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authorJens Ole Wund <bjornmose@gmx.net>2006-11-11 02:09:16 +0300
committerJens Ole Wund <bjornmose@gmx.net>2006-11-11 02:09:16 +0300
commit9e717b59cb4feb16314f0b2c026ebfd9278862a5 (patch)
tree75ae573df64a999d0423093bc385ed02ce9b29dc /source/blender/src/buttons_object.c
parent68a2f29db332bbd6b9e6f8f724b79e2cb712756a (diff)
softbody review
1. UI review -> disabeling options when not available .. giving hints why ( even tried to give usefull tooltips ) 1.1 give some more user control to the solving process (mins,maxs).. optional feedback on the console 2. replacing ugly object level 'sumohandle' with SB (private runtime) level/pointer 'scratch' which holds runtime data like cached collider data and more .. and it's thread save this way :) 3.related no 2. write a 'private' history of collision objects to ease the 'fast' collider tunneling syndrome' 4. some <clean> optimizations, 3-BSP for self collision, general AABB checking before ever going to collision details 5. some <dirty> ( in the sense of do some inacurate physics noone ever will see ) little tricks to make things faster .. ..fuzzy collision situation bypass .. forward collision resolution
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r--source/blender/src/buttons_object.c125
1 files changed, 72 insertions, 53 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 1dbd0a653cb..7f08da6a27b 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -2270,7 +2270,7 @@ static void object_softbodies_II(Object *ob)
static int val;
//uiBut *but;
block= uiNewBlock(&curarea->uiblocks, "object_softbodies_II", UI_EMBOSS, UI_HELV, curarea->win);
- if(uiNewPanel(curarea, block, "Soft Body II", "Physics", 650, 0, 318, 204)==0) return;
+ if(uiNewPanel(curarea, block, "Soft Body II", "Physics", 651, 0, 318, 204)==0) return;
if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
@@ -2298,19 +2298,32 @@ static void object_softbodies_II(Object *ob)
/* SELF COLLISION STUFF */
if ((ob->type==OB_MESH)||(ob->type==OB_CURVE) ) {
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, OB_SB_SELF, B_SOFTBODY_CHANGE, "Self Collision", 10,170,150,20, &ob->softflag, 0, 0, 0, 0, "enable naive vertex ball self collision");
- if(ob->softflag & OB_SB_SELF){
- uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Ball Size:", 160,170,150,20, &sb->colball, -10.0, 10.0, 10, 0, "Absolute ball size or factor if not manual adjusted");
- uiDefButS(block, ROW, B_DIFF, "Man",10,150,60,20, &sb->sbc_mode, 4.0,(float)0, 0, 0, "Manual adjust");
- uiDefButS(block, ROW, B_DIFF, "Av",70,150,60,20, &sb->sbc_mode, 4.0,(float)1, 0, 0, "Average Spring lenght * Ball Size");
- uiDefButS(block, ROW, B_DIFF, "Min",130,150,60,20, &sb->sbc_mode, 4.0,(float)2, 0, 0, "Minimal Spring lenght * Ball Size");
- uiDefButS(block, ROW, B_DIFF, "Max",190,150,60,20, &sb->sbc_mode, 4.0,(float)3, 0, 0, "Maximal Spring lenght * Ball Size");
- uiDefButS(block, ROW, B_DIFF, "AvMiMa",250,150,60,20, &sb->sbc_mode, 4.0,(float)4, 0, 0, "(Min+Max)/2 * Ball Size");
- uiDefButF(block, NUM, B_DIFF, "B Stiff:", 10,130,150,20, &sb->ballstiff, 0.001, 100.0, 10, 0, "Ball inflating presure");
- uiDefButF(block, NUM, B_DIFF, "B Damp:", 160,130,150,20, &sb->balldamp, 0.001, 1.0, 10, 0, "Blending to inelastic collision");
+ if (ob->softflag & OB_SB_EDGES){
+ uiDefButBitS(block, TOG, OB_SB_SELF, B_SOFTBODY_CHANGE, "Self Collision", 10,170,150,20, &ob->softflag, 0, 0, 0, 0, "enable naive vertex ball self collision");
+ if(ob->softflag & OB_SB_SELF){
+ uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Ball Size:", 160,170,150,20, &sb->colball, -10.0, 10.0, 10, 0, "Absolute ball size or factor if not manual adjusted");
+ uiDefButS(block, ROW, B_DIFF, "Man",10,150,60,20, &sb->sbc_mode, 4.0,(float)0, 0, 0, "Manual adjust");
+ uiDefButS(block, ROW, B_DIFF, "Av",70,150,60,20, &sb->sbc_mode, 4.0,(float)1, 0, 0, "Average Spring lenght * Ball Size");
+ uiDefButS(block, ROW, B_DIFF, "Min",130,150,60,20, &sb->sbc_mode, 4.0,(float)2, 0, 0, "Minimal Spring lenght * Ball Size");
+ uiDefButS(block, ROW, B_DIFF, "Max",190,150,60,20, &sb->sbc_mode, 4.0,(float)3, 0, 0, "Maximal Spring lenght * Ball Size");
+ uiDefButS(block, ROW, B_DIFF, "AvMiMa",250,150,60,20, &sb->sbc_mode, 4.0,(float)4, 0, 0, "(Min+Max)/2 * Ball Size");
+ uiDefButF(block, NUM, B_DIFF, "B Stiff:", 10,130,150,20, &sb->ballstiff, 0.001, 100.0, 10, 0, "Ball inflating presure");
+ uiDefButF(block, NUM, B_DIFF, "B Damp:", 160,130,150,20, &sb->balldamp, 0.001, 1.0, 10, 0, "Blending to inelastic collision");
+ }
+ }
+ else{
+ uiDefBut(block, LABEL, 0, "<Self Collision> not available because there",10,170,300,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "are no edges, enable <Use Edges>",10,150,300,20, NULL, 0.0, 0, 0, 0, "");
}
+
uiBlockEndAlign(block);
- uiDefButS(block, NUM, B_DIFF, "Aero:", 10,100,150,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, "Make edges 'sail'");
+ /*SOLVER SETTINGS*/
+ uiDefButF(block, NUM, B_DIFF, "Error Limit:", 10,100,150,20, &sb->rklimit , 0.01, 10.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed");
+ uiDefButS(block, NUM, B_DIFF, "Fuzzy:", 160,100,130,20, &sb->fuzzyness, 1.00, 100.0, 10, 0, "Fuzzyness while on collision, high values make collsion handling faster but less stable");
+ uiDefButS(block, TOG, SBSO_MONITOR, "M", 290,100,20,20, &sb->solverflags, 0, 0.0, 10, 0, "Turn on SB diagnose console prints (Maaammmaa!)");
+ uiDefButS(block, NUM, B_DIFF, "MinS:", 10,80,100,20, &sb->minloops, 0.00, 30000.0, 10, 0, "Minimal # solver steps/frame ");
+ uiDefButS(block, NUM, B_DIFF, "MaxS:", 110,80,100,20, &sb->maxloops, 0.00, 30000.0, 10, 0, "Maximal # solver steps/frame ");
+ uiDefButS(block, NUM, B_DIFF, "Choke:", 210,80,100,20, &sb->choke, 0.00, 100.0, 10, 0, "'Viscosity' inside collision target ");
}
/* OTHER OBJECTS COLLISION STUFF */
if (ob->type==OB_MESH){
@@ -2338,9 +2351,9 @@ static void object_softbodies(Object *ob)
if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
val = modifiers_isSoftbodyEnabled(ob);
- but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Soft Body", 10,200,70,20, &val, 0, 0, 0, 0, "Sets object to become soft body");
+ but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Soft Body", 10,200,130,20, &val, 0, 0, 0, 0, "Sets object to become soft body");
uiButSetFunc(but, object_softbodies__enable, ob, NULL);
- uiDefBut(block, LABEL, 0, "", 160, 200,150,20, NULL, 0.0, 0.0, 0, 0, ""); // alignment reason
+ uiDefBut(block, LABEL, 0, "",10,10,300,0, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
if(modifiers_isSoftbodyEnabled(ob)){
SoftBody *sb= ob->soft;
@@ -2382,57 +2395,63 @@ static void object_softbodies(Object *ob)
else {
/* GENERAL STUFF */
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_DIFF, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 50.0, 10, 0, "General media friction for point movements");
- uiDefButF(block, NUM, B_DIFF, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50.0, 10, 0, "Point Mass, the heavier the slower");
- uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,150,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
- uiDefButF(block, NUM, B_DIFF, "Speed:", 160,150,150,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
- uiDefButF(block, NUM, B_DIFF, "Error Limit:", 10,130,150,20, &sb->rklimit , 0.01, 10.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision");
- if(ob->type==OB_MESH) {
- uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Rigidity:", 160,130,150,20, &sb->secondspring, 0.0, 10.0, 10, 0, "Strenght of Springs over 2 Edges");
- }
+ uiDefButF(block, NUM, B_DIFF, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 50.0, 10, 0, "General media friction for point movements");
+ uiDefButF(block, NUM, B_DIFF, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50.0, 10, 0, "Point Mass, the heavier the slower");
+ uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,150,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
+ uiDefButF(block, NUM, B_DIFF, "Speed:", 160,150,150,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
uiBlockEndAlign(block);
/* GOAL STUFF */
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, OB_SB_GOAL, B_SOFTBODY_CHANGE, "Use Goal", 10,100,130,20, &ob->softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
-
- if(ob->type==OB_MESH) {
- menustr= get_vertexgroup_menustr(ob);
- defCount=BLI_countlist(&ob->defbase);
- if(defCount==0) sb->vertgroup= 0;
- uiDefButS(block, MENU, B_SOFTBODY_CHANGE, menustr, 140,100,20,20, &sb->vertgroup, 0, defCount, 0, 0, "Browses available vertex groups");
- MEM_freeN (menustr);
-
- if(sb->vertgroup) {
- bDeformGroup *defGroup = BLI_findlink(&ob->defbase, sb->vertgroup-1);
- if(defGroup)
- uiDefBut(block, BUT, B_DIFF, defGroup->name, 160,100,130,20, NULL, 0.0, 0.0, 0, 0, "Name of current vertex group");
+ uiDefButBitS(block, TOG, OB_SB_GOAL, B_SOFTBODY_CHANGE, "Use Goal", 10,120,130,20, &ob->softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
+ if (ob->softflag & OB_SB_GOAL){
+ if(ob->type==OB_MESH) {
+ menustr= get_vertexgroup_menustr(ob);
+ defCount=BLI_countlist(&ob->defbase);
+ if(defCount==0) sb->vertgroup= 0;
+ uiDefButS(block, MENU, B_SOFTBODY_CHANGE, menustr, 140,120,20,20, &sb->vertgroup, 0, defCount, 0, 0, "Browses available vertex groups");
+ MEM_freeN (menustr);
+
+ if(sb->vertgroup) {
+ bDeformGroup *defGroup = BLI_findlink(&ob->defbase, sb->vertgroup-1);
+ if(defGroup)
+ uiDefBut(block, BUT, B_DIFF, defGroup->name, 160,120,130,20, NULL, 0.0, 0.0, 0, 0, "Name of current vertex group");
+ else
+ uiDefBut(block, BUT, B_DIFF, "(no group)", 160,120,130,20, NULL, 0.0, 0.0, 0, 0, "Vertex Group doesn't exist anymore");
+ uiDefIconBut(block, BUT, B_SOFTBODY_DEL_VG, ICON_X, 290,120,20,20, 0, 0, 0, 0, 0, "Disable use of vertex group");
+ }
else
- uiDefBut(block, BUT, B_DIFF, "(no group)", 160,100,130,20, NULL, 0.0, 0.0, 0, 0, "Vertex Group doesn't exist anymore");
- uiDefIconBut(block, BUT, B_SOFTBODY_DEL_VG, ICON_X, 290,100,20,20, 0, 0, 0, 0, 0, "Disable use of vertex group");
+ uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Goal:", 160,120,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
+ }
+ else {
+ uiDefButS(block, TOG, B_SOFTBODY_CHANGE, "W", 140,120,20,20, &sb->vertgroup, 0, 1, 0, 0, "Use control point weight values");
+ uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Goal:", 160,120,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
}
- else
- uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Goal:", 160,100,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
