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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-03 03:45:03 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-03 03:45:03 +0400 |
commit | 08c14c7ca0398d792e3a2676b1afd66666674dae (patch) | |
tree | ca57b8c1d929031f4290da7d94a14ec502001918 /source/blender/src/buttons_logic.c | |
parent | 45a240260e5545a2fe04121f76cb7c10982cf123 (diff) |
Mouse Wheel Support for the Game Engine.
This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick.
Diffstat (limited to 'source/blender/src/buttons_logic.c')
-rw-r--r-- | source/blender/src/buttons_logic.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c index 7fc2d2f9e57..ef3a0104983 100644 --- a/source/blender/src/buttons_logic.c +++ b/source/blender/src/buttons_logic.c @@ -1189,7 +1189,7 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short /* Line 2: type selection. The number are a bit mangled to get * proper compatibility with older .blend files. */ str= "Type %t|Left button %x1|Middle button %x2|" - "Right button %x4|Movement %x8|Mouse over %x16"; + "Right button %x4|Wheel Up %x5|Wheel Down %x6|Movement %x8|Mouse over %x16"; uiDefButS(block, MENU, B_REDR, str, xco+10, yco-44, width-20, 19, &ms->type, 0, 31, 0, 0, "Specify the type of event this mouse sensor should trigger on."); |