>
+#include <mutex>
+
+namespace blender::sim {
+
+class AttributesAllocator : NonCopyable, NonMovable {
+ private:
+ struct AttributesBlock {
+ Array<void *> buffers;
+ uint size;
+ };
+
+ const fn::AttributesInfo &attributes_info_;
+ Vector<std::unique_ptr<AttributesBlock>> allocated_blocks_;
+ Vector<fn::MutableAttributesRef> allocated_attributes_;
+ uint total_allocated_ = 0;
+ std::mutex mutex_;
+
+ public:
+ AttributesAllocator(const fn::AttributesInfo &attributes_info)
+ : attributes_info_(attributes_info)
+ {
+ }
+
+ ~AttributesAllocator();
+
+ Span<fn::MutableAttributesRef> get_allocations() const
+ {
+ return allocated_attributes_;
+ }
+
+ uint total_allocated() const
+ {
+ return total_allocated_;
+ }
+
+ const fn::AttributesInfo &attributes_info() const
+ {
+ return attributes_info_;
+ }
+
+ fn::MutableAttributesRef allocate_uninitialized(uint size);
+};
+
+class ParticleAllocator : NonCopyable, NonMovable {
+ private:
+ AttributesAllocator attributes_allocator_;
+ std::atomic<uint> next_id_;
+
+ public:
+ ParticleAllocator(const fn::AttributesInfo &attributes_info, uint next_id)
+ : attributes_allocator_(attributes_info), next_id_(next_id)
+ {
+ }
+
+ Span<fn::MutableAttributesRef> get_allocations() const
+ {
+ return attributes_allocator_.get_allocations();
+ }
+
+ uint total_allocated() const
+ {
+ return attributes_allocator_.total_allocated();
+ }
+
+ fn::MutableAttributesRef allocate(uint size);
+};
+
+} // namespace blender::sim
+
+#endif /* __SIM_PARTICLE_ALLOCATOR_HH__ */
diff --git a/source/blender/simulation/intern/particle_function.cc b/source/blender/simulation/intern/particle_function.cc
index 7a0c9ccdb13..3788fd17e36 100644
--- a/source/blender/simulation/intern/particle_function.cc
+++ b/source/blender/simulation/intern/particle_function.cc
@@ -14,7 +14,7 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#include "SIM_particle_function.hh"
+#include "particle_function.hh"
namespace blender::sim {
@@ -49,12 +49,11 @@ ParticleFunction::ParticleFunction(const fn::MultiFunction *global_fn,
}
}
-ParticleFunctionEvaluator::ParticleFunctionEvaluator(const ParticleFunction &particle_fn,
- IndexMask mask,
- fn::AttributesRef particle_attributes)
+ParticleFunctionEvaluator::ParticleFunctionEvaluator(
+ const ParticleFunction &particle_fn, const ParticleChunkContext &particle_chunk_context)
: particle_fn_(particle_fn),
- mask_(mask),
- particle_attributes_(particle_attributes),
+ particle_chunk_context_(particle_chunk_context),
+ mask_(particle_chunk_context_.index_mask()),
outputs_(particle_fn_.output_types_.size(), nullptr)
{
}
@@ -112,7 +111,7 @@ void ParticleFunctionEvaluator::compute_globals()
/* Add input parameters. */
for (const ParticleFunctionInput *input : particle_fn_.global_inputs_) {
- input->add_input(particle_attributes_, params, resources_);
+ input->add_input(particle_chunk_context_.attributes(), params, resources_);
}
/* Add output parameters. */
@@ -139,7 +138,7 @@ void ParticleFunctionEvaluator::compute_per_particle()
/* Add input parameters. */
for (const ParticleFunctionInput *input : particle_fn_.per_particle_inputs_) {
- input->add_input(particle_attributes_, params, resources_);
+ input->add_input(particle_chunk_context_.attributes(), params, resources_);
}
/* Add output parameters. */
diff --git a/source/blender/simulation/SIM_particle_function.hh b/source/blender/simulation/intern/particle_function.hh
index eae61b1ae11..abed9063bae 100644
--- a/source/blender/simulation/SIM_particle_function.hh
+++ b/source/blender/simulation/intern/particle_function.hh
@@ -22,6 +22,8 @@
