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authorDaniel Dunbar <daniel@zuster.org>2005-07-15 01:57:18 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-07-15 01:57:18 +0400
commit8da29921baccb4898cd986072d72b2ecdc295a11 (patch)
treeb1416db64989d64318ce614a88990e5e6355c618 /source/blender/src/booleanops.c
parent0b890467901a32543b874be8eb93a55dff6d3538 (diff)
- added mesh_get_texspace (should be used instead of direct access)
which calculates texspace on demand if need be. - removed almost all calls to tex_space_mesh There may be a few corner cases where this goes wrong (meshes with vertex keys) but these should get ironed out by coming modifier system.
Diffstat (limited to 'source/blender/src/booleanops.c')
-rw-r--r--source/blender/src/booleanops.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/src/booleanops.c b/source/blender/src/booleanops.c
index 644813c0e01..bd706dd592b 100644
--- a/source/blender/src/booleanops.c
+++ b/source/blender/src/booleanops.c
@@ -544,9 +544,6 @@ NewBooleanMesh(
&vd_o,
inv_mat
);
-
- // initialize the object
- tex_space_mesh(me_new);
// free up the memory
@@ -785,7 +782,7 @@ ConvertCSGDescriptorsToMeshObject(
me->totface = face_it->num_elements;
mesh_calculate_vertex_normals(me);
-
+
// thats it!
if (user_face_vertex_data) {
MEM_freeN(user_face_vertex_data);