- }
- else {
- uiDefButS(block, TOG, B_SOFTBODY_CHANGE, "W", 140,100,20,20, &sb->vertgroup, 0, 1, 0, 0, "Use control point weight values");
- uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Goal:", 160,100,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
- }
- uiDefButF(block, NUM, B_DIFF, "G Stiff:", 10,80,150,20, &sb->goalspring, 0.0, 0.999, 10, 0, "Goal (vertex target position) spring stiffness");
- uiDefButF(block, NUM, B_DIFF, "G Damp:", 160,80,150,20, &sb->goalfrict , 0.0, 50.0, 10, 0, "Goal (vertex target position) friction");
- uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Min:", 10,60,150,20, &sb->mingoal, 0.0, 1.0, 10, 0, "Goal minimum, vertex group weights are scaled to match this range");
- uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Max:", 160,60,150,20, &sb->maxgoal, 0.0, 1.0, 10, 0, "Goal maximum, vertex group weights are scaled to match this range");
+ uiDefButF(block, NUM, B_DIFF, "G Stiff:", 10,100,150,20, &sb->goalspring, 0.0, 0.999, 10, 0, "Goal (vertex target position) spring stiffness");
+ uiDefButF(block, NUM, B_DIFF, "G Damp:", 160,100,150,20, &sb->goalfrict , 0.0, 50.0, 10, 0, "Goal (vertex target position) friction");
+ uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Min:", 10,80,150,20, &sb->mingoal, 0.0, 1.0, 10, 0, "Goal minimum, vertex group weights are scaled to match this range");
+ uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Max:", 160,80,150,20, &sb->maxgoal, 0.0, 1.0, 10, 0, "Goal maximum, vertex group weights are scaled to match this range");
+ }
uiBlockEndAlign(block);
/* EDGE SPRING STUFF */
if(ob->type!=OB_SURF) {
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,30,90,20, &ob->softflag, 0, 0, 0, 0, "Use Edges as springs");
- uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 110,30,90,20, &ob->softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons");
- uiDefButBitS(block, TOG, OB_SB_EDGECOLL, B_DIFF, "Edge Collision", 220,30,90,20, &ob->softflag, 0, 0, 0, 0, "Edge collide too");
- uiDefButF(block, NUM, B_DIFF, "E Stiff:", 10,10,150,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness");
- uiDefButF(block, NUM, B_DIFF, "E Damp:", 160,10,150,20, &sb->infrict, 0.0, 50.0, 10, 0, "Edge spring friction");
+ uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,50,90,20, &ob->softflag, 0, 0, 0, 0, "Use Edges as springs");
+ if (ob->softflag & OB_SB_EDGES){
+ uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 110,50,90,20, &ob->softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons");
+ uiDefButBitS(block, TOG, OB_SB_EDGECOLL, B_DIFF, "CEdge", 220,50,45,20, &ob->softflag, 0, 0, 0, 0, "Edge collide too");
+ uiDefButBitS(block, TOG, OB_SB_FACECOLL, B_DIFF, "CFace", 265,50,45,20, &ob->softflag, 0, 0, 0, 0, "Faces collide too SLOOOOOW warning ");
+ uiDefButF(block, NUM, B_DIFF, "E Stiff:", 10,30,150,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness");
+ uiDefButF(block, NUM, B_DIFF, "E Damp:", 160,30,150,20, &sb->infrict, 0.0, 50.0, 10, 0, "Edge spring friction");
+ uiDefButS(block, NUM, B_DIFF, "Aero:", 10,10,150,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, "Make edges 'sail'");
+ if(ob->type==OB_MESH) {
+ uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Rigidity:", 160,10,150,20, &sb->secondspring, 0.0, 10.0, 10, 0, "Strenght of Springs over 2 Edges");
+ }
+ else sb->secondspring = 0;
+ uiDefBut(block, LABEL, 0, "",10,10,1,0, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
+ }
uiBlockEndAlign(block);
}
}