diff options
author | Daniel Genrich <daniel.genrich@gmx.net> | 2008-02-28 03:01:19 +0300 |
---|---|---|
committer | Daniel Genrich <daniel.genrich@gmx.net> | 2008-02-28 03:01:19 +0300 |
commit | 905a2d374a9b418fe2d358f4c7fdbc12a6253f91 (patch) | |
tree | 11fd4523fd432d9fce60e6f73827f056a7d9f176 /source/blender/src/buttons_object.c | |
parent | 62bd1b85e63d996dbe1c50fe5a47df236001e147 (diff) |
Cloth: 1. Bugfix for possible memory leak reported by Kenneth Styrberg (via mailing list), 2. Bugfix for friction again, 3. Preset menu on GUI (thanks to help from nudelZ (#blendercoders), 4. Possibility to disable autoprotect cache, 5. Some cache bugs fixed, 6. Some speedup in generating cloth
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r-- | source/blender/src/buttons_object.c | 129 |
1 files changed, 102 insertions, 27 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index da06351404e..a09da0b9990 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -5123,6 +5123,54 @@ static void object_cloth__enabletoggle(void *ob_v, void *arg2) } } +static void cloth_presets_material(void *ob_v, void *arg2) +{ + Object *ob = ob_v; + ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth); + + if(!clmd) return; + if(clmd->sim_parms->presets==0) return; + + if(clmd->sim_parms->presets==1) /* SILK */ + { + clmd->sim_parms->structural = clmd->sim_parms->shear = 30.0; + clmd->sim_parms->bending = 0.1; + } + else if(clmd->sim_parms->presets==2) /* COTTON */ + { + clmd->sim_parms->structural = clmd->sim_parms->shear = 30.0; + clmd->sim_parms->bending = 1.0; + } + else if(clmd->sim_parms->presets==3) /* RUBBER */ + { + clmd->sim_parms->structural = clmd->sim_parms->shear = 5.0; + clmd->sim_parms->bending = 25.0; + clmd->sim_parms->stepsPerFrame = MAX2(clmd->sim_parms->stepsPerFrame, 7.0); + } + else if(clmd->sim_parms->presets==4) /* DENIM */ + { + clmd->sim_parms->structural = clmd->sim_parms->shear = 70.0; + clmd->sim_parms->bending = 300.0; + clmd->sim_parms->stepsPerFrame = MAX2(clmd->sim_parms->stepsPerFrame, 15.0); + } + else if(clmd->sim_parms->presets==5) /* LEATHER */ + { + clmd->sim_parms->structural = clmd->sim_parms->shear = 1000.0; + clmd->sim_parms->bending = 2500.0; + clmd->sim_parms->stepsPerFrame = MAX2(clmd->sim_parms->stepsPerFrame, 25.0); + } +} + +static void cloth_presets_custom_material(void *ob_v, void *arg2) +{ + Object *ob = ob_v; + ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth); + + if(!clmd) return; + + clmd->sim_parms->presets = 0; +} + static int _can_cloth_at_all(Object *ob) { // list of Yes @@ -5166,28 +5214,37 @@ static void object_panel_cloth(Object *ob) /* GENERAL STUFF */ uiClearButLock(); - if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) uiSetButLock(1, "Cache is protected"); + if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE) uiSetButLock(1, "Please leave editmode."); + else if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) uiSetButLock(1, "Cache is protected"); + + uiDefBut(block, LABEL, 0, "Material Preset:", 10,170,150,20, NULL, 0.0, 0, 0, 0, ""); + but=uiDefButS(block, MENU, B_CLOTH_RENEW, "Silk %x1|Cotton %x2|Rubber %x3|Denim %x4|Leather %x5|Custom %x0", + 160,170,150,20, &clmd->sim_parms->presets, 0, 0, 0, 0, ""); + uiButSetFunc(but, cloth_presets_material, ob, NULL); uiBlockBeginAlign(block); - uiDefButF(block, NUM, B_CLOTH_RENEW, "StructStiff:", 10,170,150,20, &clmd->sim_parms->structural, 1.0, 10000.0, 100, 0, "Overall stiffness of structure"); - uiDefButF(block, NUM, B_CLOTH_RENEW, "BendStiff:", 160,170,150,20, &clmd->sim_parms->bending, 