#include "BLI_resource_collector.hh"
+#include "simulation_solver.hh"
+
namespace blender::sim {
class ParticleFunctionInput {
@@ -58,17 +60,16 @@ class ParticleFunctionEvaluator {
private:
ResourceCollector resources_;
const ParticleFunction &particle_fn_;
+ const ParticleChunkContext &particle_chunk_context_;
IndexMask mask_;
fn::MFContextBuilder global_context_;
fn::MFContextBuilder per_particle_context_;
- fn::AttributesRef particle_attributes_;
Vector<void *> outputs_;
bool is_computed_ = false;
public:
ParticleFunctionEvaluator(const ParticleFunction &particle_fn,
- IndexMask mask,
- fn::AttributesRef particle_attributes);
+ const ParticleChunkContext &particle_chunk_context);
~ParticleFunctionEvaluator();
void compute();
diff --git a/source/blender/simulation/intern/simulation_collect_influences.cc b/source/blender/simulation/intern/simulation_collect_influences.cc
index 3e35b040dbe..ec1e7db0f72 100644
--- a/source/blender/simulation/intern/simulation_collect_influences.cc
+++ b/source/blender/simulation/intern/simulation_collect_influences.cc
@@ -15,7 +15,7 @@
*/
#include "simulation_collect_influences.hh"
-#include "SIM_particle_function.hh"
+#include "particle_function.hh"
#include "FN_attributes_ref.hh"
#include "FN_multi_function_network_evaluation.hh"
@@ -23,6 +23,8 @@
#include "NOD_node_tree_multi_function.hh"
+#include "BLI_rand.hh"
+
namespace blender::sim {
struct DummyDataSources {
@@ -191,12 +193,15 @@ class ParticleFunctionForce : public ParticleForce {
{
}
- void add_force(fn::AttributesRef attributes, MutableSpan<float3> r_combined_force) const override
+ void add_force(ParticleForceContext &context) const override
{
- IndexMask mask = IndexRange(attributes.size());
- ParticleFunctionEvaluator evaluator{particle_fn_, mask, attributes};
+ IndexMask mask = context.particle_chunk().index_mask();
+ MutableSpan<float3> r_combined_force = context.force_dst();
+
+ ParticleFunctionEvaluator evaluator{particle_fn_, context.particle_chunk()};
evaluator.compute();
fn::VSpan<float3> forces = evaluator.get<float3>(0, "Force");
+
for (uint i : mask) {
r_combined_force[i] += forces[i];
}
@@ -247,6 +252,48 @@ static void collect_forces(nodes::MFNetworkTreeMap &network_map,
}
}
+class MyBasicEmitter : public ParticleEmitter {
+ private:
+ std::string name_;
+
+ public:
+ MyBasicEmitter(std::string name) : name_(std::move(name))
+ {
+ }
+
+ void emit(ParticleEmitterContext &context) const override
+ {
+ ParticleAllocator *allocator = context.try_get_particle_allocator(name_);
+ if (allocator == nullptr) {
+ return;
+ }
+
+ fn::MutableAttributesRef attributes = allocator->allocate(10);
+ RandomNumberGenerator rng{(uint)context.simulation_time_interval().start() ^
+ DefaultHash<std::string>{}(name_)};
+
+ MutableSpan<float3> positions = attributes.get<float3>("Position");
+ MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
+
+ for (uint i : IndexRange(attributes.size())) {
+ positions[i] = rng.get_unit_float3();
+ velocities[i] = rng.get_unit_float3();
+ }
+ }
+};
+
+static void collect_emitters(nodes::MFNetworkTreeMap &network_map,
+ ResourceCollector &resources,
+ SimulationInfluences &r_influences)
+{
+ for (const nodes::DNode *dnode :
+ network_map.tree().nodes_by_type("SimulationNodeParticleSimulation")) {
+ std::string name = dnode_to_path(*dnode);
+ ParticleEmitter &emitter = resources.construct<MyBasicEmitter>(AT, name);
+ r_influences.particle_emitters.append(&emitter);
+ }
+}
+
void collect_simulation_influences(Simulation &simulation,
ResourceCollector &resources,
SimulationInfluences &r_influences,
