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authorCampbell Barton <ideasman42@gmail.com>2008-05-15 18:44:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-05-15 18:44:39 +0400
commit6e7744451be07141753a102c76aa768509b1d124 (patch)
tree7b0a9bda02e66071cb3907d00091115499c7dffb /source/blender/src/buttons_editing.c
parent20ff5bdc34e7289274416829d893d74b527228da (diff)
Sculpt buttons had their events set to zero, this mean clicking on buttons would pass through to 3D view and sculpt, use B_NOP instead.
Opening many panels would print an error in the console, show an error message now so users dont get confused.
Diffstat (limited to 'source/blender/src/buttons_editing.c')
-rw-r--r--source/blender/src/buttons_editing.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 2ffec207e84..5a9b6b27754 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -5532,7 +5532,7 @@ void sculptmode_draw_interface_tools(uiBlock *block, unsigned short cx, unsigned
uiDefButC(block,ROW,B_NOP,"Sub",cx+89,cy,89,19,&sculptmode_brush()->dir,15.0,2.0,0, 0,"Subtract depth from model [Shift]");
}
if(sd->brush_type!=GRAB_BRUSH)
- uiDefButBitC(block, TOG, SCULPT_BRUSH_AIRBRUSH, 0, "Airbrush", cx+178,cy,89,19, &sculptmode_brush()->flag,0,0,0,0, "Brush makes changes without waiting for the mouse to move");
+ uiDefButBitC(block, TOG, SCULPT_BRUSH_AIRBRUSH, B_NOP, "Airbrush", cx+178,cy,89,19, &sculptmode_brush()->flag,0,0,0,0, "Brush makes changes without waiting for the mouse to move");
cy-= 20;
uiDefButS(block,NUMSLI,B_NOP,"Size: ",cx,cy,268,19,&sculptmode_brush()->size,1.0,200.0,0,0,"Set brush radius in pixels");
cy-= 20;
@@ -5545,9 +5545,9 @@ void sculptmode_draw_interface_tools(uiBlock *block, unsigned short cx, unsigned
uiDefBut( block,LABEL,B_NOP,"Symmetry",cx,cy,90,19,NULL,0,0,0,0,"");
cy-= 20;
uiBlockBeginAlign(block);
- uiDefButBitC(block, TOG, SYMM_X, 0, "X", cx,cy,40,19, &sd->symm, 0,0,0,0, "Mirror brush across X axis");
- uiDefButBitC(block, TOG, SYMM_Y, 0, "Y", cx+40,cy,40,19, &sd->symm, 0,0,0,0, "Mirror brush across Y axis");
- uiDefButBitC(block, TOG, SYMM_Z, 0, "Z", cx+80,cy,40,19, &sd->symm, 0,0,0,0, "Mirror brush across Z axis");
+ uiDefButBitC(block, TOG, SYMM_X, B_NOP, "X", cx,cy,40,19, &sd->symm, 0,0,0,0, "Mirror brush across X axis");
+ uiDefButBitC(block, TOG, SYMM_Y, B_NOP, "Y", cx+40,cy,40,19, &sd->symm, 0,0,0,0, "Mirror brush across Y axis");
+ uiDefButBitC(block, TOG, SYMM_Z, B_NOP, "Z", cx+80,cy,40,19, &sd->symm, 0,0,0,0, "Mirror brush across Z axis");
uiBlockEndAlign(block);
@@ -5556,9 +5556,9 @@ void sculptmode_draw_interface_tools(uiBlock *block, unsigned short cx, unsigned
uiDefBut( block,LABEL,B_NOP,"LockAxis",cx+140,cy,90,19,NULL,0,0,0,0,"");
cy-= 20;
uiBlockBeginAlign(block);
- uiDefButBitC(block, TOG, AXISLOCK_X, 0, "X", cx+140,cy,40,19, &sd->axislock, 0,0,0,0, "Constrain X axis");
- uiDefButBitC(block, TOG, AXISLOCK_Y, 0, "Y", cx+180,cy,40,19, &sd->axislock, 0,0,0,0, "Constrain Y axis");
- uiDefButBitC(block, TOG, AXISLOCK_Z, 0, "Z", cx+220,cy,40,19, &sd->axislock, 0,0,0,0, "Constrain Z axis");
+ uiDefButBitC(block, TOG, AXISLOCK_X, B_NOP, "X", cx+140,cy,40,19, &sd->axislock, 0,0,0,0, "Constrain X axis");
+ uiDefButBitC(block, TOG, AXISLOCK_Y, B_NOP, "Y", cx+180,cy,40,19, &sd->axislock, 0,0,0,0, "Constrain Y axis");
+ uiDefButBitC(block, TOG, AXISLOCK_Z, B_NOP, "Z", cx+220,cy,40,19, &sd->axislock, 0,0,0,0, "Constrain Z axis");
uiBlockEndAlign(block);
@@ -5595,7 +5595,7 @@ void sculptmode_draw_interface_brush(uiBlock *block, unsigned short cx, unsigned
if(sd->brush_type == DRAW_BRUSH)
uiDefButC(block,NUM,B_NOP, "View", cx,cy,80,19, &sculptmode_brush()->view, 0,10,20,0,"Pulls brush direction towards view");
cy-= 20;
- uiDefButBitC(block, TOG, SCULPT_BRUSH_ANCHORED, 0, "Anchored", cx,cy,80,19, &sculptmode_brush()->flag, 0,0,0,0, "Keep the brush center anchored to the initial location");
+ uiDefButBitC(block, TOG, SCULPT_BRUSH_ANCHORED, B_NOP, "Anchored", cx,cy,80,19, &sculptmode_brush()->flag, 0,0,0,0, "Keep the brush center anchored to the initial location");
uiBlockEndAlign(block);
/* Draw curve */