0.0, 10000.0, 1000, 0, "Wrinkle coefficient (higher = less smaller but more big wrinkles)"); - uiDefButI(block, NUM, B_CLOTH_RENEW, "Quality:", 10,150,150,20, &clmd->sim_parms->stepsPerFrame, 4.0, 80.0, 5, 0, "Quality of the simulation (higher=better=slower)"); + but = uiDefButF(block, NUM, B_CLOTH_RENEW, "StructStiff:", 10,150,150,20, &clmd->sim_parms->structural, 1.0, 10000.0, 100, 0, "Overall stiffness of structure"); + uiButSetFunc(but, cloth_presets_custom_material, ob, NULL); + + but = uiDefButF(block, NUM, B_CLOTH_RENEW, "BendStiff:", 160,150,150,20, &clmd->sim_parms->bending, 0.0, 10000.0, 1000, 0, "Wrinkle coefficient (higher = less smaller but more big wrinkles)"); + uiButSetFunc(but, cloth_presets_custom_material, ob, NULL); + + uiDefButI(block, NUM, B_CLOTH_RENEW, "Quality:", 10,130,150,20, &clmd->sim_parms->stepsPerFrame, 4.0, 80.0, 5, 0, "Quality of the simulation (higher=better=slower)"); - uiDefButF(block, NUM, B_CLOTH_RENEW, "Spring Damp:", 160,150,150,20, &clmd->sim_parms->Cdis, 0.0, 1.0, 10, 0, "Spring damping"); - uiDefButF(block, NUM, B_DIFF, "Air Damp:", 10,130,150,20, &clmd->sim_parms->Cvi, 0.0, 10.0, 10, 0, "Air has normaly some thickness which slows falling things down"); + uiDefButF(block, NUM, B_CLOTH_RENEW, "Air Damp:", 160,130,150,20, &clmd->sim_parms->Cvi, 0.0, 10.0, 10, 0, "Air has normaly some thickness which slows falling things down"); - uiDefBut(block, LABEL, 0, "Gravity:", 10,100,60,20, NULL, 0.0, 0, 0, 0, ""); + uiDefBut(block, LABEL, 0, "Gravity:", 10,110,60,20, NULL, 0.0, 0, 0, 0, ""); - uiDefButF(block, NUM, B_CLOTH_RENEW, "X:", 70,100,80,20, &clmd->sim_parms->gravity[0], -100.0, 100.0, 10, 0, "Apply gravitation to point movement"); - uiDefButF(block, NUM, B_CLOTH_RENEW, "Y:", 150,100,80,20, &clmd->sim_parms->gravity[1], -100.0, 100.0, 10, 0, "Apply gravitation to point movement"); - uiDefButF(block, NUM, B_CLOTH_RENEW, "Z:", 230,100,80,20, &clmd->sim_parms->gravity[2], -100.0, 100.0, 10, 0, "Apply gravitation to point movement"); + uiDefButF(block, NUM, B_CLOTH_RENEW, "X:", 70,110,80,20, &clmd->sim_parms->gravity[0], -100.0, 100.0, 10, 0, "Apply gravitation to point movement"); + uiDefButF(block, NUM, B_CLOTH_RENEW, "Y:", 150,110,80,20, &clmd->sim_parms->gravity[1], -100.0, 100.0, 10, 0, "Apply gravitation to point movement"); + uiDefButF(block, NUM, B_CLOTH_RENEW, "Z:", 230,110,80,20, &clmd->sim_parms->gravity[2], -100.0, 100.0, 10, 0, "Apply gravitation to point movement"); uiBlockEndAlign(block); /* GOAL STUFF */ uiBlockBeginAlign(block); - uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_GOAL, B_CLOTH_RENEW, "Pinning of cloth", 10,70,150,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "Define forces for vertices to stick to animated position"); + uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_GOAL, B_CLOTH_RENEW, "Pinning of cloth", 10,80,150,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "Define forces for vertices to stick to animated position"); if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) && (BLI_countlist (&ob->defbase) > 0)) { @@ -5216,13 +5273,13 @@ static void object_panel_cloth(Object *ob) sprintf (clvg2, "%s%s", clmvg, clvg1); - uiDefButS(block, MENU, B_CLOTH_RENEW, clvg2, 160,70,150,20, &clmd->sim_parms->vgroup_mass, 0, defCount, 0, 0, "Browses available vertex groups"); + uiDefButS(block, MENU, B_CLOTH_RENEW, clvg2, 160,80,150,20, &clmd->sim_parms->vgroup_mass, 0, defCount, 0, 0, "Browses available vertex groups"); MEM_freeN (clvg1); MEM_freeN (clvg2); } - uiDefButF(block, NUM, B_CLOTH_RENEW, "Pin Stiff:", 