diff options
author | Ben Batt <benbatt@gmail.com> | 2006-11-20 17:23:41 +0300 |
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committer | Ben Batt <benbatt@gmail.com> | 2006-11-20 17:23:41 +0300 |
commit | 53eaa3b67ad59b4a5f18f47f3b74609de0a20be5 (patch) | |
tree | 75124f4d8b3b47f117f81ecbbfe4cd482b3a0735 /source/blender/src/buttons_editing.c | |
parent | 33f79ebd8982b21d5ad9297b280a3a35af37908a (diff) |
New displacement direction for Displace modifier: "RGB -> XYZ". This means
that vertices will be individually displaced in the X, Y and Z directions
by the RGB components of the texture (R affects X, G affects Y, B affects Z).
This can be used along with e.g. the colour Clouds texture for a jitter effect.
Diffstat (limited to 'source/blender/src/buttons_editing.c')
-rw-r--r-- | source/blender/src/buttons_editing.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index 70e20853a26..b5e7d2b539e 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -1480,8 +1480,9 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco lx, (cy -= 19), buttonWidth, 19, &dmd->strength, -1000, 1000, 10, 10, "Strength of displacement"); - sprintf(str, "Direction%%t|Normal%%x%d|Z%%x%d|Y%%x%d|X%%x%d", - MOD_DISP_DIR_NOR, + sprintf(str, "Direction%%t|Normal%%x%d|RGB -> XYZ%%x%d|" + "Z%%x%d|Y%%x%d|X%%x%d", + MOD_DISP_DIR_NOR, MOD_DISP_DIR_RGB_XYZ, MOD_DISP_DIR_Z, MOD_DISP_DIR_Y, MOD_DISP_DIR_X); uiDefButI(block, MENU, B_MODIFIER_RECALC, str, lx, (cy -= 19), buttonWidth, 19, &dmd->direction, |