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authorChris Want <cwant@ualberta.ca>2004-03-15 00:21:09 +0300
committerChris Want <cwant@ualberta.ca>2004-03-15 00:21:09 +0300
commit6c650c586d22a0dc17f4ae9695b0b956713092d9 (patch)
tree40e817cb37b5c92252f2333ba11727de27e17a93 /source/blender/src/booleanops.c
parent807db2ea4077cb198c696c65b77a6bab23cacd02 (diff)
Fixed issues surrounding the increased vertex limit:
* Created a MESH_MAX_VERTS macro in DNA_mesh_types.h * fixed vert limit for converting displistmesh ==> mesh * fixed vert limit when doing boolean operations
Diffstat (limited to 'source/blender/src/booleanops.c')
-rw-r--r--source/blender/src/booleanops.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/booleanops.c b/source/blender/src/booleanops.c
index f2ab1825c4d..0c9febd31e9 100644
--- a/source/blender/src/booleanops.c
+++ b/source/blender/src/booleanops.c
@@ -637,7 +637,7 @@ ConvertCSGDescriptorsToMeshObject(
if (face_it == NULL || vertex_it == NULL || props == NULL || me == NULL) {
return 0;
}
- if (vertex_it->num_elements > 65000) return 0;
+ if (vertex_it->num_elements > MESH_MAX_VERTS) return 0;
// initialize the face structure for readback