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authorErwin Coumans <blender@erwincoumans.com>2006-01-13 04:00:35 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-01-13 04:00:35 +0300
commit7e8d848eb160a4bcc4f69677f01a31efdafcfe0a (patch)
tree9a8b45e3132841bf64bd999048e76acc21550f7b /source/blender/src/buttons_logic.c
parent9b597819d6f57aa9a05e0ef4cc90fa703ae84ac8 (diff)
make clear that 'concave mesh' is really for static triangle mesh. too many people try to make it moving, it is for landscapes/static environment.
Diffstat (limited to 'source/blender/src/buttons_logic.c')
-rw-r--r--source/blender/src/buttons_logic.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 9933a907897..0b0ab827768 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -2439,7 +2439,7 @@ void buttons_ketsji(uiBlock *block, Object *ob)
&ob->gameflag, 0, 0,0, 0,
"Specify a bounds object for physics");
if (ob->gameflag & OB_BOUNDS) {
- uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Concave Mesh %x4|Convex Polytope%x5",
+ uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull Polytope%x5|Static TriangleMesh %x4|",
85, 125, 140, 19, &ob->boundtype, 0, 0, 0, 0, "Selects the collision type");
}
}