diff options
author | Ken Hughes <khughes@pacific.edu> | 2006-11-09 17:30:11 +0300 |
---|---|---|
committer | Ken Hughes <khughes@pacific.edu> | 2006-11-09 17:30:11 +0300 |
commit | 56a12a30c5fa3699b66a3f6e92781c373b5403a0 (patch) | |
tree | 8062d8151722809767c2495d5b5efe6dc788368c /source/blender/src/buttons_editing.c | |
parent | c1b05cace9543c84d319038695367560b611166a (diff) |
Patch #4896, submitted by Juho Vepsäläinen (bebraw):
Allows "Degr" field in Mesh tools accept negative and positive float values
from range [-360, 360].
Diffstat (limited to 'source/blender/src/buttons_editing.c')
-rw-r--r-- | source/blender/src/buttons_editing.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index 3910c9dcdcd..48c73d2eaf0 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -3697,12 +3697,12 @@ static void editing_panel_mesh_tools(Object *ob, Mesh *me) uiDefBut(block, BUT,B_SCREW,"Screw", 10,75,100,24, 0, 0, 0, 0, 0, "Activates the screw tool"); // Bish - This could use some more definition uiDefBut(block, BUT,B_SPIN, "Spin", 110,75,100,24, 0, 0, 0, 0, 0, "Extrudes the selected vertices in a circle around the cursor in the indicated viewport"); uiDefBut(block, BUT,B_SPINDUP,"Spin Dup", 210,75,115,24, 0, 0, 0, 0, 0, "Creates copies of the selected vertices in a circle around the cursor in the indicated viewport"); - - uiDefButS(block, NUM, B_DIFF, "Degr:", 10,55,100,19, &G.scene->toolsettings->degr,10.0,360.0, 0, 0, "Specifies the number of degrees 'Spin' revolves"); + + uiDefButF(block, NUM, B_DIFF, "Degr:", 10,55,100,19, &G.scene->toolsettings->degr,-360.0,360.0, 1000, 0, "Specifies the number of degrees 'Spin' revolves"); uiDefButS(block, NUM, B_DIFF, "Steps:", 110,55,100,19, &G.scene->toolsettings->step,1.0,180.0, 0, 0, "Specifies the total number of 'Spin' slices"); uiDefButS(block, NUM, B_DIFF, "Turns:", 210,55,115,19, &G.scene->toolsettings->turn,1.0,360.0, 0, 0, "Specifies the number of revolutions the screw turns"); uiDefButBitS(block, TOG, B_KEEPORIG, B_DIFF, "Keep Original",10,35,200,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "Keeps a copy of the original vertices and faces after executing tools"); - uiDefButBitS(block, TOG, B_CLOCKWISE, B_DIFF, "Clockwise", 210,35,115,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "Specifies the direction for 'Screw' and 'Spin'"); + uiDefButBitS(block, TOG, B_CLOCKWISE, B_DIFF, "Clockwise", 210,35,115,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "Specifies the direction for 'Screw'"); uiBlockBeginAlign(block); uiDefBut(block, BUT,B_EXTREP, "Extrude Dup", 10,10,150,19, 0, 0, 0, 0, 0, "Creates copies of the selected vertices in a straight line away from the current viewport"); |