diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-02-22 09:58:05 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-02-22 09:58:05 +0300 |
commit | c2782ce10e00535f92921432f79ae00bf750509a (patch) | |
tree | 05e80e1cf88b2ec73bb3b7a7b0d2953b0e8368ef /source/blender/src/buttons_logic.c | |
parent | dcb751725ed3057c29aca57f04479ef9a4380d82 (diff) |
added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle
Diffstat (limited to 'source/blender/src/buttons_logic.c')
-rw-r--r-- | source/blender/src/buttons_logic.c | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c index d4f4d182b8f..9840f254020 100644 --- a/source/blender/src/buttons_logic.c +++ b/source/blender/src/buttons_logic.c @@ -2378,20 +2378,24 @@ void buttons_enji(uiBlock *block, Object *ob) void buttons_ketsji(uiBlock *block, Object *ob) { uiDefButBitI(block, TOG, OB_ACTOR, B_REDR, "Actor", - 10,205,75,19, &ob->gameflag, 0, 0, 0, 0, + 10,205,55,19, &ob->gameflag, 0, 0, 0, 0, "Objects that are evaluated by the engine "); if(ob->gameflag & OB_ACTOR) { - uiDefButBitI(block, TOG, OB_GHOST, B_REDR, "Ghost", 85,205,65,19, + uiDefButBitI(block, TOG, OB_GHOST, B_REDR, "Ghost", 65,205,55,19, &ob->gameflag, 0, 0, 0, 0, "Objects that don't restitute collisions (like a ghost)"); - uiDefButBitI(block, TOG, OB_DYNAMIC, B_REDR, "Dynamic", 150,205,65,19, + uiDefButBitI(block, TOG, OB_DYNAMIC, B_REDR, "Dynamic", 120,205,70,19, &ob->gameflag, 0, 0, 0, 0, "Motion defined by laws of physics"); if(ob->gameflag & OB_DYNAMIC) { - uiDefButBitI(block, TOG, OB_RIGID_BODY, B_REDR, "Rigid Body", 215,205,135,19, + uiDefButBitI(block, TOG, OB_RIGID_BODY, B_REDR, "Rigid Body", 180,205,70,19, &ob->gameflag, 0, 0, 0, 0, "Enable rolling physics"); + uiDefButBitI(block, TOG, OB_COLLISION_RESPONSE, B_REDR, "No sleeping", 250,205,100,19, + &ob->gameflag, 0, 0, 0, 0, + "Disable auto (de)activation"); + uiDefButBitI(block, TOG, OB_DO_FH, B_DIFF, "Do Fh", 10,185,50,19, &ob->gameflag, 0, 0, 0, 0, "Use Fh settings in Materials"); |