diff options
author | Jens Ole Wund <bjornmose@gmx.net> | 2006-09-29 00:27:46 +0400 |
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committer | Jens Ole Wund <bjornmose@gmx.net> | 2006-09-29 00:27:46 +0400 |
commit | 8e7b4039247419a34093b06b5a05c2423d2cab05 (patch) | |
tree | b4e765dd6cfac489c91992c78f26c98aea6f1f5b /source/blender/src/buttons_object.c | |
parent | 22ce0faffe1423a31c1abd8ab262a20aedbda8eb (diff) |
new softbody feature:
simple (naive) self collision
estimates a collision ball
using the spring lenght to attached neighbours
(idea stolen from old cloth modifier files, but i'm sure ZAZ and genscher won't mind)
-- usefull for untangeling static cloth like objects
-- may be used for cloth simulation with known limitations
like 'tunnel effect' if objects are moving too fast ...
demo -- volatile files
http://www.wund.homepage.t-online.de/hidden/sb_without_selfcol.avi
http://www.wund.homepage.t-online.de/hidden/sb_with_selfcoll.avi
have fun
BM
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r-- | source/blender/src/buttons_object.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index 983c6335407..749ff17c4e9 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -2355,8 +2355,9 @@ static void object_softbodies(Object *ob) /* EDGE SPRING STUFF */ if(ob->type!=OB_SURF) { uiBlockBeginAlign(block); - uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,30,150,20, &ob->softflag, 0, 0, 0, 0, "Use Edges as springs"); - uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 160,30,150,20, &ob->softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons"); + uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,30,90,20, &ob->softflag, 0, 0, 0, 0, "Use Edges as springs"); + uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 110,30,90,20, &ob->softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons"); + uiDefButBitS(block, TOG, OB_SB_SELF, B_DIFF, "Self Collision", 220,30,90,20, &ob->softflag, 0, 0, 0, 0, "Use Edges as springs"); uiDefButF(block, NUM, B_DIFF, "E Stiff:", 10,10,150,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness"); uiDefButF(block, NUM, B_DIFF, "E Damp:", 160,10,150,20, &sb->infrict, 0.0, 50.0, 10, 0, "Edge spring friction"); uiBlockEndAlign(block); |