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authorTon Roosendaal <ton@blender.org>2006-06-25 16:44:45 +0400
committerTon Roosendaal <ton@blender.org>2006-06-25 16:44:45 +0400
commit223ec5074d3a71714121449d760e71721b905f21 (patch)
tree78bc68835e3d44147f9631da7fd214b26338d1f5 /source/blender/src/buttons_object.c
parent72b501beb6147df1273612e452b761cd26daa256 (diff)
Bugfix #4467
- Button "relative key" was still there in Mesh Panel (is in Shape now) - Button "Slurph" also moved to Shape panel, and gave it a tooltip. (Slurph with value 10 will make the first vertex of a Mesh go 10 frames earlier than the last vertex. Nice effect for making flexible stuff)
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r--source/blender/src/buttons_object.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 2611a7a3471..be7de2a02f3 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -1394,6 +1394,7 @@ void do_object_panels(unsigned short event)
case B_RELKEY:
allspace(REMAKEIPO, 0);
allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWIPO, 0);
DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
break;