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authorTon Roosendaal <ton@blender.org>2005-08-17 17:26:42 +0400
committerTon Roosendaal <ton@blender.org>2005-08-17 17:26:42 +0400
commit2872263377aa48233bc4e6a8f298a3706464288c (patch)
tree4e35c562cfe63601ab29327fa65265a36998a2cc /source/blender/src/booleanops.c
parent55b5abe2c9b6b87339d88fcad1fdf236098f631f (diff)
- New feature: shift+ctrl+t in Mesh editmode splits quads in exact opposite
way. Requested for low-poly modeling. - fix: on exit editmode, the code always created a mesh->dvert block... silly, this made other code confused which decided whether to use dverts (vertex groups) or not. - removed obsolete call from armature.c. Also fixed name of function there, preparation work for nicer support in Blender for "deform envelopes"
Diffstat (limited to 'source/blender/src/booleanops.c')
-rw-r--r--source/blender/src/booleanops.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/src/booleanops.c b/source/blender/src/booleanops.c
index d3a3565e07d..2578c1b1216 100644
--- a/source/blender/src/booleanops.c
+++ b/source/blender/src/booleanops.c
@@ -1,5 +1,3 @@
-
-#include <string.h>
/**
* $Id$
*
@@ -33,6 +31,8 @@
* CSG operations.
*/
+#include <string.h>
+
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
@@ -45,14 +45,15 @@
#include "CSG_BooleanOps.h"
+#include "BKE_booleanops.h"
+#include "BKE_depsgraph.h"
+#include "BKE_displist.h"
#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_material.h"
#include "BKE_mesh.h"
-#include "BKE_displist.h"
#include "BKE_object.h"
-#include "BKE_booleanops.h"
#include "BKE_utildefines.h"
-#include "BKE_library.h"
-#include "BKE_material.h"
#include <math.h>