10,50,150,20, &clmd->sim_parms->goalspring, 0.0, 50.0, 50, 0, "Pin (vertex target position) spring stiffness"); - uiDefBut(block, LABEL, 0, "",160,50,150,20, NULL, 0.0, 0, 0, 0, ""); + uiDefButF(block, NUM, B_CLOTH_RENEW, "Pin Stiff:", 10,60,150,20, &clmd->sim_parms->goalspring, 0.0, 50.0, 50, 0, "Pin (vertex target position) spring stiffness"); + uiDefBut(block, LABEL, 0, "",160,60,150,20, NULL, 0.0, 0, 0, 0, ""); // uiDefButI(block, NUM, B_CLOTH_RENEW, "Pin Damp:", 160,50,150,20, &clmd->sim_parms->goalfrict, 1.0, 100.0, 10, 0, "Pined damping (higher = doesn't oszilate so much)"); /* // nobody is changing these ones anyway @@ -5232,7 +5289,7 @@ static void object_panel_cloth(Object *ob) } else if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) { - uiDefBut(block, LABEL, 0, " ", 160,70,150,20, NULL, 0.0, 0, 0, 0, ""); + uiDefBut(block, LABEL, 0, " ", 160,80,150,20, NULL, 0.0, 0, 0, 0, ""); uiDefBut(block, LABEL, 0, "No vertex group for pinning available.", 10,50,300,20, NULL, 0.0, 0, 0, 0, ""); } @@ -5296,14 +5353,20 @@ static void object_panel_cloth_II(Object *ob) if(clmd) { uiClearButLock(); - if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) uiSetButLock(1, "Cache is protected"); + if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE) uiSetButLock(1, "Please leave editmode."); + else if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) uiSetButLock(1, "Cache is protected"); uiDefButI(block, NUM, B_CLOTH_RENEW, "First Frame:",10,160,150,20, &clmd->sim_parms->firstframe, 0, MAXFRAME, 1, 0, "Frame on which the simulation starts"); uiDefButI(block, NUM, B_CLOTH_RENEW, "Last Frame:",160,160,150,20, &clmd->sim_parms->lastframe, 0, MAXFRAME, 1, 0, "Frame on which the simulation stops"); uiDefBut(block, LABEL, 0, "",10,140,300,20, NULL, 0.0, 0, 0, 0, ""); - uiClearButLock(); - if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE) uiSetButLock(1, "Please leave editmode."); + + if(!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE)) + { + if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) + uiClearButLock(); + } + if (!G.relbase_valid) { uiDefBut(block, LABEL, 0, "Cache deactivated until file is saved.", 10,120,300,20, NULL, 0.0, 0, 0, 0, ""); @@ -5319,8 +5382,11 @@ static void object_panel_cloth_II(Object *ob) uiDefBut(block, LABEL, 0, " ", 10,80,300,20, NULL, 0.0, 0, 0, 0, ""); } - uiClearButLock(); - if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) uiSetButLock(1, "Cache is protected"); + if(!(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE)) + { + if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) + uiSetButLock(1, "Cache is protected"); + } /* TODO: implement this again in cloth! @@ -5333,16 +5399,16 @@ static void object_panel_cloth_II(Object *ob) uiDefButBitI(block, TOG, CLOTH_COLLSETTINGS_FLAG_ENABLED, B_CLOTH_RENEW, "Enable collisions", 10,60,150,20, &clmd->coll_parms->flags, 0, 0, 0, 0, "Enable collisions with this object"); if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED) { - uiDefButF(block, NUM, REDRAWBUTSOBJECT, "Min Distance:", 160,60,150,20, &clmd->coll_parms->epsilon, 0.001f, 1.0, 0.01f, 0, "Minimum distance between collision objects before collision response takes in, can be changed for each frame"); - uiDefButS(block, NUM, REDRAWBUTSOBJECT, "Collision Quality:", 10,40,150,20, &clmd->coll_parms->loop_count, 1.0, 20.0, 1.0, 0, "How many collision iterations should be done. (higher = better = slower), can be changed for each frame"); - uiDefButF(block, NUM, REDRAWBUTSOBJECT, "Friction:", 160,40,150,20, &clmd->coll_parms->friction, 