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author | Smitty van Bodegom <smitop> | 2021-07-21 00:39:06 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2021-07-21 00:39:25 +0300 |
commit | dc8a924efa7186d6f35b07a58e331b24d3b43761 (patch) | |
tree | bb38bd31635bd1032f6d08e8f3a303a70f2950cb /source/blender/simulation | |
parent | 14d5a45750e0b71c2795949dfbe94dbc552435a7 (diff) |
UI: Use more descriptive wording for particle modifier conversions
Currently the wording is a bit unclear: it doesn't specify //what// the particles will be converted into. This clarifies it by stating what the particles will be converted into: they will either be converted to a mesh or the instances will be made real.
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D11795
Diffstat (limited to 'source/blender/simulation')
0 files changed, 0 insertions, 0 deletions