diff options
author | Andre Susano Pinto <andresusanopinto@gmail.com> | 2008-08-15 04:51:44 +0400 |
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committer | Andre Susano Pinto <andresusanopinto@gmail.com> | 2008-08-15 04:51:44 +0400 |
commit | a88eb64f70750de50fe153c147382261867ae1be (patch) | |
tree | a5a707b7ca179eca7e06833c1d40001d10619a62 /source/blender/src/buttons_editing.c | |
parent | c37923c7a386f8cdb8ad61e475821253e793da95 (diff) |
Simpledeform origin is no longer attache to parent by default
That was due to a current limitation on dag system.. that leads to cyclic dependencies.
So now you can attach the origin of a simpledeform to an empty and mark whether its
affected by the relative position of empty or the global one.
brecht found a workarround to solve the cyclic dependency by
using a parent of both the mesh and the control empty:
empty_parent
|
|-> empty controlling simpledeform
|-> mesh with simpledeform modifier
Diffstat (limited to 'source/blender/src/buttons_editing.c')
-rw-r--r-- | source/blender/src/buttons_editing.c | 45 |
1 files changed, 4 insertions, 41 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index 8ea6a6c191a..63303467856 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -1711,32 +1711,6 @@ static int modifier_is_fluid_particles(ModifierData *md) { return 0; } -static void modifier_link_new_empty(void *pp_empty, void *p_parent) -{ - Object **empty = (Object**)pp_empty; - Object *parent = (Object*) p_parent; - - /* Add object but witouth chaing layers and or changing active object */ - Base *base= BASACT, *newbase; - - (*empty) = add_object(OB_EMPTY); - - newbase= BASACT; - newbase->lay= base->lay; - (*empty)->lay= newbase->lay; - - /* restore, add_object sets active */ - BASACT= base; - - /* Makes parent relation and positions empty on center of object */ - (*empty)->partype= PAROBJECT; - (*empty)->parent = parent; - Mat4CpyMat4( (*empty)->obmat, parent->obmat ); - Mat4Invert( (*empty)->parentinv, parent->obmat); - apply_obmat( (*empty) ); - DAG_scene_sort(G.scene); -} - static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco, int *yco, int index, int cageIndex, int lastCageIndex) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); @@ -1912,9 +1886,8 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco } else if (md->type==eModifierType_SimpleDeform) { SimpleDeformModifierData *smd = (SimpleDeformModifierData*) md; - height += 19*4; - + if(smd->origin != NULL) height += 19; if(smd->mode == MOD_SIMPLEDEFORM_MODE_STRETCH || smd->mode == MOD_SIMPLEDEFORM_MODE_TAPER ) height += 19; @@ -2589,20 +2562,10 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco but=uiDefBut(block, TEX, B_MODIFIER_RECALC, "VGroup: ", lx, (cy-=19), buttonWidth,19, &smd->vgroup_name, 0, 31, 0, 0, "Vertex Group name"); uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)ob); - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CHANGEDEP, "Ob: ", lx, (cy-=19), buttonWidth-17,19, &smd->origin, "Origin of modifier space coordinates"); + uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CHANGEDEP, "Ob: ", lx, (cy-=19), buttonWidth,19, &smd->origin, "Origin of modifier space coordinates"); + if(smd->origin != NULL) + uiDefButBitC(block, TOG, MOD_SIMPLEDEFORM_ORIGIN_LOCAL, B_MODIFIER_RECALC, "Relative",lx,(cy-=19),buttonWidth,19, &smd->originOpts, 0, 0, 0, 0, "Sets the origin of deform space to be relative to the object"); - if(smd->origin) - { - uiDefIconButBitS(block, ICONTOG, OB_RESTRICT_VIEW, REDRAWALL, ICON_RESTRICT_VIEW_OFF, - lx + buttonWidth-17, cy, 17, 19, - &(smd->origin->restrictflag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); - } - else - { - uiBut *bt; - bt= uiDefIconBut(block, BUT, B_CHANGEDEP, ICON_ZOOMIN, lx+buttonWidth-17, cy, 17, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Creates a new empty"); - uiButSetFunc(bt, modifier_link_new_empty, &smd->origin, ob); - } uiDefButF(block, NUM, B_MODIFIER_RECALC, "Factor:", lx,(cy-=19),buttonWidth,19, &smd->factor, -10.0f, 10.0f, 0.5f, 0, "Deform Factor"); uiDefButF(block, NUM, B_MODIFIER_RECALC, "Upper Limit:", lx,(cy-=19),buttonWidth,19, &smd->limit[1], -1000.0f, 1000.0f, 5.0f, 0, "Upper Limit Bend on X"); |