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authorCampbell Barton <ideasman42@gmail.com>2007-04-11 21:10:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-04-11 21:10:57 +0400
commit43ce43502613a206a5f47d0647a38c757707438c (patch)
treeb1d5268a72376e756a0956f6cd69d1af7bc883ae /source/blender/src/buttons_editing.c
parent384f7a7875239861de5c36f034271c1621b9de51 (diff)
the input fields for data name had an inconsistant limit for input fields, making it hard to fix problems with library linking when a name changed.
some were 18, most 19, and others 21. made all 21 since this is the real limit. Also new image name limit length of input field to 21 (was 255 but shortened to 21) The one place this could be useful is if somebody names a metaball with a 21 char name, the copy will not use the motherball. but this is not as bad as having to use the python console for fixing library linking problems.
Diffstat (limited to 'source/blender/src/buttons_editing.c')
-rw-r--r--source/blender/src/buttons_editing.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 1497552be55..6006f37f4e8 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -4424,7 +4424,7 @@ static void editing_panel_links(Object *ob)
uiBlockSetCol(block, TH_AUTO);
}
if(ob) {
- but = uiDefBut(block, TEX, B_IDNAME, "OB:", xco, 180, 454-xco, YIC, ob->id.name+2, 0.0, 19.0, 0, 0, "Displays Active Object name. Click to change.");
+ but = uiDefBut(block, TEX, B_IDNAME, "OB:", xco, 180, 454-xco, YIC, ob->id.name+2, 0.0, 21.0, 0, 0, "Active Object name.");
#ifdef WITH_VERSE
if(ob->vnode) uiButSetFunc(but, test_and_send_idbutton_cb, ob, ob->id.name);
else uiButSetFunc(but, test_idbutton_cb, ob->id.name, NULL);
@@ -4676,7 +4676,7 @@ void sculptmode_draw_interface_textures(uiBlock *block, unsigned short cx, unsig
IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &G.main->tex, id, &G.buts->texnr);
if(mtex && mtex->tex) {
- uiDefBut(block, TEX, B_IDNAME, "TE:",cx,cy,115,19, mtex->tex->id.name+2, 0.0, 18.0, 0, 0, "Texture name");
+ uiDefBut(block, TEX, B_IDNAME, "TE:",cx,cy,115,19, mtex->tex->id.name+2, 0.0, 21.0, 0, 0, "Texture name");
cy-= 20;
uiDefButS(block,MENU,B_SCULPT_TEXBROWSE, strp, cx,cy,20,19, &G.buts->texnr, 0,0,0,0, "Selects an existing texture or creates new");