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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-10-03 23:34:49 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-10-03 23:34:49 +0400
commit5574655dad77e697c494dfff80ecfeeb7796ba9b (patch)
tree8c10ca0ec54d21e47f2531b173da360a68bc4ad8 /source/blender/src/buttons_editing.c
parent128ee40d60db26ae17bf48a2c5555397b7ca49b7 (diff)
Fix for part of bug #17464, though not the original issue yet. A GLSL
shadow drawing fix also affected 3d view opengl render, hiding armatures, now there's separate flags for it.
Diffstat (limited to 'source/blender/src/buttons_editing.c')
-rw-r--r--source/blender/src/buttons_editing.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index ef6f5a97cee..007604f77b5 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -4952,9 +4952,7 @@ void do_meshbuts(unsigned short event)
if( select_area(SPACE_VIEW3D)) spin_mesh(G.scene->toolsettings->step, G.scene->toolsettings->degr, 0, 1);
break;
case B_EXTR:
- G.f |= G_DISABLE_OK;
if( select_area(SPACE_VIEW3D)) extrude_mesh();
- G.f -= G_DISABLE_OK;
break;
case B_SCREW:
if( select_area(SPACE_VIEW3D)) screw_mesh(G.scene->toolsettings->step, G.scene->toolsettings->turn);
@@ -4963,9 +4961,7 @@ void do_meshbuts(unsigned short event)
if( select_area(SPACE_VIEW3D)) extrude_repeat_mesh(G.scene->toolsettings->step, G.scene->toolsettings->extr_offs);
break;
case B_SPLIT:
- G.f |= G_DISABLE_OK;
split_mesh();
- G.f -= G_DISABLE_OK;
break;
case B_REMDOUB:
count= removedoublesflag(1, 0, G.scene->toolsettings->doublimit);