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authorJacques Lucke <jacques@blender.org>2020-07-22 16:49:07 +0300
committerJacques Lucke <jacques@blender.org>2020-07-22 20:16:33 +0300
commit750899fd318fae8ddd485936167071481ee1e356 (patch)
tree19c00c249916b9000922736e4118c99fc940e9b0 /source/blender/simulation
parent921c95ab5e4473f85c74cab3609917c4c2309c6a (diff)
Simulation: improve depsgraph integration
A simulation data block has an embedded node tree, which requires special handling in a couple of places. Some of those places were missing beforehand. This also adds a relation to make sure that the simulation is evaluated after animations on the embedded node tree are evaluated.
Diffstat (limited to 'source/blender/simulation')
-rw-r--r--source/blender/simulation/intern/simulation_update.cc3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/simulation/intern/simulation_update.cc b/source/blender/simulation/intern/simulation_update.cc
index 09219e0238f..7a748ee57d1 100644
--- a/source/blender/simulation/intern/simulation_update.cc
+++ b/source/blender/simulation/intern/simulation_update.cc
@@ -108,8 +108,7 @@ void update_simulation_in_depsgraph(Depsgraph *depsgraph,
SimulationInfluences influences;
RequiredStates required_states;
- /* TODO: Use simulation_cow, but need to add depsgraph relations before that. */
- collect_simulation_influences(*simulation_orig, resources, influences, required_states);
+ collect_simulation_influences(*simulation_cow, resources, influences, required_states);
if (current_frame == 1) {
reinitialize_empty_simulation_states(simulation_orig, required_states);