0.0, 80.0, 1.0, 0, "Friction force if a collision happened (0=movement not changed, 100=no movement left)"); + uiDefButF(block, NUM, B_CLOTH_RENEW, "Min Distance:", 160,60,150,20, &clmd->coll_parms->epsilon, 0.001f, 1.0, 0.01f, 0, "Minimum distance between collision objects before collision response takes in, can be changed for each frame"); + uiDefButS(block, NUM, B_CLOTH_RENEW, "Collision Quality:", 10,40,150,20, &clmd->coll_parms->loop_count, 1.0, 20.0, 1.0, 0, "How many collision iterations should be done. (higher = better = slower), can be changed for each frame"); + uiDefButF(block, NUM, B_CLOTH_RENEW, "Friction:", 160,40,150,20, &clmd->coll_parms->friction, 0.0, 80.0, 1.0, 0, "Friction force if a collision happened (0=movement not changed, 100=no movement left)"); uiDefButBitI(block, TOG, CLOTH_COLLSETTINGS_FLAG_SELF, B_CLOTH_RENEW, "Enable selfcollisions", 10,20,150,20, &clmd->coll_parms->flags, 0, 0, 0, 0, "Enable selfcollisions with this object"); if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF) { - uiDefButF(block, NUM, REDRAWBUTSOBJECT, "Min Distance:", 160,20,150,20, &clmd->coll_parms->selfepsilon, 0.5f, 1.0, 0.01f, 0, "0.5 means no distance at all, 1.0 is maximum distance"); + uiDefButF(block, NUM, B_CLOTH_RENEW, "Min Distance:", 160,20,150,20, &clmd->coll_parms->selfepsilon, 0.5f, 1.0, 0.01f, 0, "0.5 means no distance at all, 1.0 is maximum distance"); // self_loop_count - uiDefButS(block, NUM, REDRAWBUTSOBJECT, "Selfcoll Quality:", 10,0,150,20, &clmd->coll_parms->self_loop_count, 1.0, 10.0, 1.0, 0, "How many selfcollision iterations should be done. (higher = better = slower), can be changed for each frame"); + uiDefButS(block, NUM, B_CLOTH_RENEW, "Selfcoll Quality:", 10,0,150,20, &clmd->coll_parms->self_loop_count, 1.0, 10.0, 1.0, 0, "How many selfcollision iterations should be done. (higher = better = slower), can be changed for each frame"); } else uiDefBut(block, LABEL, 0, "",160,20,150,20, NULL, 0.0, 0, 0, 0, ""); @@ -5379,10 +5445,19 @@ static void object_panel_cloth_III(Object *ob) char clmvg2 [] = "Vertex Groups%t|None%x0|"; uiClearButLock(); - if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) uiSetButLock(1, "Cache is protected"); + if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE) uiSetButLock(1, "Please leave editmode."); + else if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT) uiSetButLock(1, "Cache is protected"); + uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_AUTOPROTECT, REDRAWBUTSOBJECT, "Autoprotect cache",10,160,150,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "Enables automatic toggling of the 'Protect cache' button from the 2nd panel."); - uiDefButI(block, NUM, B_DIFF, "Autoprotect Cache From:",10,160,300,20, &clmd->sim_parms->autoprotect, 0.0, MAXFRAME + 1, 1, 0, "Frame on which the simulation gets cache protection enabled automatically (To prevent accidently cleaning it)."); + if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_AUTOPROTECT) + { + uiDefButI(block, NUM, B_DIFF, "From frame:",160,160,150,20, &clmd->sim_parms->autoprotect, 0.0, MAXFRAME + 1, 1, 0, "Frame on which the 'Protect Cache' button (2nd panel) is toggled automatically (To prevent accidently cleaning it)."); + } + else + { + uiDefBut(block, LABEL, 0, " ", 160,160,150,20, NULL, 0.0, 0, 0, 0, ""); + } uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_SCALING, B_CLOTH_RENEW, "Enable stiffness scaling",10,130,300,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "If enabled, stiffness can be scaled along a weight painted vertex group."); |