@@ -267,6 +314,7 @@ void collect_simulation_influences(Simulation &simulation,
// WM_clipboard_text_set(network.to_dot().c_str(), false);
collect_forces(network_map, resources, data_sources, r_influences);
+ collect_emitters(network_map, resources, r_influences);
for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
r_states_info.particle_simulation_names.add(dnode_to_path(*dnode));
diff --git a/source/blender/simulation/intern/simulation_solver.cc b/source/blender/simulation/intern/simulation_solver.cc
index c51e8e1a37f..f158bd6e8bf 100644
--- a/source/blender/simulation/intern/simulation_solver.cc
+++ b/source/blender/simulation/intern/simulation_solver.cc
@@ -26,6 +26,10 @@ ParticleForce::~ParticleForce()
{
}
+ParticleEmitter::~ParticleEmitter()
+{
+}
+
class CustomDataAttributesRef {
private:
Vector<void *> buffers_;
@@ -84,48 +88,61 @@ void initialize_simulation_states(Simulation &simulation,
Depsgraph &UNUSED(depsgraph),
const SimulationInfluences &UNUSED(influences))
{
- RandomNumberGenerator rng;
-
- LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation.states) {
- state->tot_particles = 1000;
- CustomData_realloc(&state->attributes, state->tot_particles);
- ensure_attributes_exist(state);
-
- CustomDataAttributesRef custom_data_attributes{state->attributes, (uint)state->tot_particles};
-
- fn::MutableAttributesRef attributes = custom_data_attributes;
- MutableSpan<float3> positions = attributes.get<float3>("Position");
- MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
- MutableSpan<int32_t> ids = attributes.get<int32_t>("ID");
-
- for (uint i : positions.index_range()) {
- positions[i] = {i / 100.0f, 0, 0};
- velocities[i] = {0, rng.get_float() - 0.5f, rng.get_float() - 0.5f};
- ids[i] = i;
- }
- }
+ simulation.current_simulation_time = 0.0f;
}
void solve_simulation_time_step(Simulation &simulation,
- Depsgraph &UNUSED(depsgraph),
+ Depsgraph &depsgraph,
const SimulationInfluences &influences,
float time_step)
{
+ SimulationSolveContext solve_context{simulation, depsgraph, influences};
+ TimeInterval simulation_time_interval{simulation.current_simulation_time, time_step};
+
+ Map<std::string, std::unique_ptr<fn::AttributesInfo>> attribute_infos;
+ Map<std::string, std::unique_ptr<ParticleAllocator>> particle_allocators;
LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation.states) {
ensure_attributes_exist(state);
- CustomDataAttributesRef custom_data_attributes{state->attributes, (uint)state->tot_particles};
+ fn::AttributesInfoBuilder builder;
+ CustomData &custom_data = state->attributes;
+ for (const CustomDataLayer &layer : Span(custom_data.layers, custom_data.totlayer)) {
+ switch (layer.type) {
+ case CD_PROP_INT32: {
+ builder.add<int32_t>(layer.name, 0);
+ break;
+ }
+ case CD_PROP_FLOAT3: {
+ builder.add<float3>(layer.name, {0, 0, 0});
+ break;
+ }
+ }
+ }
+ auto info = std::make_unique<fn::AttributesInfo>(builder);
+ particle_allocators.add_new(
+ state->head.name, std::make_unique<ParticleAllocator>(*info, state->next_particle_id));
+ attribute_infos.add_new(state->head.name, std::move(info));
+ }
+ LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation.states) {
+ CustomDataAttributesRef custom_data_attributes{state->attributes, (uint)state->tot_particles};
fn::MutableAttributesRef attributes = custom_data_attributes;
+
MutableSpan<float3> positions = attributes.get<float3>("Position");
MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
Array<float3> force_vectors{(uint)state->tot_particles, {0, 0, 0}};
const Vector<const ParticleForce *> *forces = influences.particle_forces.lookup_ptr(
state->head.name);
+
if (forces != nullptr) {
+ ParticleChunkContext particle_chunk_context{IndexMask((uint)state->tot_particles),
+ attributes};
+ ParticleForceContext particle_force_context{
+ solve_context, particle_chunk_context, force_vectors};
+
for (const ParticleForce *force : *forces) {
- force->add_force(attributes, force_vectors);
+ force->add_force(particle_force_context);
}
}
@@ -134,6 +151,44 @@ void solve_simulation_time_step(Simulation &simulation,
positions[i] += velocities[i] * time_step;
}
}
+
+ for (const ParticleEmitter *emitter : influences.particle_emitters) {
+ ParticleEmitterContext emitter_context{
+ solve_context, particle_allocators, simulation_time_interval};
+ emitter->emit(emitter_context);
+ }
+
+ LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation.states) {
+ ParticleAllocator &allocator = *particle_allocators.lookup_as(state->head.name);
+
+ const uint emitted_particle_amount = allocator.total_allocated();
+ const uint old_particle_amount = state->tot_particles;
+ const uint new_particle_amount = old_particle_amount + emitted_particle_amount;
+
+ CustomData_realloc(&state->attributes, new_particle_amount);
+
+ CustomDataAttributesRef custom_data_attributes{state->attributes, new_particle_amount};
+ fn::MutableAttributesRef attributes = custom_data_attributes;
+
+ uint offset = old_particle_amount;
+ for (fn::MutableAttributesRef emitted_attributes : allocator.get_allocations()) {
+ fn::MutableAttributesRef dst_attributes = attributes.slice(
+ IndexRange(offset, emitted_attributes.size()));
+ for (uint attribute_index : attributes.info().index_range()) {
+ fn::GMutableSpan emitted_data = emitted_attributes.get(attribute_index);
+ fn::GMutableSpan dst = dst_attributes.get(attribute_index);
+ const fn::CPPType &type = dst.type();
+ type.copy_to_uninitialized_n(
+ emitted_data.buffer(), dst.buffer(), emitted_attributes.size());
+ }
+ offset += emitted_attributes.size();
+ }
+
+ state->tot_particles = new_particle_amount;
+ state->next_particle_id += emitted_particle_amount;
+ }
+
+ simulation.current_simulation_time = simulation_time_interval.end();
}
} // namespace blender::sim
diff --git a/source/blender/simulation/intern/simulation_solver.hh b/source/blender/simulation/intern/simulation_solver.hh
index 818bcf067a3..5a45a676ec7 100644
--- a/source/blender/simulation/intern/simulation_solver.hh
+++ b/source/blender/simulation/intern/simulation_solver.hh
@@ -24,19 +24,133 @@
#include "FN_attributes_ref.hh"
+#include "particle_allocator.hh"
+#include "time_interval.hh"
+
struct Depsgraph;
namespace blender::sim {
+class ParticleEmitterContext;
+class ParticleForceContext;
+
+class ParticleEmitter {
+ public:
+ virtual ~ParticleEmitter();
+ virtual void emit(ParticleEmitterContext &context) const = 0;
+};
+
class ParticleForce {
public:
virtual ~ParticleForce();
- virtual void add_force(fn::AttributesRef attributes,
- MutableSpan<float3> r_combined_force) const = 0;
+ virtual void add_force(ParticleForceContext &context) const = 0;
};
struct SimulationInfluences {
Map<std::string, Vector<const ParticleForce *>> particle_forces;
+ Vector<const ParticleEmitter *> particle_emitters;
+};
+
+class SimulationSolveContext {
+ private:
+ Simulation &simulation_;
+ Depsgraph &depsgraph_;
+ const SimulationInfluences &influences_;
+
+ public:
+ SimulationSolveContext(Simulation &simulation,
+ Depsgraph &depsgraph,
+ const SimulationInfluences &influences)
+ : simulation_(simulation), depsgraph_(depsgraph), influences_(influences)
+ {
+ }
+};
+
+class ParticleChunkContext {
+ private:
+ IndexMask index_mask_;
+ fn::MutableAttributesRef attributes_;
+
+ public:
+ ParticleChunkContext(IndexMask index_mask, fn::MutableAttributesRef attributes)
+ : index_mask_(index_mask), attributes_(attributes)
+ {
+ }
+
+ IndexMask index_mask() const
+ {
+ return index_mask_;
+ }
+
+ fn::MutableAttributesRef attributes()
+ {
+ return attributes_;
+ }
+
+ fn::AttributesRef attributes() const
+ {
+ return attributes_;
+ }
+};
+
+class ParticleEmitterContext {
+ private:
+ SimulationSolveContext &solve_context_;
+ Map<std::string, std::unique_ptr<ParticleAllocator>> &particle_allocators_;
+ TimeInterval simulation_time_interval_;
+
+ public:
+ ParticleEmitterContext(SimulationSolveContext &solve_context,
+ Map<std::string, std::unique_ptr<ParticleAllocator>> &particle_allocators,
+ TimeInterval simulation_time_interval)
+ : solve_context_(solve_context),
+ particle_allocators_(particle_allocators),
+ simulation_time_interval_(simulation_time_interval)
+ {
+ }
+
+ ParticleAllocator *try_get_particle_allocator(StringRef particle_simulation_name)
+ {
+ auto *ptr = particle_allocators_.lookup_ptr_as(particle_simulation_name);
+ if (ptr != nullptr) {
+ return ptr->get();
+ }
+ else {
+ return nullptr;
+ }
+ }
+
+ TimeInterval simulation_time_interval() const
+ {
+ return simulation_time_interval_;
+ }
+};
+
+class ParticleForceContext {
+ private:
+ SimulationSolveContext &solve_context_;
+ const ParticleChunkContext &particle_chunk_context_;
+ MutableSpan<float3> force_dst_;
+
+ public:
+ ParticleForceContext(SimulationSolveContext &solve_context,
+ const ParticleChunkContext &particle_chunk_context,
+ MutableSpan<float3> force_dst)
+ : solve_context_(solve_context),
+ particle_chunk_context_(particle_chunk_context),
+ force_dst_(force_dst)
+ {
+ }
+
+ const ParticleChunkContext &particle_chunk() const
+ {
+ return particle_chunk_context_;
+ }
+
+ MutableSpan<float3> force_dst()
+ {
+ return force_dst_;
+ }
};
void initialize_simulation_states(Simulation &simulation,
diff --git a/source/blender/simulation/intern/simulation_update.cc b/source/blender/simulation/intern/simulation_update.cc
index d8b7e1df19a..5328304863b 100644
--- a/source/blender/simulation/intern/simulation_update.cc
+++ b/source/blender/simulation/intern/simulation_update.cc
@@ -14,7 +14,6 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#include "SIM_particle_function.hh"
#include "SIM_simulation_update.hh"
#include "BKE_customdata.h"
@@ -32,6 +31,7 @@
#include "BLI_rand.h"
#include "BLI_vector.hh"
+#include "particle_function.hh"
#include "simulation_collect_influences.hh"
#include "simulation_solver.hh"
diff --git a/source/blender/simulation/intern/time_interval.hh b/source/blender/simulation/intern/time_interval.hh
new file mode 100644
index 00000000000..49600dd10de
--- /dev/null
+++ b/source/blender/simulation/intern/time_interval.hh
@@ -0,0 +1,57 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __SIM_TIME_INTERVAL_HH__
+#define __SIM_TIME_INTERVAL_HH__
+
+#include "BLI_utildefines.h"
+
+namespace blender::sim {
+
+/**
+ * The start time is inclusive and the end time is exclusive. The duration is zero, the interval
+ * describes a single point in time.
+ */
+class TimeInterval {
+ private:
+ float start_;
+ float duration_;
+
+ public:
+ TimeInterval(float start, float duration) : start_(start), duration_(duration)
+ {
+ BLI_assert(duration_ >= 0.0f);
+ }
+
+ float start() const
+ {
+ return start_;
+ }
+
+ float end() const
+ {
+ return start_ + duration_;
+ }
+
+ float duration() const
+ {
+ return duration_;
+ }
+};
+
+} // namespace blender::sim
+
+#endif /* __SIM_TIME_INTERVAL_HH__ */